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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Posts by Roads1
Roads1's Profile - Posts by Roads1
Pages: « 1 2 3 418 19 »
I'd like to know how I can edit 1) the title screen without changing "Groovy" (or whatever it is), 2) the border and words on the title screen, and the status bar/HUD/whatever. Thanks in advance!

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Re-registered as Roadsguy.
I read that I can get palettes in YY-CHR from ZSNES save states, but I have no idea where the save states are. Everywhere I looked it said "~/.zsnes", which is totally useless, since I typed that into the address bar and nothing happened. My ZSNES folder is "Desktop\Lunar Magic\ZSNES". So tell me what to type in addition to that, please.

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Re-registered as Roadsguy.
Never mind. I actually found out before you answered, and forgot to respond. :P Sorry.

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Re-registered as Roadsguy.
This might not be the right place for this, but Lunar Magic gets some of the names wrong.

Sprites:

-Wrong name: Right name
-Shell-less Koopas: Beach Koopas
-POW - P-Switch
-Translucent Block: Roulette Block
-Question Block: Though this is the standard name, they were called Prize Blocks in SMW.
-Creating/Eating Block: Snake Block (at least, I think that's what that block does...)
-Info Box: Hint Block
-Fireball, vertical: Podoboo
-Goal Point: Giant Gate
-Fuzz Ball: Fuzzy
-Balloon: Haven't tested it in more tilesets yet, but if it has a P on it, it's called a P Balloon.
-Clapin' Chuck: Clappin' Chuck (not really a name error, but a typo)
-Hammer Brother: Amazing Flyin' Hammer Brother (that is, when it's on that flying block, which it actually needs)
-Ball and Chain: Ball n' Chain (meh)
-MechaKoopa: To my knowledge, the K shouldn't be capitalized. Though I could be wrong.
-Sparky: Li'l Spark
-Swooper Bat: Not sure if "Bat" is in its name.
-Blurp Fish: Again, not sure if "Fish" is in the name.

Now for Objects:

-Throw Blocks: Grab Blocks
-Black Piranha Plant: Muncher
-Cement Blocks: Do I really need to explain how cement is different from concrete (which is the correct name)?
-"Used" Blocks: Used Block is the name. Not sure why it needs quotes...
-Bullet Machine: Bill Blaster
-Yoshi Coin: Dragon Coin (Yes, I know Yoshies(?) are dinosaurs, but if you want to know why they called it that, ask Nintendo.)
-Skull and Crossbones Torpedo Launcher: Not sure if it has a name, but that one is too "state-the-obvious-ish" to be the real name.

I'd say that's it. (That was longer than I thought...)

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Re-registered as Roadsguy.
Wow, I didn't think anybody would agree. :P

But seriously, I suppose the disagreers have a point, too: nobody cares. I'm not trying to make it sound like a really big deal.

Originally posted by Austin
Actually there are people who (say) POW, people who (say) P-Switch, people who (say) Podoboo, people who (say) Jumping Fireball... There's nothing wrong, we just are giving more simplified names for the SMW stuff.


True, they are more simplified. (I mean, "Podoboo" is a pretty non-sequitur name...)

Originally posted by Epsilon
..."fish" should be "cheep-cheep"...


Right, I forgot about that! But the green fish is Blurp, and I think I heard someone call the red one "Fishy"...

Originally posted by mathelete
FuSoYa is not going to release an updated LM that only has changed names.


Of course not just correct names! I didn't expect that.

Originally posted by KevKot
Don't stack (Munchers) or make (them float)!


If only everyone didn't do that...

Originally posted by DiscoMan
...and "Fireball" which could mean Mario's Fireball or "Podoboo".


Confusion is one of the reasons I'm saying this.

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Re-registered as Roadsguy.
I'm sure everyone here knows about the glitchy regular Piranha Plant, right? Well, is the dead fish frame the same as the one for the flopping fish sprite? Or is it something different, like how the title screen level (C7?) isn't the same as Groovy, but it looks the same?

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Re-registered as Roadsguy.
Hey, the Flopping Fish rank got changed!

And the graphic is... blurrier? Or is it just me?

