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Posts by Lumy

Lumy's Profile → Posts

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aaaaaaa, I'm so happy! Thank you all for the kind votes, I wasn't expecting much with how niche and simple my little tool is, but in any case, I'm hopeful it was to everyone's liking and that it'll make your music porting days a bit sweeter!

Also, congratulations to everyone else! This was one very exciting C3, I'm glad I was able to join!
Submission Page

This project does not have a repo, so please use this thread to report any issues, provide suggestions for future versions, etc. I know it's not optimal, so apologies.







What is SMPC?

Originally revealed at the 2022 Summer C3, SMPC is a collection of parameter converters to assist with music porting using AddmusicK, the current music compiler/inserter for Super Mario World for the SNES (at the time of this post).

SMPC was designed to replace an ordinary calculator program in most if not all functions related to music porting for said game/console, being the most useful when porting is being done using a more traditional method, such as converting or transcribing a MIDI.

To achieve its goal, SMPC features a multitude of converters that take inputs of parameters that one would normally find in their MIDI/DAW or in their porting activities and instantaneously convert them into various AddmusicK commands or parameters. The outputs are then displayed for the user to readily copy and paste into their TXT/MML, or similar purposes.

SMPC also strives to provide accurate conversions (disclaimer: perfect accuracy is NOT guaranteed for all of its converters, although efforts were made to make all of them as accurate as possible), in the hope of reducing the time spent in porting with trial and error.

Features

  • Various converters: SMPC covers a variety of converters for different parameters, such as volume, panning, tempo, velocity, staccato, etc. A general Decimal <-> Hexadecimal converter and a basic Hexadecimal calculator are also provided.

  • Instant conversion: the displayed output changes as soon as the input is altered by the user.

  • Copy output buttons: copy the output in a single push of a button.

  • Easy input adjustment: the user can type an input, adjust it with up and down arrow buttons, up and down or Page Up and Page Down keys on the keyboard, or by rolling the mouse wheel.

  • "What's This?" Mode: quickly learn more about a field or a button within the application -- no need to open text or help files.

  • A modern, customizable, dark-themed and minimalistic user interface.

System Requirements

  • Supported operating systems: Windows 7 and onwards, 32 or 64 bits

  • Minimum available storage space: ~45 MB (for both the .zip and its contents)

Alt. Downloads:
v2.0
v1.0.1
v1.0



Again, feel free to report any issues or post suggestions for future versions!



Version 1.0.1 has just been released! Here's the changelog for it:

  • Fixed an issue wherein the application's widgets would not scale properly with screen or window scaling, by enabling high DPI scaling support. Thank you to icrawfish for reporting the issue.

  • Revised wording in "What's This?" message box text for the Panning Input, yXX Output and Extra Staccato Input fields.

  • Added an observation in "What's This?" message box text for the Toggle Channel #0 button to mention that channel cannot have Pitch Modulation enabled.

  • Revised commentary in the main source code.

Additionally, more ideas and suggestions were added to the first post, in the corresponding section.
Originally posted by armyofwin98
EVEN BETTEER THEN ADDMUSICK:O#smw{^_^}#smw{O_O!}#smw{;)}

For the sake of clarification, SMPC is not a music inserter or compiler, therefore it's also not a replacement for AddmusicK.
Originally posted by FuSoYa
Originally posted by Thomas
Is it intentional that the 8x8 Tile Editor and Background Layer 2 Editor don't have a grid display option? (even when pressing F8).


Only in the sense that it hasn't been asked for much that I can recall. It could be added, if enough people think they'd find it useful.

I would most definitely love to see it, especially for the 8x8 Tile Editor. I lost count of how many times I pasted the edit on the wrong tile, lmao.
Originally posted by RPG Hacker

Came here solely to talk about the remake, which I finished a couple of days ago, but before doing that I scrolled back through the posts to see if anyone else did already and, to my happy surprise, someone did! First of all, glad you liked it and I hope more people introduce themselves to Live A Live. Genuinely a hidden gem for RPG enthusiasts!

I assume, based on the OP's chosen game, that games that release simultaneously on Steam and consoles are fair game. In that case, my pick is really easy: Outer Wilds. To quote my analysis on Steam:

Originally posted by me on Steam
An experience without equal and a must-play for open world exploration and mystery-solving aficionados. As someone who's never been a fan of first person view in games, I can say that this aspect wasn't really a hindrance, but in fact, actually a great point in favor of this game, as it further boosted the already high immersion, plus the controls were smooth enough even for a first person view beginner like me.

And this analysis was prior to me playing the DLC, which is equally incredible and surprisingly long too: I clocked in approximately 36 hours on the base game and 21 hours on the DLC. For the record, I didn't 100% either of them, just completed the "main objective" of each. Fair warning for anyone giving the DLC a try: it is not for the faint of heart, lmao. I'll just leave it at that.

Oh and... please, if you're planning to give the game a shot, avoid spoilers at all costs and, if possible, resist the urge to consult guides. The best part of the game is figuring everything out on your own.
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