Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
I started around 2007 and joined SMWC in 2008 (and was a very missbehaved autistic delinquent, to put it lightly).
When I started: I was about 13 or 14; I signed up to SMWC at 14. The date I see on my profile says: 02-05-08 11:07:40 AM (registered for 10 years, 11 months and 22 days)
It will be 11 years, in just over a week. It's weird to think that I'm only 3 years away from my account being as old as I was when I first signed up. By then, there will most likely be users here who were born after my sign-up date.
I feel old now. It feels strange to put it all into perspective like this.
I still haven't knuckled down and finished the base ROM for my project "Dreamland", but I'm determined to do it, even if I have to wait decades until retirement to get the free time. 😂
I'd never cheat on a partner, but people are complicated and so are their relationships. It's no-one's business if two people they're not involved with have betrayed one another romantically. Why would you arrest someone for that? What crime has he committed by cheating on his wife? Yeah, it's an example of his bad character, but you don't break the law by being a bad person, you break it by doing something illegal.
It's alleged that he sent nudes to fans; if he deliberately sent nudes to underaged people then he should be arrested for that. Reading into more sources he seems to have allegedly solicited images from someone as young as 16, so he should be investigated.
Hey peeps. What do you have in the way of something that is responsive to the number of exits achieved?
I'm looking for any resource that makes levels only accessible if a specific number of exits is first achieved, whether it be a particular level address on the map, or a block that turns into another block, and better yet is given another MAP16 tile dependant on such exit tally.
You're on the overworld or sub-map and navigate Player until it arrives at a level, but then you are rejected from entering because of insufficient exits achieved.
Or you arrive at an exit block, such as a pipe, door, teleporter, and it only works when a certain number of exits are achieved, this could be explained by a sign or some RPG sprite who's answer may change depending on whether or not a number of exits is equal to or greater than a certain amount. An RPG sprite could say "Sorry buddy, you don't have enough exits for this teleport" (or magic beans, whatever you want to call 'exits' achieved).
I'm looking to make a collectathon style SMW Hack reminiscent of Donkey Kong 64 in some regard, where certain doors can only be opened after a certain amount of a collectable is achieved, starting with the number of exits achieved.
The levels will form part of the map adventure, like in SMB3 where you can enter a pipe, go through a room, then come out the other side on another part of the map, and so the exits are going to be used as a kind of collectable.
Edit:Simplified: Anything at all that is affected by the total number of exits passed in a save.