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Posts by Dr. Tapeworm

Dr. Tapeworm's Profile → Posts

File Name: Goomba-good
Submitted: 2016-07-12 04:54:33 AM by Rykon-V73
Authors: Rykon-V73
Type: Original
Purpose:
Description: I know, it's the Goomba. The only difference is that this once has green feet. Some hacks use this. Give credit, if used and a custom palette+ a .palmask file exists.
This is a very quick and simple edit of existing graphics. The same effect can be done better by changing the goomba's palette in Tweaker.

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SNN is the 16-bit successor to the original NN console. With emulators, you can play SNN games on your computer. Of the commonly-used SNN emulators, I recommend you stay away from ZSNN because it sucks.

From my experience (using ZMZ), 1-4 crashes the emulator a little bit into the second room and 1-8 softlocks with eternal kamek music in the boss room a few steps after the middle ring.

I still maintain that the best zim episode is the rashomon-style one where the main cast gets interviewed by a television show host because the alternative was him writing an episode about "Pigfoot" and nobody wants that

Honorable mentions goes to the one where Dib installs a hidden camera in Zim's base and records his actions but he only does anything interesting when Dib's conspiracy theory friends aren't paying attention, and the one with the moose room where they spent all their animation budget on CG walnuts because that's what nickelodeon wanted apparently

"Kirby sucks and I don't like him." -King Dedede

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File Name: Beetle's temple
Submitted: 2016-08-25 12:23:35 PM by darken
Authors: darken
Type: Original
Purpose:
Description: A simple foreground, exanimate are required for fire pillar. Credit not needed.
This submission lacks a .palmask file. Create one with the same filename as the palette and it should be good to go.

File Name: Super Mario World Retro
Submitted: 2016-08-29 11:20:15 AM by ASuperMarioWigglerYT
Authors: ASuperMarioWigglerYT
Type: Ripped
Purpose:
Description: This new GFX I made highly resembles some of the tiles from the original SMB1 graphics. No credit needed, this setup is fairly simple, and anyone can use it. I am also a Youtuber about Super Mario World, and if you wanna check out my channel, my username tells you everything. Note that the .pal file used for this will overwrite palette (6,6 66) or 0xF8D820 "I think" causing that one color to become brown, so I added a few more colors to make this look natural.
You forgot the .palmask. Include one with the same filename as your palette.

File Name: Stiviboy's Grassland
Submitted: 2016-08-29 10:33:56 AM by Super Stiviboy
Authors: Super Stiviboy
Type: Original
Purpose:
Description: These are my first ExGraphics, it's a pretty simple one, could fit Grassland Levels
You forgot the .palmask. Include one with the same filename as your palette and it should be good to go.

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File Name: Earthbound - Giygas (Phase 3)
Submitted: 2016-09-09 08:18:49 PM by Decoy Blimp
Authors: Decoy Blimp
Type: Ripped
Purpose:
Description: Fetuses.

Umm... anyways, use this for whatever.
For some reason, the palmask only affects the back area color and nothing else. Fix that and it should be good to go!

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File Name: Grassland and Wood
Submitted: 2016-09-18 01:48:35 AM by Super Gamer
Authors: Super Gamer
Type: Ripped
Purpose:
Description: My Grassland and Wood tilset!
There are a lot of redundant vanilla grassland tiles included in this. It would make more sense to just include the new tiles and have that be part of BG2 or BG3 so they can be used alongside the vanilla grassland (or other tilesets if you so choose.)

Also, this submission lacks a palmask file. Remember that the "X" markings in the palmask part of the palette editor denote colors that will not be changed when importing the palette, so make sure you only mark the colors that aren't used by your custom graphics.

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