Posts by Dr. Tapeworm
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I was on Rock Rock Mountain, first place, Mirror mode, and a blue shell dodged me. Yes, you heard that right. It didn't even bother spinning around over my kart, it just kept going forward.
Sometime later in the second lap, it shows up again for real. Booooom.
Definitely the luckiest thing that ever happened to me in this game.
Sometime later in the second lap, it shows up again for real. Booooom.
Definitely the luckiest thing that ever happened to me in this game.
"The Scorched Plains" (Final Submap)
A foreboding final overworld tune.
"Nostalgic Mines"
A remix of the iconic underground theme from Super Mario Bros.
A foreboding final overworld tune.
"Nostalgic Mines"
A remix of the iconic underground theme from Super Mario Bros.
Originally posted by Mario's Hat
Really nice. I just LOVE level 1. Also, the falling spikes in that ice level don't look like icicles at all, something you might want looking a bit.

Now they do!
The thwomps in this level might also get a frozen makeover, but that's something I have to think about first.
EDIT: Hideaway Cove has a new background, drawn by me.


Well, does it look a bit less empty now? The hills give off the effect that you aren't actually deep underground.
I still need to add some assorted decorations to the walls themselves, which shouldn't be too hard.
EDIT:

New sumo bro graphics. Supposed to be some kind of fire robot, or something.
Also, that's 3-2: Glittering Glacier.
"Some Random Song"
The title says it all. I don't really know exactly where this song could go in a level.
The title says it all. I don't really know exactly where this song could go in a level.
Originally posted by PokefreakofBACON
Super Mario Bros.
There you go.
Originally posted by PokefreakofBACON
Neither pokeys nor munchers were in that either.
lolzucwutididthar
Originally posted by Dr. Tapeworm
Super Mario Bros.
There you go.
Originally posted by PokefreakofBACON
Super Mario Bros.
There you go.
Neither pokeys nor munchers were in that either.
lolzucwutididthar
But Pokeys appeared before both of those. Super Mario Bros. 2!
"Track 12"
A port of a song from the obscure game LSD Dream Emulator. There are actually multiple variations of this song amongst the many weird tracks from this weird game, but I chose this one to port because it sounds like music, not squeaky gibberish or nightmarish growling.
It's short, so it's intended for use on the overworld.
Oh, and here's the original song, for comparison purposes.
A port of a song from the obscure game LSD Dream Emulator. There are actually multiple variations of this song amongst the many weird tracks from this weird game, but I chose this one to port because it sounds like music, not squeaky gibberish or nightmarish growling.
It's short, so it's intended for use on the overworld.
Oh, and here's the original song, for comparison purposes.

The main overworld will have two mountains side by side. This is the one on the left, housing the first (beach), second (mountain), third (snow) and last (volcano) worlds.
How is the volcano accessed? Well, you'll find out soon enough.
Not shown: The unfinished second mountain and the large mass of sprites leftover from the old SMW overworld.

3-3: Crystalline Chamber
A sprawling system of slippery, frozen tunnels. Lakitu

3-4: Woods of Connection
This level's name comes from the fact that it links the two halves of the ice submap. The level itself contains two paths. The top path is a bog-standard snowy forest, while the lower path is...

...a flooded underground forest full of ghosts.
@Wormer21: Yeah, I realized that. So I edited it a bit to make it less bland, and also modified the terrain slightly.
More screenshots!

The title screen, complete with a WIP level!


The upper route of 3-4. Contains moving platforms and fireball-able ice blocks.
A side note: both routes contain five Dragon Coins, ensuring that you can get them all no matter which route you choose. You can't go to one route from the other, preventing you from getting over 5.
More screenshots!

The title screen, complete with a WIP level!


The upper route of 3-4. Contains moving platforms and fireball-able ice blocks.
A side note: both routes contain five Dragon Coins, ensuring that you can get them all no matter which route you choose. You can't go to one route from the other, preventing you from getting over 5.