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Posts by HammerBrother

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Code
;; INIT and MAIN routines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    DCB "INIT"
	LDA #$30
    STA $15EA,x 
    RTL

        DCB "MAIN"
        PHB
        PHK
        PLB
        JSR MainSub
        PLB
        RTL

Give thanks to RPG hacker for working on Asar.
yeah i did something wrong, after school i will re download (because i was messing around trying to fix the priority om my own and then tell everyone on this site)then edit the asm file.
Give thanks to RPG hacker for working on Asar.
(restricted)
is there a hex hex edit to change the priorty of the transperent layer (layer 1 and 2) it looks weird that stuff that moves with the screen (status bar)going under
Give thanks to RPG hacker for working on Asar.
oh your are saying that only the ASM can only do this
Give thanks to RPG hacker for working on Asar.
why not use block tool to use the block again as a differ map 16
when you can do copy the map 16 location(map 16 number)of that block and use the same number on the behavior (act as) on a new tile and it will copy the block.

example:
smashable brick on tile 3AF
to copy it, use 3AF on the behavior on a new tile and it will copy mimicking the custom block even the block list has only 1 block
Give thanks to RPG hacker for working on Asar.
and don't forget
"super shell" - Kamikaze Koopa (yellow Beach koopa + shell) from super Mario wiki the Mario encyclopediaits the description about the yellow beach koopa, not the shell (sprite 03)
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Originally posted by smwiki
The YXPPCCCT bytes are always located at the sprite's OAM address + 3: $0203, $0207, and so on in SMW's case. A shorter way to describe that is n + 3. The functionality of the bits is as follows:
i don't understand. i only understand about yxppccct but not the 4 digit hex anyone help
Give thanks to RPG hacker for working on Asar.
i kinda understand that 2 hex digits and yxppccct, but the LDY is the tilemap?
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i see.address _ _ _ _ + 3
but i wan't to know about the 3 lettered coding and the appearence it uses
Originally posted by iceyuy
(LDA and STA)
(CMP, BEQ, BCC, BCS, BNE, BRA)
(INC, DEC, CLC, ADC, SEC, SBC, ASL, LSR)
(PHA, PHX, PHY, PLA, PLX, PLY)
(LDX, LDY, STX, STY, INX, INY, CPX, CPY)
(TAX, TAY, TXY, TYX, TYA, TXA)
(AND, ORA, EOR)
wich one does it uses?
Give thanks to RPG hacker for working on Asar.
more info and how to stop it
credit to jeepersmedia
acta
obmma betrayed us

also there bills of HR 1981 pcip(protect chirldren internet pornographer comming up. search on google type
"sopa pipa acta" and scroll down
it will talk about "whats next?"
Give thanks to RPG hacker for working on Asar.
Originally posted by davros SMW items
Name of Sprite: SMW Items 1.1
Author: Davros
Generator?: No
Extra Bit Used?: Yes
Sprite Graphics File?: None
Description: Custom sprites that are based on the SMW items. It includes coins, p-switches of different settings and flying versions of the coin, p-switch, key, question block, springboard and throw block sprite. This is an update.

the "smw items sprite made by Davros download
interaction differences.

1) bouncy p switch (hold the jump to go higher like a springboard

2) can't pick up the switch from above (activates even holding dash from above)this doesn't happen in smw, if the player hold dash and fall to it, he will grab it without activating it

3) stops his horizontal movement when grabbing the switch(with the dash button held)happens with portable springboard

if you are using the extra blue/grey p-switch the player can tell the difference between from smw and custom sprite.they also can cheat using the hold jump button on to reach higher places and may cheat.
by the way the extra blue/grey p-switch are used for editing like shorter p-switch time limit and use same behavior regardless of the x position
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oops sorry about that Davros i will pm you
Give thanks to RPG hacker for working on Asar.
(restricted)
Originally posted by Giant Shy Guy
Or you can keep the current BTSD and download all bin blocks for future use.

not the bin block i trouble with its the .net program that refuse to help me with the btsd
im using blocktool + lunar compress i also have an error message about using xkas that won't start. by the way i think your saying this

soon the only way to have custom blocks is having the .net

i think you hate jhonwil,

im using zsnes and didn't encounter bugs


by the way i know about laptop that act like windows xp, if i get one, the .net program is accessible to use but i had to wait till next year..

Give thanks to RPG hacker for working on Asar.
try using sonic news network
Give thanks to RPG hacker for working on Asar.
requires xkas? check
use the batch file? yes
message using xkas: msvcr100.dll message pop up

i gave up, i should agree btsd because someone says that btsd is more easy than ANY other tools to insert blocks





(more text om my graph message look at the hidden text and hightlight with mouse courser under the "hate jhonwil" message, your mouse should turn into a "text courser"when on it)
maybe i should wait for a year for a laptop so it consider that im the administrator to use the .net

Give thanks to RPG hacker for working on Asar.
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