You should have waited for next year, so it would be the 130th year.... Anyway,
Happy (be-lated) birthday, Nintendo!
EDIT: Level 31 marker....
Posts by Anti-matter Drone
Anti-matter Drone's Profile → Posts
The vine looks like it'll hurt you.... You might want to make the leaves a bit more dull. Other than that, I think it's excellent! Somebody will disagree with me but I can't think of what they might say against it....
EDIT: If pipes lead you to level 0 or level 100, they'll send you to an endless bonus game. In other words, you'd better fix them!
EDIT: If pipes lead you to level 0 or level 100, they'll send you to an endless bonus game. In other words, you'd better fix them!
Well, if you are up close then you are only seeing light, right? We are seeing it, contrasted with stuff outside of out monitors. That means it hurts more.... In other words, if you have this disability, you might want to move ZSNES to the very edge of the screen so you can constrast it with the outside colors, etc.. Really, it would be to hard for me to explain what a bad palette would be....
Let's see...
Good Level Design: Check
"Gimmick": Check
Good Ammount of Time: Check
Graphics Presented in a Good and Correct Way: Check
Balanced Difficulty: X
As you can see, I think that it's uneven in difficulty but everything else is good. Try to make the beginning a bit tougher. Also, as zdude255 pointed out, it seems repetitive.... Try to add more flavor to how you make your ledges.
Good Level Design: Check
"Gimmick": Check
Good Ammount of Time: Check
Graphics Presented in a Good and Correct Way: Check
Balanced Difficulty: X
As you can see, I think that it's uneven in difficulty but everything else is good. Try to make the beginning a bit tougher. Also, as zdude255 pointed out, it seems repetitive.... Try to add more flavor to how you make your ledges.
(restricted)
*** Jojjo has joined #smwcentral
<Anti-matter_Drone> Am I an opcode?Hello, Jojjo!
<Anti-matter_Drone> What on Earth?
<RandomRamen> yo Jojjo
<Jojjo> Hello
<RandomRamen> hehe
<Anti-matter_Drone> I never typed half of that in....
<RandomRamen> AMD $19
<RandomRamen> lol
<Anti-matter_Drone> AMD - Add More Drama
<RandomRamen> AMD #$00
<RandomRamen> LOL $19
<RandomRamen> hehe
<RandomRamen> hehe, a new block
<Anti-matter_Drone> Am I an opcode?Hello, Jojjo!
<Anti-matter_Drone> What on Earth?
<RandomRamen> yo Jojjo
<Jojjo> Hello
<RandomRamen> hehe
<Anti-matter_Drone> I never typed half of that in....
<RandomRamen> AMD $19
<RandomRamen> lol
<Anti-matter_Drone> AMD - Add More Drama
<RandomRamen> AMD #$00
<RandomRamen> LOL $19
<RandomRamen> hehe
<RandomRamen> hehe, a new block
Originally posted by Magimario
-image-
This place of the first level of the second world isn't passable with small Mario, so I put a power-up that is only accessible with him. If Mario has the cape, he shouldn't fall immediately after destroying the turn block...
This place of the first level of the second world isn't passable with small Mario, so I put a power-up that is only accessible with him. If Mario has the cape, he shouldn't fall immediately after destroying the turn block...
Make sure to prevent the player from getting hurt twice there! If you have an enemy that dies upon Mario touching them, you can have that one enemy, once. This looks like a good hack besides the muncher abuse level. I'll try to play it soon!