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Posts by Anti-matter Drone

Anti-matter Drone's Profile → Posts

"One of us has to go." - (I forget who but it was a comedian who, when mortally sick talked about the horrid wallpaper)
I meant that he's wrong about what I said.
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alexnobody, these are independant events.
Mission_316, I didn't freak out.
Legevia, I never voted for Mission_316.
Anyway, since kokojo is still voting for Ramon, either he is mafia or sherif.
There are some incosistancies in all of this. Why would Ramon do this if there is a greater chance of the citizens being fooled? More so, what would the point be during the night? They would try to kill him, should he be hiding something. In fact, now that I think about it, Mission_316 looks sucpicious, following the crowd but giving additional, false information, so as not to look conspicous. This game is all about mind games and counter mind games. What is the point to saying that? He was trying to avoid running into what Lucario kept running into, no additional info while following the crowd. This is easy to create information that detracts sucpicion. The answer to getting him to vote for Ramon is obvious, I wanted to get as much support for a "resistance". He also knew that blending in by my reason could work. Lastly, he blends in further to pieguy1372's post like everybody else.
I am not trying to make you change your votes. I just want to show you some stuff before I'm actually proven citizen.
I would have to say that Pitch the toy airplane, Lightbulb Kirby (Kirby 64) and Mirror are my favorite powers.
I'm assuming it's a castle with a different background and pallete. It sounds like a good idea.
Well, actually, you don't. You think you do. Because of entropy we can never know what will exactly happen when somebody jumps, etc.. There is something similar for other things. We make educated guesses. It doesn't matter how educated it is, it still has slight potential to be wrong. These things are so rare however, that they don't happen. Imagine the possibilty of trilions upon trilions of molecules moving in such a way that it makes it look like someone was trying to move. If you actually know that something will happen, it must happen. This stuff is very complex, partially because we can't read each other's minds. However, say your proposition is true. What about the cases where it isn't? It just takes the slightest difference to be wrong.

Sind, your post actually was the reason I made my signature. Also, technically, we all have but a corner of God's truth. We cannot hope to have it all, because it is to large for us to comprehend. Therefore, some have smigeons and the Episcapagens have none (if you knew what was going on, you would understand).
You get a message saying,"I'm the devil, am I?" (Sorry, I couldn't resist it.)
*Inserts a penut butter ball*
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Now you are expecting us to be able to go back in time? First of all, that actually would force it to happen (therefore causing "destiny"). Secondly, you are expecting us to think that God peaks at the future, etc.. Such actions would cause us to lose free will. We still must do it. In fact, the only reason we have free will is comparible to Schodinger's cat, nobody knows the future. We could say that all without the info experince free will but even then we wouldn't. It doesn't matter what happens, if someone knows what will happen, we are obligated to do it. Under no circumstance, will we not.
I know this is pointless arguing, (since, as I pointed out eariler, nobody is right, not, nobody is wrong) but it's fun because of that (I'm very strange, aren't I?).
There can just be a link here, you know. I'm sure that for this, the mods will let you post a link here. I'm going to be stupid enough to try beating at least one level without savestates.
You get a barrel of Petrol!
*Inserts air conditioner*
In otherwords, a conditioner for air.
I've had this idea for a while. It might be a little confusing.
You, along with a bunch of other people, are going into a cave. There are between 10 and 15 levels in each cave. There is an X by Y grid both of which are from 14 to 20 spaces long. Everbody can see, what everbody else can see.
Your goal is to find one of the treasures and bring it back to your base. Then, when everybody goes straight back (they have to) you can go out a certain number of spaces. The player with the most points wins.
You can go up to three spaces in one turn. You can see up to five spaces in any direction, the first four of which you can see left or right on. When you have a 1-point treasure, you can only move two spaces and when you have a 2-point treasure, you can only move one.
If you're next to somebody, you can shove them, however, the direction they wind up moving in is random. Also, if they collect a treasure, you can go to base and kill them. However, this only has 7/16 chance of working. Should it fail, you have to find a hiding spot on the next level, being unable to find any tresure. If you want to avoid getting killed, you can drop the treasure and run back to base. However, if you don't get back to base, your foe kills you on sight, no matter what.
Ex: This is a 3 by 3 grid, between two players. (Don't worry they will be image files for the real deal.)

 _ _ _
|2|_| |
|  _  |
|B|_|1|

Player 1 moves up 1 and to the left, 1.
 _ _ _
|2|T| |
|  1  |
|B|_|_|

Player 2 moves down 1 and shoves player 1 to the right!
 _ _ _
| |T| |
|  2 1|
|B|_|_|

Player 1 stays put.
Player 2 grabbed a treasure!
 _ _ _
| |2| |
|    1|
|B|_|_|

Player 1 goes 2 to the left and 1 down. Player 1 grabbed a sword!
 _ _ _
| |2|_|
|    _|
|B|_|_|

Player 2 moves 2 down.
 _ _ _
| | |_|
|    _|
|B|2|_|

Player 1 is watching out!
Player 2 drops the treasure and runs!
 _ _ _
| | |_|
|   |_|
|B|T|_|

Player 2 is safe!
Player 1 goes 1 up, 1 to the left and 1 down. Player 1 grabs the treasure!
Player 2 grabs a sword!
 _ _ _
| | | |
|     |
|B|1|_|
Player 1 moves 1 up.
Player 2 is ready!
 _ _ _
| | | |
|  1  |
|B|_|_|

Dotsedit: fixed your pics!


Player 1 moves one to the left and 1 down!
Player 2 attempts to kill Player 1... but fails!
Player 1 gets a point! Player 1 wins!
Alright, I'm currently allowing 5 to 7 people per game. If this gets popular enough, I might run two or three at a time (for each board it will say the game number).

EDIT: I need to know if you won't be able to post within the next two days so I can skip your turn after two days.
Yes, but if you know it will happen then, it's no longer free will. You go into the future and the future "happened out of free will". Then when you come back, such is no longer true. It's very complex. Your future self (who's in the past) made it so that it must happen. Your current self didn't. I don't know how to word my argument, so I'll just stop here.
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I guess I'm just not good enough at wording things to say what I'm trying to say. Also, I would like to point out that an arguement is about rewording things to fit the case. That is what we're doing. You can't present an arguement without being able to word things in multiple ways. The arguement must be true in all cases that the one who you are arguing against can think of.
Besides, I think the same of you. When ever you're on the opposite side you will just see the other person's point as a previous point.
Anyway, what I'm saying is, is that it is from your point of view if it is free will to you. True free will is when nobody can see it as free will. If you go to the future and find out that you were captured easily (and you know how), either, the multiple time-line theory works or you some how won't be able to avoid it. You are obviously showing that you think that my way of thinking doesn't care about if the multiple time line theory. Personally, I belive that you cannot travel back in time, because I don't belive in the multiple time-line theory.
Ditto, also, if anybody needs me to play test, I'm dying too playtest. Also, The Monkey Blob, I asked to be a playtester before your latest update (I asked 2 days before then).