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Posts by HammerBrother

HammerBrother's Profile → Posts

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Error 404 is glitched. If you click a link to a non existent file on "my files", the error 404 don't load. That means that if a link leads a "my files" on a file that doesn't exist, the page don't load - it keeps reseting its load on a white screen instead of the error 404 screen saying its "intertubes are clogged" follow by a redirect to the main page.
example: the custom music on silver skarlet's upcomming hack.
Give thanks to RPG hacker for working on Asar.
I assume that many people pronounce manga differently.
I pronounce manga: "man-gah". When I was little, I pronounce it "mag-nah". This could be from 2nd to 5th trickiest word to pronounce to.
It could be "mang-a" or "man-ga". That letter "G" is pretty tricky to read that word.
GHB's confusion:
#smw{-_-}||||||||||#smw{o_O}
yeah because someone reads differently, if I were to talk without writing or texting (meaning commutation/interact with people with sound, not sight) I would say "man-gah".
If I were wrong, I considered the hardest word to pronounce.
Give thanks to RPG hacker for working on Asar.
I think its my browser reacting to file not found.
Give thanks to RPG hacker for working on Asar.
Originally posted by Xinn
But what browser are you using? Everything on this site should work flawlessly on any major browser.


I'm using firefox.
as I open the link, the page keeps "reloading" and when its done, it re-loads again in a loop.
Give thanks to RPG hacker for working on Asar.
1) Too much stuff on your computer

2) Lunar Magic's animation with high frames per second using the "internal emulator"

3) Several Emulators

4) some hidden script run when using a browser and become visible or noticeable when logging off.
Example: Sunkist.notifyicondata script makes my browser (and the computer) lag. (this happens rarely, also causes the tabs (if you are using multiple) to be unselectable so I can't switch)
(^ To stop that from happpening, restart the computer).

Also, I think you are using jonwil's BT, use smkdan's block tool instead.
Give thanks to RPG hacker for working on Asar.

^This should end. (look at the bottom-right corner of the message box)
(Click on image to see where I found this pcture, that hack's introduction message got cut-off.)
Give thanks to RPG hacker for working on Asar.
I really like the hack, but I have 1 problem, I can't find all the secret exits, not even one particular level!
Give thanks to RPG hacker for working on Asar.
after beating
scarlet bowser
and comming back to the level with an outline blocks, I grab the
"scarlet wings"
and discovered something funny; in the hakurei shrine if you do the
"scarlet spin"
on the red p card after its out, it "flips" and it says "p" backwards. LOL.
Give thanks to RPG hacker for working on Asar.
Nice music, sound very good for hacks that has strong feeling to a level. The song is good especially gang plank galleon from donkey kong country (nearly sounded like the music from SSBB but in smw instruments).
Give thanks to RPG hacker for working on Asar.
Originally posted by jimbone007
OK guys im on the right track but still not totally there. I got floating ips and patched smw and it says successful but when i got to load it through znes nothing happens. Please help! im so close!


Thanks again
jim


After patching, open the rom with zsnes, not the patch still.
Give thanks to RPG hacker for working on Asar.
The story sounds good. some custom graphic would fit the theme for the map and level for "future" setting.
Give thanks to RPG hacker for working on Asar.
glitch type: blocks - onsen overhang

top-corner problem with the shattering blocks.

Can be done if mario stand between two shattering blocks and one of them won't shatter.

glitch type: generator - chilly colors

simple glitch, if you have an item in your hand and press the spin jump button, mario will normal-jump and flip the red/blue blocks.
Code
0x5844 | mario physics | change 19 to 00 to allow mario to spinjump while carrying an item.

Also who made that sprite generator?

EDIT:
glitch type: HDMA priority - digsite danger
The black HDMA for the message box and beaten level fadeout circle is behind the foreground.
sample image:

Give thanks to RPG hacker for working on Asar.
I added the "flashing" exanimation graphic that smwcp2 can use for the p-switch switch block that when the player hits it, the "P" on the block will be flashing, rather than block with only one frame that looks like the block is unaffected. When the switch is not activated, its in its origional graphic, but when activated, it alternates between normal and inverted color of the "P". Its a simple edit so no credit needed.

The switch blocks showned on the exanimation dialogue show the tiles going to be used on the animation that is showned on the right.
link

slot: any
type: 4 8x8s: line / 4 8x8s: 16x16
trigger: POW / silver POW


Give thanks to RPG hacker for working on Asar.
you welcome, it was a simple edit, All I did is copy the original p-switch switch block and edit the "p" on it to have white outline and black fill (like the keyhole or the flashing p-meter from SMB3) to show the effect of the switch.

p.s - the p-switch switch block can also be activated by mario's cape, kicked sprites, and kicked upwards sprites (excluding springboards) like an on/off switch, if anyone haven't noticed (its a puzzle suggestion).
Give thanks to RPG hacker for working on Asar.
Originally posted by Ladida

page 68 [PNG] [JPG]
page 70 [PNG] [JPG]
page 71 [PNG] [JPG]

Ladida, you skip page 69.
Give thanks to RPG hacker for working on Asar.
It actually says
"Allows Mario to reappear after exiting from the [x] of the pipe." blue pipe exits says its recommend to be used on green pipes where mario enter the enterable top or bottom because if mario taps down for about 1 frame, it will also glitch.

x means it could be left, right, top, or bottom. If there isn't an exit tile when coming out of a vertical pipe, he will be invisible.

p.s: however, his interaction isn't disabled to ALL sprites - like the goal tape and the pea bouncer (wall spring board) can still be interacted while in pipe properties.
Give thanks to RPG hacker for working on Asar.
LOL that was funny, good picture!
Give thanks to RPG hacker for working on Asar.
Originally posted by Dragonfly
Making your hack harder on the player sounds awesome, but relying on a Glitch that not everyone may know about isn't exactly the most smiled upon thing... :)


Yeah, some glitches are hard, especially 1 frame timing (wall jumping, p-switch jumping etc.) Not only that, some glitches don't always work, like the spin jumping through floors on a certain frame.

Relying on glitches is NOT a normal gameplay, its like playing the game strangely, doing something about the game's "unwanted" effects in order to pass. Thats why SMW central never accept hacks like that. (exception to kaizo section found here) Of course, if a player is not experienced (don't know) how to do glitch(es) that they must in order to pass, is like no message box explaning the controls in Yoshi island 1 and 2.

The best thing to come in mind is to test your hack without savestates and slowdown, like playing a handheld/console game normally. That was being said on the tip box (under the usernames on the top of the page).
Give thanks to RPG hacker for working on Asar.
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