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Posts by Dr. Tapeworm

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After looking through the available palettes, I decided on this sandier one for the pond area. The bright blue wood looks a bit weird, but it's not particularly eye-searing.


Some more screenshots.

Quick question regarding the level's music; should I use the underground theme or the castle theme?


Necromancy powers = activated. Also, I resprited the ugly mushroom replacement.

Also this, relevant to the hack but probably won't be used in it:

The purpose of those blocks is most likely to show what direction the thwomps move in, seeing as there is no visual difference between vertical and horizontal thwomps.

Originally posted by mario hacks
Post a screenshot of munchy finishing the level!


This counts.

Originally posted by mario hacks
ummm... no

It's one way of finishing the level, I guess.

Also, a desert level.


Dropped into the water


This is too much for one dinosaur to handle

Oh hey, I almost forgot I had one of these.

Megabump, but more importantly a well-needed renovation. I have removed the links to my awful 2012-era ports, for I have a batch of new ports that I have put in here for all to hear.

I'll go ahead and claim 5-6 because I have some ideas that won't fit well in Creepy Canopy.

Mountainous level with a lot of lava, sand and spikes...and chomp rocks!


Baseball chump breaks the bridge.


You don't need to push this chomp rock over the sand to pass, but it's certainly helpful.


Tricky flower location!


The first room is divided into two halves; one outside and one in the cave. This Yoshi is dead.


How do you freeze a fireball?


Teamwork can be dangerous

Those trees are found at the top of the jungle cave background. They're unused in the original game because there aren't any rooms tall enough to let you see them.

Recently, I got the motivation to work on these maps again. I almost forgot they existed!





Watch your step, be careful, etc. etc.


Deep into the forest


Digging through the sand isn't as easy with these tap-taps blocking Yoshi's eggs


If this were real life, this baby would be dead.


The end of the first room.


You'll have to time your jump properly to avoid getting slammed right into an enemy.