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Posts by Apioeus
Apioeus' Profile - Posts by Apioeus
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Hello everybody, I present you today my hack.

Mario's Nightmare 64 FINAL v1.0
Download on my Website
Author: Apioeus

Contents:
*I offer 140 stars that are waiting to be discovered by you.
* New upper world
* 24 New worlds.
* Part whites higher level than in the original Mario 64
* New Music pieces.
* And much more ...

Images:


Game Translation German-to-English from Eggs6131

Have fun and good luck

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Melody comes from the SM74 from you? I like this tune, and I wanted to save time and have to edit the Exported from SM74. I have to say 24 New music built, 19 of which I've created yourself.
Desert Melody came from SMSR, then Song of Storm from SM74, Sammer Kingdom (Last Bonus World) of DobieMeltfire, and world 1 and 13 from the package of Messiaen.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Tip: Who the hack is too heavy or not know how it goes, I have a video Walkthrought Uploaded on my YouTube channel.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
(restricted)
(restricted)
the CIC chip error you need simply click away, and run the emulation further leave.

The loop error etsteht permanently, by the wrong patch the ROM.
Eg: In my hack you must make no patches on it except my own. But some hackers make the errors that have applied the patch after the "obj_import6.ppf" create. That's why you need only the "obj_import6.ppf" play, then install the patch with the game.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
as I said my hack "Mario's Nightmare" which requires "obj_import6.pff" no, it is enough if you are only applica least my patch. For other hackers, it can happen that you have to use the "obj_import6.pff" before their patch.

The problem is that most people consider it a matter of course, without looking at how to create the patch. Indicating that the patch is not needed previously. I myself riddle sometimes I want to play strangers Hack how the patch is applied.

I use Google Translate, so not surprised by text mess.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
well I think Project64 version 1.6 best, and this is also used by most people. With him you're ready Anyway best to play Mario 64 hacks.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
RDRAM found the emulator to 8MB?

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Originally posted by Kieran Menor
Do you really not speak English at all? Anything would be better than what you are getting from Google Translate. It's really complete gibberish.


Unfortunately not.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Well I will do in future.
_______________________________
Gut werde ich in zukunft machen.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
(restricted)
1. Obtain a "Super Mario 64 (U)(!).z64" rom.
2. Extend it with "M64 ROM Extender 1.3b".
3. Drag the rom over "rom_expand.exe".
ATTENTION! the "obj_import6.ppf" Do not use! (This only applies to My Hack)
4. Patch "Marios_Nightmare_64_v1.02_EN.ppf" to it using "PPF-O-MATIC 3.0".
The ROM, it is exactly the ROM must be in the point 1. it is a copy of the U.S. v1.0 Mario 64 ROM. All else fails.

(In addition: In addition to the 8MB RDRAM, you can also use the "R4300i core" to "recompile")
oh yes, in my hack, which should come CIC chip error message at all. Appeared on this, did you do something wrong.

*
1. Beschaffen Sie sich eine "Super Mario 64 (U)(!).z64" ROM.
2. Erweitert zuerst die ROM mit dem "M64ROMExtender 1.3b".
3. Zieht die Erweiterte ROM zum Expandieren über die "Rom_expand.exe".
ACHTUNG! Die "obj_import6.ppf" nicht benutzen! (Dies gilt nur für Mein Hack)
4. Die "SMarios_Nightmare_64_v1.0_DE.ppf" Datei, mit "ppf-o-matic 3.0" auf die aus dem Schritt 2 und 3 vorbereitete ROM Patchen.
Die ROM muss genau die sein, die bei Punkt 1 steht. Es ist eine US v1.0 Mario 64 ROM. Alles andere funktioniert nicht.

(zusätzlich: neben den 8MB RDRAM, kannst du auch den "R4300i Kern" auf "Rekompilieren" stellen)
ach ja, bei Meinem Hack, sollte die CIC chip fehlermeldung garnicht kommen. Taucht dieses auf, hast du etwas Falsch gemacht.


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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Hm, I've Last experimenting with different patch types, and I noticed that you can create for example Xdelta the patch txt also from a void. And after patching the empty txt you can just change the extension to the z64.
So you needed on this white, the ROM does not (this would be the compatibility problems between different versions no longer a problem), or would resist such a patch outside the gray area?
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Hm, ich hab Letztens mit verschiedenen Patch Arten Experimentiert, und mir ist aufgefallen das man zum Beispiel mit Xdelta den Patch auch aus einer Leeren txt erzeugen kann. Und nach dem Patchen der Leeren txt kann man einfach die Endung ins z64 Ändern.
Also brauchte man auf diese weiße die ROM gar nicht mehr (dadurch wären die Kompatibilität Probleme zwischen verschiedenen Versionen kein Problem mehr), oder wäre ein solcher Patch wider außerhalb des Graubereichs?


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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
The error caused by the use of the Koopa savestats if the error appears in the emulator, I recommend you reboot, and the Save State file to delete. Unfortunately, I do not know how to fix it, maybe I'll find out at some point.

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Der fehler mit dem Koopa verursacht das benutzen der savestats, falls der fehler bei dir auftaucht empfehle ich den emulator neuzustarten, und die Savestatedatei zu löschen. Ich weiß leider noch nicht wie ich den Fehler beheben soll, vielleicht finde ich das irgend wann heraus.

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Attention! I use Google translator, since I can not speak English. Not text mess surprised.
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Apioeus' Profile - Posts by Apioeus