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Posts by Dr. Tapeworm

Dr. Tapeworm's Profile → Posts

File Name: Alcaro test bullshit
Submitted: by Alcaro
Authors: Alcaro
Type: Ripped
Purpose: Player
Description: 💩
Screenshots:

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File Name: Poorly Drawn Clouds
Submitted: by Verliezer18
Authors: Verliezer18
Type: Original
Purpose: Foreground
Description: These clouds are poorly drawn and are made for joke hacks and 8 bit hacks.

They do not require a palette because they just use one color.

Credit is optional.
Screenshots:
putting zero effort into something and excusing it as a funny joke hack resource is a real power move.

File Name: 8-Bit Factory
Submitted: by Gamma V
Authors: Gamma V
Type: Original
Purpose: Foreground
Description: Here's an 8-bit factory tileset inspired a bit by Scrap Brain Zone from the 8-bit Sonic 1. By default, the conveyor belts just act like solid blocks, while the electricity and electrical emitters act like blank tiles. Feel free to use custom blocks for these.
Screenshots:
.palmask is incomplete and only uses the last four colors of the third row. fix that and it should be good

File Name: Ice Cave
Submitted: by Manofer
Authors: Manofer
Type: Original
Purpose: Foreground
Description: An ice cave made by me during the C3. Note that it does not include a palette, as I think it looks much better with those of SMW Original, but if you want to create a palette for it yourself, feel free to! ^^
Screenshots:
Do not overwrite the first three Foreground Map16 pages (0x00, 0x01, 0x02). It should be fine otherwise, so just move it over to 0x03 or higher and it's good to go.

File Name: Frozen Wiggler
Added:
Authors: blackace
Type: Original
Purpose: Miscellaneous
Description: A wiggler in Iceblock.

Done by request 6154
Screenshots:

This has been on the site for like three years without actually including the .bin file so RIP

File Name: Pink Pixel Grassland
Submitted: by izaguirrefermin28
Authors: izaguirrefermin28
Type: Ripped
Purpose: Foreground
Description: This graphic design contains pink palettes and looks cool and credit is important to me.
Screenshots:
This doesn't really look that good (the banding) and doesn't stand out much among the sea of grassland foregrounds. I'd say look up some pixel art tutorials and other helpful resources, and then try again. (minor nitpick but the map16 is also really confusingly organized.)

File Name: Alternate Cape Sprite GFX
Submitted: by Flippn'Fences
Authors: Flippn'Fences
Type: Original
Purpose: Sprite
Description: This is a simple custom that makes an alternative appearance for the cape powerup in SMW- making it look more like the appearance as seen in GFX32. It's nothing much, but different anyway.

Includes bin. files for GFX insertion and ExGFX insertion.
Screenshots:
The lineart on this is really bad; it doesn't flow cleanly and looks jagged. It also doesn't really look like a cape, if that was the intent.

File Name: Bongo Cat
Submitted: by OrangeRock57
Authors: OrangeRock57
Type: Original
Purpose: Sprite
Description: Bongo Cat is a quality meme ok?,so in case you didn't know the first song to ever be used in a Bongo Cat meme was the athletic theme from SMW (yeah that is basically the only reason i made this) so,if you ever wanted to make a meme rom hack with bongo cat replacing Yoshi,now you can! (no credit needed)
Screenshots:
this might be topical at the moment(?) but memes come and go and people are gonna be less likely to use this once the meme dies and we all pretend we never thought it was funny. also, it just doesn't look very good; the lineart is very angular compared to the actual cat meme, and you could put some anti-aliasing inside the sprite in places where it'd make the lineart smoother

File Name: Doki Doki Literature Club - Just Monika
Submitted: by FailSandwich
Authors: FailSandwich
Type: Ripped
Purpose: Background
Description: The background for the 'space classroom' in the Just Monika scene in Doki Doki Literature Club. Best used in space-themed levels. Copy the background from the sample level and everything will be fine, I promise.
Screenshots:
this is almost good to go but the palmask ignores the back area color; just set that and it should be acceptable.

also, i honestly think it should use a different palette row because the one this uses is commonly used for most foregrounds

File Name: Super Mario Bros. Deluxe - Super Mario World Styled Red Coins
Submitted: by Brutapode89
Authors: Brutapode89
Type: Original
Purpose: Miscellaneous
Description: Red Coins from the Challenge Mode of Super Mario Bros. Deluxe on Game Boy Color in a Super Mario World style.

5 Red Coins = 1UP
Screenshots:
this needs a palmask but it's otherwise acceptable; just fix that (and please read how to properly set one up, it's not hard) and it's good to go

File Name: Mario Forever - Grassland
Submitted: by TheLucraftTeam
Authors: TheLucraftTeam
Type: Original
Purpose: Foreground
Description: i Ported Windows Game Sprites into the SNES!
Screenshots:
these graphics (or rather, the original SMB1 gfx that these were ripped from) are already on the site

there also is no palmask and the map16 overrides page 2.

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File Name: Deltarune - Field of Hope And Dreams
Submitted: by SuperYoshi SMW
Authors: SuperYoshi SMW
Type: Original
Purpose: Foreground
Description: The first world of Toby Fox's Deltarune.
Screenshots:
the idea behind this is valid but the way it's set up is very visually odd; trying to fit graphics from an rpg into a 2D platformer level almost always feels wrong because the perspective is so different between the two. but still, i get the IDEA, and if these were custom versions of the graphics specifically designed for a platformer then it'd look a lot better and less confusing

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