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Re-registered as Roadsguy.
Originally posted by DiscoMan
And the Title Screen level is part of Groovy level, totally diferent.


I knew that; I was using it as an example.

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Re-registered as Roadsguy.
This probably isn't the right place. If it's not, please let me know.

Does anyone know which level(s) the starry blue night background is from? I can't seem to find it. It's the last one on here. I usually rely on copying backgrounds.

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Re-registered as Roadsguy.
Thanks! Say, someone should make a guide on what level uses what backgrounds.

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Re-registered as Roadsguy.
I tried to open unjoined GFX files in YY-CHR, in all the BPP types (neither 3bpp nor 4bpp SNES worked...). What am I doing wrong? Does YY-CHR not work with these?

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Re-registered as Roadsguy.
I'd like to make this my layout background. The extra green on the right is in case something makes the page too wide. Since I know next to zilch about CSS, can anyone give me code to do this? All I need is the picture as the background. Thanks!

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Re-registered as Roadsguy.
Thanks!

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Re-registered as Roadsguy.
Awesome! This might become the next Lunar Magic. Forgive me for a noob question, but it works with SMAS+World, right? (I think I read that...)

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Re-registered as Roadsguy.
I tried to patch the Separate Luigi GFX patch made by Smallhacker and edited by DiscoMan. I clicked "INSERT" in Xkas GUI, but it gave me an error. I checked the event log, and after countless tries, the same thing came up:

Originally posted by Event Log
"Insert" button pressed
Backup #0 has been made.
Assembler successfully extracted.
Assembler started.
Assembler exited. Output:
error: C:\Users\Parent\Desktop\Lunar Magic\NSMW\luigi.asm: line 180: file not found [incbin Mario.bin]
error: C:\Users\Parent\Desktop\Lunar Magic\NSMW\luigi.asm: line 191: file not found [incbin Luigi.bin]
error: C:\Users\Parent\Desktop\Lunar Magic\NSMW\luigi.asm: line 180: file not found [incbin Mario.bin]
error: C:\Users\Parent\Desktop\Lunar Magic\NSMW\luigi.asm: line 191: file not found [incbin Luigi.bin]

Error found while scanning output.
Restored from automatic backup.


It confuses me to no end. I don't get what I'm doing wrong, and the readme might as well also be called confuseme.

Any help?

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Re-registered as Roadsguy.
That's what I did. "luigi.asm," "Xkas GUI.exe," and "NSMW.smc" are all in the same folder: "NSMW" (NEW Super Mario World).

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Re-registered as Roadsguy.
Originally posted by yoshicookiezeus
And do you have the .bin files in the same folder as well?


Maybe...

Fixing as we speak...

Edit: Yay! Fixed! Thanks guys.

EDIT AGAIN: Now I have no idea what to do specifically. Anyone? It froze up when I killed Mario off to test Luigi.

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Re-registered as Roadsguy.
I just uploaded my Ultimate SMW Hacking Tutorial - Basic Edition - Rev. 2. Waddaya think? Go ahead and give it a download and let me know.

It's a PDF, so if anyone needs a Word document version because they don't have the Adobe Reader or something, just PM me. :)

EDIT: I changed the name to "Roads1's General SMW Tutorial - Basic Edition". Can only admins rename threads? Also, I'd like the old version of the tutorial (still waiting for moderation) deleted.

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Re-registered as Roadsguy.
Working title.

Super Mario World Advance is pretty much SMA2 in SMW. It aims to eventually be a close port of SMA2 for the SNES. Maybe. I also intend to use SMA2 Luigi if I can get the Separate Luigi GFX patch to work... Here are some screenshots:





Yeah, I know the palettes of Mario, the Dragon Coins, etc. aren't done yet/are wrong, but it's in the early early beginning stages.

Any help with reconfiguring the status bar and things of the sort would be appreciated!

(And is there an SMA2 editor around? It would help...)

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Re-registered as Roadsguy.
Thanks! Since it uses mostly if not all tiles from the Title Screen group, you'd think it'd be accessible from the Overworld Editor just like the Title Screen and Credits.

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Re-registered as Roadsguy.
Pages: « 1 2 3 418 19 »
Roads1's Profile - Posts by Roads1

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