Posts by negativestar54 | |||
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negativestar54 Quilava ![]() Posts: 61/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
It's not dead yet! I saw the title screen, and, I have to say, the custom graphics were really good!
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negativestar54 Quilava ![]() Posts: 62/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
I was using 1.91, but I downloaded the older versions of Lunar Magic and opened version 1.90.
EDIT: I changed the idea for the level theme! I just don't know if a fire/ice (you change between the two areas by going through pipes)area would seem out of place or not. EDIT 2: If a fire/ice area is out of place (by the way, you start in the ice area), I'll just go with the icy sky level I had originally planned. -------------------- Why are you looking down here? |
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negativestar54 Quilava ![]() Posts: 63/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
I made a BG and FG pallette which, in my opinion, is absolutely beautiful, but I don't know how to take screen shots outside of ZSNES. So, I don't have a screenshot.
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negativestar54 Quilava ![]() Posts: 64/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
PRTSC means Print Screen, right? I can't find the screenshot.
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negativestar54 Quilava ![]() Posts: 65/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
One question: what are those purple blocks under the bush supposed to be? Other than that question, it looks pretty cool!
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negativestar54 Quilava ![]() Posts: 66/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
That's exactly what I meant, thanks for clearing that up, camoslash. Also, when you told me how to take a screenshot, you said to press CTRL and PRTSC. I had no idea what PRTSC meant, so I assumed it meant Print Screen, but when I tried it, I couldn't find the picture in Paint's "Open" menu. By the way, I'm using Windows XP Home Edition.
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negativestar54 Quilava ![]() Posts: 67/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
Oh, I just thought it was a custom block that you forgot to mention. In my opinion, the pipe should stick into the ground so more people don't pester you about it being cutoff.
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negativestar54 Quilava ![]() Posts: 68/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
Shouldn't Dinomar have posted? I checked the users that are online, and he is in the list.
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negativestar54 Quilava ![]() Posts: 70/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
http://bin.smwcentral.net/u/19638/Palettes.bmp
Yes, I know the ground is cut off, I just haven't placed the sides and the rest of the dirt yet. yczedit: table stretch begone (also why would you post such a huge image just to show off the palette when a normal ingame screenshot would have sufficed perfectly well) -------------------- Why are you looking down here? |
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negativestar54 Quilava ![]() Posts: 72/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
I'd like the third palette please. Could you send me a picture of the palettes in the Palette Editor?
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negativestar54 Quilava ![]() Posts: 73/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
So, in the code, you should replace 0300 with 0217.
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negativestar54 Quilava ![]() Posts: 74/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
This trick doesn't actually remove it, it just makes it look like it's removed. Change the status bar palettes to the back area color that you have set in the Palette Editor in Lunar Magic.
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negativestar54 Quilava ![]() Posts: 75/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
I opened my level in Lunar Magic 1.90 again to work on it some, and it looked WAY different then when I last saw it! Yes, I opened level 102. Oringinally, it was an ice cave, now it's a water level with cement block spam!
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negativestar54 Quilava ![]() Posts: 76/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
Ohhhh, NOW I remember! I deleted the rom for the hack, downloaded a new one and the zip file for Super Mario Infinity!
EDIT:Luckily, though, I meant the SMC file that I was working on. EDIT 2: Actually, the ROM I downloaded was for A Yoshi's Story. -------------------- Why are you looking down here? |
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negativestar54 Quilava ![]() Posts: 78/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
Man, that cutscene was absolutely HILARIOUS, especially the last part, when Yoshi "leaves the cutscene", and it says "AWESOMENESS: +INFINITY-".
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negativestar54 Quilava ![]() Posts: 79/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
WELCOME TO MY BIRTHDAY UPDATE!
I have made a Worlds list with the name and theme after the name in parentheses. Here you go: World 1: Psychological Insanity (feelings/emotions) World 2: Flooded Temple (ruins/water) World 3: Mineral Gathering Area (cave/mine) World 4: Space Place (space) World 5: Toxinia (toxins/poisin) World 6: Slipslip Land (ice/grassland) World 7: Scorching Sand Land (desert) World 8: Strange Sky (weird things/sky) World 9: Perpetual Chaos (general weirdness) The next update for today is names for the levels in World 1. The names are Anger Ascension, Happiness Hole, Sleepiness Sea Fort, Depression Den, and Confusion Covering. Strangely, that's all I have for my birthday update! -------------------- Why are you looking down here? |
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negativestar54 Quilava ![]() Posts: 80/116 Since: Location: A place you don't need to know Last seen: 6 years, 11 months and 5 days ago |
Those pictures I deleted were for the original World 1. I already know how to save and post screenshots, camoslash told me how in the "The Classic Creative Reassembly" thread.
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