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Posts by Anti-matter Drone

Anti-matter Drone's Profile → Posts

You already said that.... Anyway, for the level, if you check the paths, select the blue ones. They are the ones that make Mario swim. Also, can you go through those statues?
That looks very good! I can't think of any valid critisism so your 2 hours definately payed off!
It's part of the system. It's in C:/windows32, i believe. Anyway, it's commonly attacked by viruses, etc.. It's a built in "trojan".
This will be tough. Maybe someone who knows how to make OW objects can help you.... If they can't then I think you ought to misplace it. If you really don't want it, you could always have Mario go out of the way to get thier (i.e. you make a big loop) or use a curving path, like the one a little to the right of the the second level on that screen.
Some of the maps at VGMaps don't have any of the enemies on them. You'll have to record them by playing.
There is a tool on the site for checking if the ROM is clean and everything, so it might work for this too.
I fixed it! Read here. If it still gives you problems then I don't know what to do.
Code
LDA $19 ;Load Mario's power-up status.
CMP #$00 ;Compare it to 0
BNE Return ;If it isn't equal, go to "Return"
PHY ;Add to the Y stack.
PHB ;Add to the data bank stack (I don't understand this part....)
LDA #$02 ;Load 2, into the accumulator
PHA ;Add to the A stack
PLB ;Subtract from the data bank stack
LDA #$00 ;Load 0 into the accumulator
JSL $028663 ;I forget what this does right now....
;PLB ;You can't do this! There is nothing to pull!
LDA #$02 ;Load 2 into the accumulator
STA $9C ;Store it into the "Generate New Block" adress
JSL $00BEB0 ;
PLY ;Subtract from the Y stack
BRA Return2 ;Skip the code below until Return2
Return: ;This is a symbol
LDY #$01 ;Loads 1 into Y
LDA #$30 ;Loads 30 (48 in decimal) into the accumulator
STA $1693 ;Stores it into the Block #
Return2: ;This is a symbol
RTS ;Return

This is why you mark your code with comments.
I can't find anything I could critisize except that there are thesauri online. Anyway, here's what I came up with, when I used my paper thesaurus:
Nubilous Plage
Make layer 3 go in front and use that as a gimick.
Make a .div tag inside of it. Edit the margins and padding, then make a background. dotsarecool has a bunch of transparent 1x1 solid color images.
I took off the second pulling of the data bank stack. I said before that I don't know what it is and this implies that I'm using previous ASM knowledge to say that. Is the data bank something that's constantly being added to, even as it processes such code?

EDIT: I edited the wording a bit.
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You have to make the content box span your post. The others, you should put in the signature.
Code
<table border="" width="100%"><tr><td width="75%">Sample Post.

That goes in your header.
Code
</td><td rowspan="2">Sidebox</tr><tr><td>Signature</td></tr></table>

That goes in your footer.
EDIT: Right, HTML....
EDIT: I fixed a problem. See below to find out what it was....
Actually, I'd recommend you call it something like,"Blooper's Kalihari Quest" (like the track in MK64). Anyway, it doesn't sound very good as a death sound to me. I don't know why.
Take out the final </td> and put it into the signature. If you have any problems, you know where we are!
Character: Stafy
Game: Densetsu no Stafy
Why: It's a rather easy marine platformer (This is the only series to have such a genre.) in which you explore, trying to help out the locals. The latest 2 are worse in my book because of health bars instead of health counters. They also took out a lot of enemies, etc..
Originally posted by Anti-matter Drone
Code
<table border="" width="100%"><tr><td width="75%">Sample Post.

That goes in your header.
Code
</td><td rowspan="2">Sidebox</tr><tr><td>Signature</td></tr></table>

That goes in your footer.

I edited it so it will work. Anyway, if you want something more like WhiteYoshiEgg's (I remembered it this time!) layout, you'll need .divs. If you want them, I'll go whip up some code. If you are happy, as is, that should fix it. (Remove the bars from the top and bottom though, they look ugly.
Could someone create a sprite (or sprites) that link the first part of the first screen with the last part of the last screen, so as to create a loop?

EDIT: Wrong beginning words.
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I can see you didn't do what I told you to do with the code. I can also see that that is incohherant on my side. Please say what you mean by that.