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Posts by Conal
Conal's Profile - Posts by Conal
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Hey, how do I fix my status bar? The Dinosaur coin count has "messed" up.
I "messed" it up with the 'Status Bar Editor'

Its not the palette.
I'm not going to paste all the levels & palettes at once because I need to keep my OW.

Now how do I fix this error?
I wanna edit him.
Are you using a program other than LM thats opend your ROM?
Although this thread is stupid, I'll just make it 100% answered before its locked.

Hey, I'm hoping on creating a frame by frame animation when Mario (GOTHCLAWZ) goes to the final world.

How would I insert these graphics?
Its like setting events on the Over World.
Originally posted by Alcaro

Gothclaws: That sounds like the exact opposite of what he wants. The real solution is something around changing FG GFX set.
(Though I don't like answering his questions...)


*Slaps head* of course, lol.
But its still not very advanced.
Originally posted by Alcaro
What, an animation on the OW? Does it work to use exgfx for layer gfx 3, then replace Yoshis house etc, or am I misunderstanding something?


I mean when Mario (GOTHCLAWZ) does the last level before entering the final world he goes into this self playing level which basically just has him running over a bridge with lava bellow it & text telling the storey of the next world.

Originally posted by Alcaro
Offtopic: Why does Mario look like he's burned?


Because its GOTHCLAWZ, lol.
Originally posted by Alcaro
Did you mess around with yychr?


No.

Originally posted by Alcaro
Offtopic: Is Mario supposed to look like he's burned? If yes, why?


Because its not Mario. I set up the palette before remaking him.



THIS IS A CRISIS!!
It only changed when I get a dragon coin, as you can see there is a triangle.

Originally posted by Alcaro
Modifying castle destruction sequences? That's hard. There's a few threads about that already, and I never seen the author doing something else than "Okay, I'll skip that."
Let's call him Mario, it's less confusing that way.


Ok, This is going to be original because no-one has ever done this before, that's why I insist on doing this.
I don't quite understand how to occupy the the programs.
Originally posted by Sind
just use the "Castle Intro Block" in the custom blocks section.


I know how to edit text ¬.,¬
I mean the animation.
Originally posted by Sind




[/attention whoring]


<________________<


I want what he's having.
Originally posted by pikaguy900
....He's not in GFX27.bin. >_< He's in GFX21.bin. GFX27.bin is for things like the Reznor wheel sign and stuff....I think. Ah yes, here we go. GFX27.bin is the Reznor wheel sign and Iggy/Larry's rotating platform.


Oh thanks, but how do I use the graphic editor?
All I see is pixelated, colourful moosh.

The only sprites I ever see are when i'm editing SMW + AllStars, but I started my ROM from clean SMW.
Here's what you do:
(If its underground, ask me if you want something else)

Click on the Blue Poison Mushroom:



Set the Sprite GFX to either Castle or Ghost (Ghost in this case):



It should have distort sprites, go to the Red Poison Mushroom & change the boxes that are highlighted.



This is a simple version of it, if you wanted something better I'd have to really like you & have the time to do it in.

Here's what It'll hopefully look like:



If that dosen't work then try the bypass thing but with FG/BG.
(I'll admit I didn't get it working that time)

Tag (u) was not closed.
Originally posted by Alcaro
Are you looking at it in 2bpp nes or 4bpp snes?

4bpp
Pages: « 1 2 3 4 5 666 67 »
Conal's Profile - Posts by Conal

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