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Posts by HammerBrother

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I made another diagram about the speed of the sprites and mario

sprite speed:
$7E:007D (player y speed)
$7E:007B (player x speed)
the sprite are in tables


the gradient represent the speed value - the middle is the fastest and the blue are the slowest.
(so the 00 and ff are the slowest)
setting mairo's y speed to #$FA is the "true" stopped falling.(accept holding the jump button)
Give thanks to RPG hacker for working on Asar.
I'm creating my own brick but i ran to this problem - sprites won't flip when mario hits them when he's big after he shatters it.I found the bounce block code but it doesn't work correctly when using the smb3 brick in the block section and copy the bounce code. Im doing this because im using the Manuel inserter, the smb3 customizable block doesn't work with the Manuel inserter's sub labels that uses the:
=
!
-
and
3![label name]
what im saying is i can't convert this asm to Manuel inserter comptable.
so i made a demo world block. But it is missing a bounce when the block shatter.
Give thanks to RPG hacker for working on Asar.
(restricted)
yesterday i was using google searching to go on youtube but when my mouse courser arrives on that link(before click), the ads loads and "shift" the links down a few lines and the position on my courser was on a link to the ads and i accidentally click on it due to the the "replaced position"
then i panicked and immediately try to close my browser out before it completely loads (i saw the page then) it took about 4 sec before it loads to close (due to the non responding) - im using internet explorer.

there are rumors saying that there is a virus on that ad.
i search this up on google today.

uh oh is my pc is infected?
#w{=(}
Give thanks to RPG hacker for working on Asar.
i have mac a fee scan security scan plus
Give thanks to RPG hacker for working on Asar.
im modifying a sprite i downloaded but i want it to copy his movements for puzzles - like the mines in a strange mission(but not the screen's movement). Does anyone know the code for that?

making not scroll with the screen when the screen moves, like the "Dark room spot light" on the back door of bowser's castle
EDIT:
example:
link
This thwomp is fixed with mario's position.
Give thanks to RPG hacker for working on Asar.
slope conveyor tilemap:

I don't know if this is used often but if anyone needs EXGFX for this.
Give thanks to RPG hacker for working on Asar.
I come across videos on the animation section in Youtube a year ago and there were free to watch, and its was enjoyable.
to get there is home page-> see all(vertical menu on the left)->shows (top horizontal bar) ->animation (scroll down) and you find it.

Then this time onward I come to Youtube at this area . Then I've encountered these videos that are now required to pay in order to watch.
even the ones i watch before that are free.
Give thanks to RPG hacker for working on Asar.
never mind - the page has been changed
http://www.youtube.com/shows/animation
a month ago they are all pay requirement.
and the names of the subject are now more organized.
SORRY.
Give thanks to RPG hacker for working on Asar.
In the music section when I scroll down, I see a cutoff on the image in the background - it it my computer?
Give thanks to RPG hacker for working on Asar.
Like the coin counter, and the newbie boss hit points counter. I wonder how the counter does not go in hexadecimal.
Example:
Like if the counter adds 1 if the value is #$9 and it didn't display #$0A and if it subtract #$01 if its #$10 and don't display #$0F.
Give thanks to RPG hacker for working on Asar.
I looked on the tools section on this website and somehow the software is no longer existed, is it because there something wrong with it? I use smwiki and use its link to that program and I got a message that's is not there.
Give thanks to RPG hacker for working on Asar.
On firefox, when I try to log in and I got a message that it's log in right? But the menu and the forums act like as if I was logged off, Its like I'm log-in and log-out at the same time (I see my username on the rope box at the top but the site but thinks i'm not logged on) . luckley I use internet explorer and try to log in to this website and now the menu and forums are now acessable.

Here are the happening:
1) I log in to smwc via firefox

2) After the message of "login sucessful" message, I returned to the main page and notice that the menu did not show:
-PM
-my files
-edit profile
-logout

The only change I saw is my username on the ropebox.
Give thanks to RPG hacker for working on Asar.
I've notice that when editors use transparent layer 1 or 2, you notice that the black outline on most layers are "invisible" and can't be seen. but most white pixel paleatte on objects appear opaque.
notice that "bright" colors are opaque on pixel and "dark" colors appear hidden.
Any color you choose will get transparent or opaque depending on the brightness of the color.

The LUM of a color is determined by transparency.
Black = invisable
White = solid
Give thanks to RPG hacker for working on Asar.
Okay I use my flash drive to carry my stuff to other places to play hacks anywhere (i use a school computer with permission). But when I patch the hack using lunar IPS onto the super mairo world.smc.
before patching:
hack_name.smc
after patching:
hack_name

here what it look like: (use view -> tiles on the file window)

odd...

At my home computer (windows xp) when i patch it, my rom's SMC stay on the file name.
before patching:
hack_name.smc
after patching:
hack_name.smc
(I took out the size # under the file extension because the size varies).
i try changing the register file type or create log file and it didn't fix this.

EDIT: I noticed that I renamed the ROM, the SMC dissepear so its not the lunar ips doing that.
Its that you put the .SMC at the end (like the description file about the FuSoYa's pipes) The file extension is customizable so if you put .name, the file type will change to "name" file.
Give thanks to RPG hacker for working on Asar.
I'm working on my hack with the p-balloon but i came to a problem - if mario gets the p-balloon, the game will cause mario to can't alternate face left or right freely.(he appears to face the screen) so if mario grabs the p-balloon faceing right, mario will keep facing right even if you are moving him left and vice versa until mario runs out of p-balloon.

In my hack I made a level that use the p-balloon and mario grabs the p-balloon faceing right, then when moving back after the screen scrolls (the distence required to move the screen) the screen is still on the right side of mario when moving left. The screen suppose to position itself so that mario's facing and the distence to the edge of the screen "matches" or look furter.


In this image you see mario and he is moving left but the screen is on the right side of mario (looking right). Is there is a hex edit that allows mario to change faceing direction so that the screen doesn't behave like this?
Give thanks to RPG hacker for working on Asar.
ASM branch condition

THE boxes show the scale of a value and the red and green shows that it will branch or not.
Give thanks to RPG hacker for working on Asar.
I'm trying to change the sound number that it makes when you hit chargin chuck with a fireball. so I try to replace the hit head sound $7E:1DF9: #$01 with #$13 so that it sound likes chuck is taking damage (like in SMB3 boom boom takes damage). Normally, hitting chuck with a fireball sounds like you are shooting a fireball to a buzzy beetle until the 5th hit.
Give thanks to RPG hacker for working on Asar.
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