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Posts by Dr. Tapeworm

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File Name: Freedom Planet - Aqua Tunnel
Submitted: by Shiny Ninetales
Authors: Shiny Ninetales
Type: Ripped
Purpose: Background, Layer 3
Description: A pack of some of the backgrounds layers used in the level Aqua Tunnel, in Freedom Planet. Includes one Layer 2 BG + two Layer 3 BGs (there's an optional full 512x512 alternative to Layer 2's).
It's recomended to use a Sprite Status Bar patch for best usage of the Layer 3.
Screenshots:
this almost checks out but the sample levels for the layer 3-including backgrounds have a bunch of default map16 tiles in the empty space of layer 2. fix that and it should be good to go

File Name: Cave Story (Beta) - PARTS001
Submitted: by Kiatus
Authors: Kiatus
Type: Ripped
Purpose: Foreground
Description: This is a rip from the PARTS001.PNG image in the doukutsu03-pictures.zip or the beta information page in the CSTS site.

Credit would be nice but is not needed
Screenshots:
the map16 doesn't appear to work when imported. also, as a general bit of advice, it's common practice to name the graphics file ExGFXxx (with xx being whatever number the sample level uses)

File Name: Xgen's SMW Styled Clear Pipes - SMM2 Inspired
Submitted: by Xgen_Product
Authors: Xgen_Product
Type: Original
Purpose: Miscellaneous
Description: Do you remember when they announced the 3D World style for Mario Maker 2? Well of course you do! These graphics are based on the clear pipes in said style. But, it is drawn to the style of SMW.

Do you want functionality? If yes, click the link at the bottom of the description!

Files Included -

- ExGFX80[BG2].bin
- ClearPipes.mwl
- ClearPipes.map16


Author's Note: It works best with FG1 Pallete.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
(https://www.smwcentral.net/?p=section&a=details&id=18668)


Screenshots:
this submission is entirely functional, but there's a couple minor things that would be best to fix and resubmit:

this overrides page 0x02 which is generally reserved for things like custom blocks.

the graphics file should probably follow the ExGFXxx.bin naming convention for easier insertion. also, why's it in a subfolder...?

File Name: SMW Forest Wood Pipe
Submitted: by KPhoenix
Authors: KPhoenix
Type: Original
Purpose: Foreground
Description: A wooden pipe in the vanilla SMW style, intended for use with the Forest FG set and standard Forest palette. Use BG2 and place map16 data at 0x200.
Screenshots:
this submission is entirely functional, but there's a couple minor things that would be best to fix and resubmit:

this overrides page 0x02 which is generally reserved for things like custom blocks.

File Name: Super Mario Maker 2 - Super Mario World - Desert
Submitted: by Dan
Authors: Dan
Type: Ripped
Purpose: Foreground
Description: The desert tileset from Super Mario Maker 2's Super Mario World style. Can be used with any of SMW's default tilesets. Works best with FG3 15 and FG palette 4.
Screenshots:
this is missing a sample level! the readme mentions one so i'm gonna assume it just got forgotten somehow. fix that up and it should be good

File Name: Super Mario Maker - Super Mario World - Underwater
Submitted: by Dan
Obsoletes: Super Mario Maker - Super Mario World - Underwater
Authors: Dan
Type: Ripped
Purpose: Foreground
Description: The underwater tileset from Super Mario Maker's Super Mario World style. Can be combined with any other default SMW tileset.

Uses up palette slots used by the berries and works best with the cave tileset.
Screenshots:
the sample level included only has a stretch of land and none of the included graphics...? everything else checks out so just fix and resubmit and it should be good

File Name: Mars
Submitted: by ExONightZ
Authors: ExONightZ
Type: Ripped
Purpose: Background
Description: Hello.
Well here is a simple Mars rip
I had to simplify the colors as they were many and having to accommodate the colors would never be possible
the zip contains the following:
the sample level
The color palette and its palmask
the graphics
and the tileset that goes in space 0x89

It cost me, but the credit is totally optional.

the image is this: https://www.google.cl/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwid9sX-4e_jAhVMDrkGHQy4CJgQjB16BAgBEAM&url=https%3A%2F%2Fwww.classicalwcrb.org%2Fpost%2Fmusic-mars&psig=AOvVaw0GIib0Z0YoqLWDeH7qQVkZ&ust=1565229250480820
Screenshots:
the map16 included doesn't work and just imports a single default map16 tile. also, the graphics files should probably follow the ExGFXxx.bin naming convention for easier insertion.

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