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Posts by Sparx

Sparx's Profile → Posts

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1. Be more specific.
2. Wrong thread, this goes in Basic SMW Hacking =/



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Eh... My birthday's November 2nd. And yeah. Just Sparx still =P
Haha.



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I think the red tint to your background makes it look really creepy. I never thought just that little could have such an overall effect o.O

But I guess I'm getting in the spirit, too. I changed my whole layout for Halloween, even my avatar. But I'm having a little trouble with the whole name change aspect. Anyone know a good Halloween change for it?



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I usually just get pissed off and keep to myself in order to avoid violence. I'm honestly scared if we fight, someone else will wanna fight me, then more people for "fightin' their home dawg" or whatever, and I don't know. I just think fighting goes in an endless loop regardless of who wins or loses =/





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I woke up, found a bone, and the contest was over ._. Way to ruin my Halloween spirit guys! >.< I'm kidding. I hope there's more contests. That'd be cool. There should totally be a contest for best Halloween layout, haha.



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Originally posted by Luigi

Just the OW


Scary Mansion *shrugs*


King Boo is BACK!?!?!? HOW?


Boo Bills


COOL, The ghosts can pass through walls without being noticed.


Dry Koopas


hmmm.... Where will this take me?


Where is Luigi?

How does it look so far? Please comment.
*There is still much more than this, but will be available until its released.*


I really like the Dry Koopas. And the redrwan style. Looks good so far, keep it up and make a promising Halloween hack! ^^;




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...I'm back!

-crickets chirp-

...oh. Well, Sparx is back. I wonder if anyone remembers me. I haven't really posted... in forever. I just kind of dropped off the face of the earth. But I'm back to make more posts, now that it's summer and I have more free time. :]

Maybe I'll actually finish an SMW hacking project. For once. ._.'
So yeah. Hi, everybody!



(restricted)
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I'm trying to disable only the left button for a level in my hack through LevelASM, but the only RAM address I could find was:

Code
$7E:0DAA	1 byte	I/O	
Player 1 controller disable flags ($4219), 
1 frame (to be stored in $16). 
Format: byetUDLR. b = B, y = Y, e = Select, t = Start; 
UDLR = Up/Down/Left/Right.


I don't understand what I'm supposed to do with that though... Can someone help?



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Thanks MarioEdit, your solution worked for me. But I have another question about another address:

Code
$7E:0077	1 byte	Player	
Player blocked status - Used to check if player is blocked in a certain direction. 
Format: SxxMUDLR
The M bit means that Mario is in the middle of a block.
The S bit indicates that Mario is touching the side of the screens while horizontal screen scrolling is disabled.


I want to use CMP to check if Mario is blocked to the left, but I'm not exactly sure how to use CMP with this.



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Thanks again MarioEdit! All of the code is working properly now. Now all I have to do is find how to make a coin sprite. You'd think this is simple:

INC $15E8
RTS

But then there's the graphics routine / animation, making it disappear, the sound effect, etc... Sprites are not my thing. >.<"

Also, is there a way to disable just A, but not B? The RAM Map lists it as a single byte...



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I had it set as a block, but when Mario touches the block at strange angles (such as a corner), the coin disappears, but the ASM isn't activated, leaving the player stuck in the level.



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I just downloaded Version .44, is that the newest one? And if it is, how do I change the corner offsets?



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How would you make Mario teleport to a certain level (using ASM)? I have no idea where to even start with this code. And if someone posts it, could you tell me which part changes the level (so I can edit it)? Thanks in advance!



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I tried to use that, but it's not very LevelASM friendly...



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Thanks again! The code works fine now, although I had to move the definitions from the bottom to the top for LevelASM to read them.



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Code
$7E:0077 1 byte Player 
Player blocked status - Used to check if player is blocked in a certain direction. 
Format: SxxMUDLR The M bit means that Mario is in the middle of a block. 
The S bit indicates that Mario is touching the side of the screens while horizontal screen scrolling is disabled.


I have another question involving this.

I want to check if Mario is touching the edge of the screen, but again, I don't know what to do with this. Thanks again in advance!



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I know there's a castle or a fortress in Brutal Mario that loops around endlessly (the exit is a window), and I was wondering if anyone could help me to replicate this?

The only things I could find are wraps that teleport Mario to the other end of the level, but I don't want him to warp. I want the level to just sort of... loop, for a lack of better phrasing. Does anyobody know of anything that would help?



So I've been messing around, trying to find a way to make it work, and I think I'm close. Note that I'm using LevelASM to do this, also. This is what I have so far:

Code
LDA $95
	CMP #$08
	BEQ .wrapright
	CMP #$03
	BEQ .wrapleft
	RTS


.wrapright
	LDA #$5E
	STA $142A
	LDA #$04
	STA $95
	RTS

.wrapleft
	LDA #$90
	STA $142A
	LDA #$07
	STA $95
	RTS


This works so far, but because it happens the second you hit the screen, there's a 1 block wide screen jerk where garbage tiles appear until the screen moves. Also note that there's a copy of the area before and after that look exactly the same, but connect to look like one big area. I also tried using this, replacing .wrapright and .wrapleft above with these:

Code
.checkright
	LDA $94
	CMP #$0E
	BEQ .wrapright
	RTS

.checkleft
	LDA $94
	CMP #$01
	BEQ .wrapleft
	RTS


However, I didn't really know what I was doing with that. I was kinda hoping the values were Mario's X position within each screen. Anyone have any ideas, or know what I should do?
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I'm another '10 senior. ^^

Congratulations to the rest of the '10 seniors here! My graduation is today. I'm kind of nervous about it because everyone makes it seem so big. And I don't want to mess it up. >.<" I'm pretty nervous and excited at the same time. Just a few more hours to go...

Edit: Oops. Month bump.