I agree, that 4th level has a really nice pallete. Great job again with the mixture of chocolate and vanilla. Just 1 thing. That passage you showed in your screenshot, isn't that a bit too hard for the first world?
That looks really good! As promised in your description, the vanilla GFX are used in a very creative way. There's a little odd structure in the last screeshot, but that's something minor. Excellent Job!
I've taken a break on this hack because I was stuck and worked on some team hack levels.
But I made 2 new levels a few days ago and I wanted to share them with you!
This level is called "Time Flies", from which I know it's a expression in Dutch, but not in English. Please comment if it's all-right and if not, what's a similar expression.
I just wanted to point out that you often forget time while hacking, so this level has 4 parts in which it gets darker every screen until it's night (upper-right-screenshot).
This is the last level for the castle. There are going to be 5 levels, but I may consider adding one to avoid too many levels with the same tileset (Lvl 1 to 3 in Forest).
Thanks a bunch! I really appreciate you like my slope constructions ;D.
Anyways I thought the first castle (Mossy Castle) fits better in world two in difficulty and theme, so I started making the 1st castle yesterday:
Please ignore the bad BG, The FG messes up the castle BG, so I'll think of a solution later.
4th Screenshot: This is a funny idea I came up with, the koopa hits the shell, the shell hits the block with a vine inside. As most of you know it goes trough a rope and reveals some dry bones or other enemies.
Not to be the bearer of bad news, but since no one's said it yet, it's obligatory for me to say that it's spelled "Senate", with an E. Unless, of course, that was intentional. If so, disregard this post.
You're absolutely right! I looked it up in a dictionary and it's with an extra E. Thanks so much!
@BMM (sorry ;D)
Thanks, WhiteYoshiEgg makes so much good tilesets
Ow, and I'm considering about releasing a 3_Level Demo. What do you think?
First: I have a co-worker! He is a very good friend and we're in the same year and school. He (Bug)Tested all my levels and picked up hacking again shortly after seeing my first levels. A few days ago he showed me a level he made and I thought: Hmm, I planned 75 levels in this hack, but I may not have enough time/inspiration/motivation to finish this. So I invited him to work with me on this hack and he happily agreed. Soon he sent me lots of ideas for levels and nice custom music he found and yesterday we worked on a scheme to plan te whole hack. On friday we both have a "Tussenuur" as we call it in dutch. It basically means you have a free period between your lessons.
We'll work and share ideas via chat and school and that free period.
His name on SMWCentral is (If I'm correct) Alfred the Stone. I hope he'll post here soon to introduce himself and his levels .
Second: I haven't been working really hard on a new level. I just improved my older levels and drew some GFX, like a new key and keyhole:
Third: I totally forgot to show the last part of the 3rd swamp level. Here are some screenies!
Hmm, I see now they're in the wrong order Lower_Right:
I'll start here. After some outdoor screens this is the swamp cave. Lower_Left:
In this level you can walk trough some ledges, some even reveal secret passages... Upper_Right
This is a small kindof gimmick part. You can see the level above. But you have to play it in the down part and to make it more challenging, I added some sprites to the down part. Upper_Left
And here you come out of the swamp cave.
Nice Job on those two levels, they look amazing! But those spikes on the last 2 Screenshots from the castle lvl, their palettes look a bit odd, I personally don't like the white end, maybe make it light green or so?
Anyway, as for the key, it's a bit hard to tell from the screenshot. I'd recommend taking nicer, clearer screenshots, but from what I see, I don't really like the key. The shading of it doesn't really make sense to me. If I could offer advice for drawing graphics, it'd be to really look and analyze how some of the great graphics artists on this site design their graphics, and really try to emulate some of the techniques they use in doing that; I tried that and I think it helped me out a lot.
Anyway, here's a key I drew up for this:
You can analyze and observe that if you'd like, hopefully it could help a bit in terms of sprite shading, for keys at least.
Oh, and the keyhole looks fine I think.
Well, That key looks much better. But here's the key in YYCHR so you have a better look.