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Posts by Mariocrash
Mariocrash's Profile - Posts by Mariocrash
Pages: « 1 2 3 422 23 »
(restricted)
The demo version of my hack is release! Come and get it!

Link: [video]http://www.youtube.com/watch?v=sLMWVU2jH3M[/video]

The video explains what this game currently contains.

Download: http://www.mediafire.com/?qejf6gm8zi42ybq (Patched ROM)
Download: http://www.mediafire.com/?we2vbgxkdtxoa92 (Non-patched ROM)

Have fun!

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SUPER CRASH TIME YEAH!
Eh, this looks grey, er, great! #w{=P}

I am also learning how to customize my own custom BGs, but they're way suckish.

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Help question

I got a problem with custom titles. When the game starts up, the custom title doesn't show up -- only greeted with the blanked black screen with Mario's voice.

I did everything correctly without trouble until this now. Any help please?

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SUPER CRASH TIME YEAH!
Originally posted by Vinnyboiler
Originally posted by Mariocrash
Help question

I got a problem with custom titles. When the game starts up, the custom title doesn't show up -- only greeted with the blanked black screen with Mario's voice.

I did everything correctly without trouble until this now. Any help please?


Do you mean when you make make a title screen in Skelux's model importer?


Yep. Since the model replacer is released, I'm fond of fan-making custom titles for future SM64 hacks.
Right now, this problem comes to me right out of hand. I still get greeted by the voiced black screen everytime I try to fix up the title replacement (the model is normally bigger at some point).

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SUPER CRASH TIME YEAH!
Originally posted by Vinnyboiler
It's apparently bad to import over something you already imported over. For example if you imported a new title screen then decided to import another title screen over that one, it would cause problems.

If you want to avoid that, just make sure to backup the ROM before importing the title screen then use that backup if you want to change it (which is why it best to leave thing like this to the end).

Hope that helps.


I did backup the ROM, and create a copy of the backup. But I have no idea what I've left or done wrong to get the title screen so empty. If this continues to matter, I'll send you the imported title model atm.

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Originally posted by Egadd
What is the best way to make tunnels in Sketchup? I managed to make some, which are probably too small for Mario, but they took the most time out of anything I did in the level. Is there any easy way to do them?


Well, I overuse most of the time a semi-polygon-like tunnel to enter inside a cave or a building (depending how I shape it in a easy way).

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6. Skelux, cpuHacka101, and others I do care about

10. Meltfire

18. Skilllux

33, Skilllux

51. Messiaen

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(restricted)
It's personally your first time, and I think that's one greatest level model ever made yet. It would've been awesome to add some shadows in some dark spots, otherwise your level will be classy. ^_^

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Originally posted by MarioandPit5454
I need Help, when I import a custom level into Super Mario 64 I opened it with Toads Tool 64 to add the enemies and blocks and all the Mario Stuff. Now when I clicked on the First star in selecting the Acts in TT64 there was nothing in the Level but Mario's starting Point.The next thing I did was select all the acts and there was a infinite amount of Empty Objects.When I change one of the Empty Objects to a Goomba and saved it to the Rom it did not appear in the Game. How do I add things to the Custom Level? this is my first time hacking Super Mario 64.


Select the object you have changed (click it then hold Ctrl), then click on the star act bar -- all 6 -- to make it appear in-game.

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SUPER CRASH TIME YEAH!
Absolutely magnificent Mario 64 hack ever made, this deserved a price.

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SUPER CRASH TIME YEAH!
Time for me to showoff.



An ice volcano world. Gives you the "chill" feeling.



An icy slide level, commonly located in the sky. Had to give a nostalgic taste of some SNES Mario game textures to it.

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Oh chaps, I'm impressed. When this comes out, it will take the cake. I'm looking forward of your amazing work, Sire captnobvious!

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Holy crash man, this is neat level design. Can't wait to see the final result on the gameplay video! :)

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I play SM64 game hacks with the lot of use of the keyboard. I never once experienced games with a controller except the actual N64 one.

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Very nice, DTST! I was a fan of those early Luigi's Mansion 64 and I also made my own un-customed.

I expect to see this hack fully restored and available to play. ;D

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It's going to be a blast. I'm psyched to support this project from now on! ^^

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Well that sounds awesome!

I can engage helping you. I still haven't gotten into the practice of C coding, but level design will be the best for me. #w{=D}

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Question about textures

I have made a level with custom textures (from SNES Mario 3) once in a while. And when I've imported the level in the game for testing purposes, the textures went pitch black.

Is it due from the textures because I've sort them with MSPaint with high and low size than 32x32. Even though I've resized completely to 32x32, will they go black again?

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Pages: « 1 2 3 422 23 »
Mariocrash's Profile - Posts by Mariocrash

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