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Posts by Dr. Tapeworm

Dr. Tapeworm's Profile → Posts

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File Name: Super Mario RPG: Legend of the Seven Stars - Coins
Submitted: by Brutapode89
Obsoletes: Super Mario RPG: Legend of the Seven Stars - Coins
Authors: Brutapode89
Type: Ripped
Purpose: Miscellaneous
Description: Very nice coins from Super Mario RPG.

Added palmask.

Update: Best coins animation!
Screenshots:
this coin doesn't really spin so much as it turns a bit in one direction and then snaps back, so it doesn't look very good. you COULD however potentially make it spin seamlessly by messing with global exanimation and horizontally flipping the coin for one half of the animation. try that and resubmit maybe

File Name: Izaguirrefermin28's Snow
Submitted: by izaguirrefermin28
Authors: izaguirrefermin28
Type: Original
Purpose: Foreground
Description: My first snow foreground could fit for snow levels and night snow.
Screenshots:
these graphics are a bit too simple and aren't very versatile due to their lack of variety (just top and side ledges, and some weird flat X-ed out ice blocks? no decorations, slopes, or bottom ledges?)

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File Name: Galaga Arrangement - Stage 20
Submitted: by Shiny Ninetales
Authors: Shiny Ninetales
Type: Ripped
Purpose: Background
Description: Background used in the twentieth stage of Galaga Arrangement (Arcade).
Screenshots:
there's a missing tile in either the map16 or the sample level that shows as a default map16 tile; fix that and it should be good to go!

File Name: Aero the Acro-Bat 2 (SNES) - Ektors Engine
Submitted: by Shiny Ninetales
Authors: Shiny Ninetales
Type: Ripped
Purpose: Background
Description: Background used in Ektors Engine (AKA the Final Stage) in Aero the Acro-Bat 2 (SNES Version).
Screenshots:
the tile used for the empty space around the main section of the background is a default map16 tile. shouldn't be too hard to fix, and should be good to go once fixed

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File Name: Godzilla: Kaijuu Daikessen-Mothra stage
Submitted: by Rykon-V73
Authors: Rykon-V73
Type: Ripped
Purpose: Background
Description: Here is the BG of the game mentioned in the title. Fixed everything the moderator mentioned. Hope you enjoy it.
Screenshots:
the sample level uses a lot of default map16 tiles; did you forget something when you rearranged the map16?. it shouldn't be a hard fix since you could just fill those default tiles with the surrounding back area tiles

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File Name: Kopejo's Grassland 2015
Submitted: by Lost
Authors: Lost
Type: Ripped
Purpose: Foreground
Description: Drawn by Kopejo. Giving credit to Kopejo is required.
Screenshots:
this is missing a palmask, fix that and it should be good to go

ALSO keep this rule in mind for when you resubmit:

Quote
*If your graphics are ripped from content drawn by independent artists, you must include the original creator(s) in the "Authors" field, along with yourself (the ripper).

File Name: Magical Taruruuto-kun (SNES) - Sea/Sky/Clouds
Submitted: by Roberto zampari
Authors: Roberto zampari
Type: Ripped
Purpose: Background
Description: C3 Summer 2019 Submission:

The sea/sky background section from the Magical Taruruuto-kun (SNES).
i hope you enjoy.
Screenshots:
both sample levels use the a generic map16 tile in page 0x90 instead of the proper blank/transparent tile in 0x80, so the background looks wrong. fix that and it should be good to go

File Name: Magical Taruruuto-kun (SNES) - Town
Submitted: by Roberto zampari
Authors: Roberto zampari
Type: Ripped
Purpose: Background
Description: C3 Summer 2019 Submission:

The town background from the Magical Taruruuto-kun (SNES).
It could be used in some towns, cities or anime themed areas.

Seriously...
Anime was a mistake?
Screenshots:
both sample levels use the a generic map16 tile in page 0x90 instead of the proper blank/transparent tile in 0x80, so the background is full of generic map16 tiles (although in this background you're not really supposed to see up there anyway?) fix that and it should be good to go

File Name: Magical Taruruuto-kun (SNES) - Cave
Submitted: by Roberto zampari
Authors: Roberto zampari
Type: Ripped
Purpose: Background
Description: C3 Summer 2019 Submission:

The cave background section from the Magical Taruruuto-kun (SNES).
i hope you enjoy.
Screenshots:
both sample levels use the a generic map16 tile in page 0x90 instead of the proper blank/transparent tile in 0x80, so the background looks wrong. fix that and it should be good to go

File Name: Food Sprites
Submitted: by OEOTeam
Authors: OEOTeam
Type: Ripped
Purpose: Sprite
Description: Youtube: https://www.youtube.com/watch?v=FOPlxNpM21Q

Goomba - Chicken on Plate
Blue Koopa, No Shell - Hamburger
Classic Piranha - Child (Selling lemonade)
Hopping Flame - Ice-cream
Boo - Pizza
Cheep Cheep - Fork
Torpedo Ted - Sausage
Pokey - Fruit
Fuzzy/Sparky - Plate
Blurp - Flying Waitress
Hammer Bro - Cook [Hammer - Muffin]
Screenshots:
ehh this needs a lot of improvement. the colors are flat and the lines are rough and heavily geometric/angular. the fuzzy is just an unshaded white circle, for instance. overall i'd recommend practicing more because as is, these graphics don't really meet our quality standards, sorry!

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World 2: Fen of Fables / Forest of Fables
i don't really care for world 2 having the dryad's name on it because it makes me think the forest just has a sign saying "hi i live here, signed, the dryad" but i wanted to keep the implication that there's something mystical about this very ordinary, green and brown forest

World 4: FantaSea Shores
-i feel like this would be a "brand name" like norveg plans to redevelop the ocean area into a 5-star resort called this, or something. it's got that "rich families will pay to stay here" faux-pureness to it. also it rolls off the tongue really well

World 5: Petroleum Plateau
-not really anything special, just drawing off the...oil drills(?) on this part of the overworld

World 6: Quack-Up Carnival
i was gonna suggest something like "duckland" but i went for the pun name instead (crack up + quack) cause it's a carnival run by a duck, so...yeah. also the OTHER definition of "quack" works here too because this is not an honest duck; i think using conventional "sinister" descriptors to imply the carnival's true nature would be too obvious!

World 7: Continent's Crest
a fancy name for "top of the world", babey, since there's some solid ground here and there rather than just being exclusively in the sky

World 10: Beyond Perception
just some faux-poetic sounding garble for the "assorted nonsense" world

also "east nymph woods" is a slightly dumb name (what nymphs...?) and i keep confusing it with world 2 because of that; also i like Mechanical Meadows more than toad highlands

File Name: Sunburnt Mario
Submitted: by TomCube
Authors: TomCube
Type: Original
Purpose: Player, Overworld
Description: With this GFX Pack, Mario is now sunburnt!
Screenshots:
this is a very simple edit that doesn't really have much use; it's just mario but slightly redder and with slightly different eyes.

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