The switch palace was already activated before I recorded the video. If you were to start a new game, then the switch wouldn't have been activated yet. The switch palaces have been made into replayable levels, but these levels are very short because of the extreme limitations with switch palaces. Thanks for the feedback.
Do you guys remember my new hack's (The Way of The M's) World 1 demo?
It seems that someone reuploaded it with a download link. I left a comment saying ''Don't trust him'' and disliked the video (of course I'd dislike someone who steals my content). What should I flag it for? Child abuse? Does it matter what it's flagged for?
I've never played ET for Atari, but it was featured on Machinima for being the biggest flop of the gaming industry. Such a big flop that thousands of copies of the game that couldn't sell were burned and buried in a landfill, but I haven't experienced it firsthand so that's all I have to say about ET.
One of the toughest and most hated games I've actually tried was Yu-Gi-Oh! Reshef of Destruction. To beat it, you often waste hours of your life grinding levels and money to buy cards. I used cheat codes as soon as possible on the computer and made the best deck I could. Only then was the game fun.
I wouldn't say rape but I do enjoy using it to my advantage both in the game and in the level designing. The use of spin jumping in my level designs recently (unlike long ago) has greatly decreased. The hacks I make nowadays don't go for insane difficulty the way they used to (savestates were a must back then) and the use of a spin jump across a long segment can be very tough, especially if you're a beginner.
Spin jumping has a few flaws which don't occur often, especially when you are bigger and notice that there is a turn block floor below you. That was rare.
In short, spin jump is amazing, but it isn't violated.
I knew this was fake but I enjoyed reading. My response:
I won't be one of those three users because my submitted hack got rejected twice before making it and joining the other hacks. I also can't find NanoScope because it doesn't exist I need to search harder.
Knowing that SMWCP had 117 exits and over 200 people worked on it, I can only assume that no hack can hold 120+ exits. ''Torpedophile Tedward's Trippy Time''isn't real can't be found anywhere and I gave up looking for it. I would honestly play it just to see how bad it is, but I can't be asked to look any harder. I have things to do too.
After seeing an old level from the Vanilla Design Contest 2009, I realized that I wanted to try something along the lines of that too.
I already know what blue P-Switches do (change blocks to coins and vice-versa). What I need to know is if I can make a special tile that changes the way it looks (not the way it acts) for as long as the blue P-Switch is active (I specifically need to know if I can have a dark ground tile become lighter when the player hits a blue P-Switch and becomes dark again once the switch's time runs out).
This similar question applies to when an On/Off block is hit, so I can switch from light tiles you can see easily to dark tiles you might not see at all.
Are there any specific aspects in the romhacking tutorials that are especially requested or could I just make tutorials and tips on how to get to where I am in romhacking today (such as Lunar Magic Tutorials and how to prepare for Let's Plays of romhacks)?