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Posts by Dr. Tapeworm

Dr. Tapeworm's Profile → Posts



A W.I.P. preview of sorts. That little blue (palette not final) dude is Clam Thang, off to get his pearls back from the eeevil Colonel Herring. I call it...Clam Thang Goes to Get His Pearls Back (from Colonel Herring). By the way, the FG and BG tiles were drawn by me. And please excuse the "MARIO" in the HUD.

Click link because large.
Castle tileset and W.I.P. level (Kragarf's Lair).

The little statues bear the likeness of Kragarf, low-ranking minion of Colonel Herring!





A title screen of sorts and some resprited enemies.

Q*Bert what are you doing up there get down from there and out of my test level!


A beach with a dark and foreboding palette. Also, resprited Urchin!


A new main overworld (w.i.p.!) to replace the mediocre old one I showed a while back. It helps that I actually planned this one, heh.

That shipwreck will be a level, actually, likely 3-S as Blaster Battalion has been moved up to World 5.

Originally posted by TRS

Uh-oh, floating Munchers.

Other than that, this looks pretty neat so far. Graphics and level design look great!

I've been adding events to the overworld! The first submap's events work wonderfully, and 2-1 has been finished as well, so now we can see how it works on the main map!


...Oh, that's not supposed to happen.


Oh no.

What to do, what to do...hm.

Thanks, that worked!

Working on the secret path in 1-2. How do you get to it? I'll never tell! This path is a bit harder than the rest of the level, with note blocks and Volcano Lotuses as obstacles. Also, there are berries everywhere. Huh. Since Yoshi is going to be level-exclusive and will not appear in this level, the berries won't be a problem.

Linked for big image.



2-3: Boulder Brawl

Also, some previous levels refurbished with HDMA.



No more fake-fake HDMA! Yay!

5-2: Lineguide Lane

A bit of standard platforming at the beginning, but that won't last long!


Some Fuzzies make their presence known by twirling around on their lineguides.



Maybe "Chainsaw Chasm" would've been a more fitting name...

Click for large image
Preview of a level I'm working on. The aesthetic gimmick is that the whole landscape is upside-down, even the coins! The grass and dirt colors are also switched, only adding to the bizarreness of this level.

The red and black color scheme makes me think of the Virtual Boy. An even less portable Virtual Boy, with games that don't melt your eyes.

I've been playing LittleBigPlanet Karting! It's glitchy, has a mediocre story mode and worst of all, no music sequencer, but it's still ridiculously fun regardless of the countless problems it has. I've already made five tracks.



One of which is all Waluigi Time.

And now I'm making a hack of Yoshi's Island, too. Rejoice, or not! Plot is exactly the same as the original Yoshi's Island because...because.

...

Anyways, have some screenshots.


1-1: Through the Treetops


1-2: Deep Cave Cruise


1-3: Violent Meadow


1-6: Tread Carefully!


W.I.P. level icons, too! Tremble in awe at the uncolored, unshaded Marching Milde icon. Blahh!

Expect more screenshots as I get more levels made.


"The Black Goat of the Woods with a Thousand Young and also a Funny Paper Face!"


ME AM THE FUZZY. YOUR SILLY PLUMBER TRICKS DO NOT HARM ME. EVEN YOUR DINOSAUR CAN'T DO ANYTHING TO ME.

(NOT CONFUSE WITH FUZZY THAT MAKES DINOSAUR DIZZY, WE AM HAVE NO RELATION.)


Shown above: Me trying to type like a fuzzy would talk.

Nothing happened. What a surprise. Not a single mutant crustacean tried to eviscerate me. Not a single one.

I played Minecraft to celebrate this underwhelming occasion.

The only shiny Pokemon I ever encountered in my life (not counting Red Gyarados) was a Graveler...you can easily guess how this turned out.



...



The wild GRAVELER used EXPLOSION!