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Posts by Dr. Tapeworm

Dr. Tapeworm's Profile → Posts

Am I going to die happy? Fools...I already have died happy!

I am a dead skull!


Bleuarrgahhrhaahaharghah!

Originally posted by Tarek701
Originally posted by cpuHacka101
Look Egadd, obviously BUTTERFLY 64 IS A GOD DAMN CRISIS.


I'm for a Butterfly 128, lol.

It'll just be a tech demo leading to Butterfly Galaxy and Pikmin: Unmarked Spectralid Edition. Don't get your hopes up.

Thicket Area (Original Composition)

A work-in-progress thing for a SUPER SEKRIT hack I'm making (it has to do with spiders). The distortion guitar sound is a placeholder, and will be replaced with a choir sample.


EDIT: Made it better. Replaced guitar sound with flute sound and did some panning adjustments.

Originally posted by MastaGambit
Originally posted by Dr. Tapeworm
Thicket Area (Original Composition)

A work-in-progress thing for a SUPER SEKRIT hack I'm making (it has to do with spiders). The distortion guitar sound is a placeholder, and will be replaced with a choir sample.


EDIT: Made it better. Replaced guitar sound with flute sound and did some panning adjustments.


I think it sounds pretty nice. Though, I would either replace the @2 with something else, or use a higher octave. Other than that, I liked where you going with it for the most part. Nice job.


Now then, would you like to comment on mine that's right above you? :D

Your SPC sounds pretty good. Certainly fits the dark desert setting you described.

I am so socially awkward that I post stuff on a forum about Super Mario World hacking. Take that, government that is secretly run by talking lizards!

(restricted)
Originally posted by Magiluigi

Eeeeh, I tried doing it with one of those and I was never quite the same afterwards. It took the paramedics a whole hour to find my head.




Some Gen. III style fakemon sprites I made.

Yes, that last one is Missingno. The shiny form is made of red, green and blue colors for a reason, by the way.

I've messed around with SMBX before, so this project sounds pretty interesting. I might even repurpose one of my old unfinished levels for this.

I once had Luigi fall underneath the Bowser in the Dark World warp without triggering it in SM64DS. The unfortunate green plumber was left in a black void with nowhere to go. I still have no idea how it happened.


A level I'm working on.

This level is called "Crystal Islands" and it is...strange, to say the least. It has a watery background, and it isn't even underwater! Also blue trees.



More screenshots of Crystal Islands. You carry around a portable Bill Blaster called the BILLY GUN and use it to destroy things. Music is "Outer Space" from Super Paper Mario.

Also, that Volcano Lotus doesn't shoot fire. It shoots ice, because that makes perfect sense!

Here's a semi-finished release of Crystal Islands. Try it! It's got things in it. (I hope I did the link right, it's my first time using Dropbox.)

The reason I say "semi-finished" is because I want some feedback/criticism/whatever on what should be changed, and there might be some bugs to squash as well. If everything seems to be good, then stick it into the collab. Enjoy! Or not.

Thanks for the feedback, Egadd.

I'll admit that I only put the elevator in there for the sake of having moving layers, so I'm gonna think of something better to put in there.

Originally posted by S.N.N.
Dr. Tapeworm:

Pros:
-Great atmosphere.
-Nice use of those cannons.

Cons:
-Convert your music to an MP3 and fix the loop. It's very abrupt.
-You might want to get some other opinions on this, but to me, I think the midpoint should be moved a bit earlier into the level and the last room should be cut off entirely (as in, the level should end after the elevator). The last section honestly feels tacked on.

Question:
-Are the Grinders supposed to kill the big fireballs? It seems like you designed it that way, but I just wanted to make sure it wasn't a glitch.

Nice level, aside from what I pointed out.



It is a glitch. Those grinders aren't even supposed to reach the fireball part, and I'm probably going to redesign the elevator part anyways so the grinders won't even be there anymore. As for the music, that's the result of an oversight that was, admittedly, ridiculously obvious. Both of these will be fixed up right away!

I figured I should give my level its own thread. So...here it is! Also, I updated the level. Rejoice! Or not.




Crystal Islands is a space-themed level...sort of, with colorful floating rocks and an underwater background. Enemies include Bullies, Paragoombas and Volcano Lotuses. The main gimmick is a cannon called the Billy Gun. Players can carry it and watch it automatically blast Bullet Bills in the direction they're facing.

The music used is "Outer Space" from Super Paper Mario.

Changes in the most recent version:
*Music looping fixed (for the most part) and converted to MP3
*Midway point moved back a bit
*Elevator section completely redone, now utilizing the billy gun like the rest of the level and with less Grinder Glitchiness
*Last room shortened to just the star, the last dragon coin and some bricks

Link

EDIT: fixed some file name inconsistencies.

If that thing ends up being Mewthree, then does that mean I'll be able to catch Nidogod, Charcolt, Primator and Luigi in Gen VI as well?

That's right, I'm making another level. As you can see, it's a haunted swamp with underwater sections and lots of very tall trees. Unlike Crystal Islands which focuses on the billy gun item, Bugmurk Bog is mostly standard platforming mixed with water level stuff.




No download yet as it isn't finished, but in the meantime, you can look at the preview screenshots.

Music used:
Dark Crater - Pokemon Mystery Dungeon: Explorers of Time & Darkness
Deep Limestone Cavern - Pokemon Mystery Dungeon: Explorers of Sky

New version! Not much is changed, however.

Link

Changes:
*The yellow Toad who tells you about the Bully enemy has been moved and his text has been changed.
*Midway point moved to right before the water part in the third room.