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Posts by Anti-matter Drone

Anti-matter Drone's Profile → Posts

You never specified what the piles were supposed to be of. It could be 217 for all we know. (Don't give points though. I'm not playing.... I just wanted to get that out.)
I'm working on allowing Saph to slow down on walls! Anyway, for the spike top power-up, that would probably not be overpowered, considering the parabuzzy power-up is very powerful too. I might think of something for that but for now, I must say, I can't wait until this is done!
I just means that you were being sarcastic and that you no longer are. It's BBC, so it looks like it's supposed to be a tag. Does this make sense?
Example: [sarcasm]You ought to do that! Gltched graphics are great![/sarcasm] In other words: just, no. Don't even think of it.
You will see others like "[/joking]" to represent that you were joking.
They aren't real.... We just use them to represent that we were being sarcastic. I suppose you could use a whole lot of CSS or something to make it work but it would be pointless....
It would probably be done by checking for every value with zero and every value with one and doing the same in water. Then, see which ones are in either of the ones and either of the zeros. Then mess around with the few you have until you are in water for a frame.
I'm not sure. I'm just speculating here.
For the BG, change where it loads. C0 is if Mario is on the bottom of the screen, 60 is when Mario starts at the middle and the top is 00. The goal sphere uses a special SP setting. Check it in the add sprites window on the upper left. Also, that BG woulldn't work for a vertical level. Make it vetically looping. I'm to tired to talk about the level design but it seems a bit, squared out....
Go to where it says all of the information about your entrance. You should see at the bottom what I was talking about. Set them both to one of the things I mentioned. It's the positioning of the screen by the way.
(restricted)
You have two options. The first would be to use the autoscroll under the generators. The one that's affected by Y in terms of speed goes straight. The other I'm too sleepy to remember....
1) You can't....
2) A1 It's only useful in boss mode
3) Use a whole lot of ASM....
1) Are you thinking of S.N.N.'s? I think it's in the custom sprites section. I forgot about it!
2) They still used boss mode. They used hex edits to make it compatible with some sprites.
I am now asking for a disassembly of the X speed accelertion code.

EDIT: I forgot to mention, cancel all of my other requests....
Sorry.... I was getting impatient by 6 hours and... well... you hadn't been on for two days... and... stuff like this... and... I'll stop.... I'm sorry.... I should have waited.... I should have... and I didn't.... I figured that I wasn't doing anything yet.... I was trying to see how I could edit the code.... I got carried away.... Beat up on me.... It's the only way I can feel even slightly better about this....

EDIT: Just so this doesn't happen again... saying you don't need credit is... well... asking for it to be modded....
How can we send a private message to somebody if we don't know who they are?
>_>
Map 8
Select a tile, rotate it, save it somewhere else and extract your graphics. Then, bring them back by importing.... Also, you can use this to edit them, etc.. It's very useful if you don't understand YY-CHR well (like me...).
Forget my last request too.... Anyway, does anybody know what the RAM adresses of the following flags are? They aren't in the RAM Map....

invincibility
ducking

EDIT: falgs
The admins never added it back.... It seems like a good idea since they encourage spam....