Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
I got a problem with custom titles. When the game starts up, the custom title doesn't show up -- only greeted with the blanked black screen with Mario's voice.
I did everything correctly without trouble until this now. Any help please?
I got a problem with custom titles. When the game starts up, the custom title doesn't show up -- only greeted with the blanked black screen with Mario's voice.
I did everything correctly without trouble until this now. Any help please?
Do you mean when you make make a title screen in Skelux's model importer?
Yep. Since the model replacer is released, I'm fond of fan-making custom titles for future SM64 hacks.
Right now, this problem comes to me right out of hand. I still get greeted by the voiced black screen everytime I try to fix up the title replacement (the model is normally bigger at some point).
It's apparently bad to import over something you already imported over. For example if you imported a new title screen then decided to import another title screen over that one, it would cause problems.
If you want to avoid that, just make sure to backup the ROM before importing the title screen then use that backup if you want to change it (which is why it best to leave thing like this to the end).
Hope that helps.
I did backup the ROM, and create a copy of the backup. But I have no idea what I've left or done wrong to get the title screen so empty. If this continues to matter, I'll send you the imported title model atm.
What is the best way to make tunnels in Sketchup? I managed to make some, which are probably too small for Mario, but they took the most time out of anything I did in the level. Is there any easy way to do them?
Well, I overuse most of the time a semi-polygon-like tunnel to enter inside a cave or a building (depending how I shape it in a easy way).
It's personally your first time, and I think that's one greatest level model ever made yet. It would've been awesome to add some shadows in some dark spots, otherwise your level will be classy. ^_^
I need Help, when I import a custom level into Super Mario 64 I opened it with Toads Tool 64 to add the enemies and blocks and all the Mario Stuff. Now when I clicked on the First star in selecting the Acts in TT64 there was nothing in the Level but Mario's starting Point.The next thing I did was select all the acts and there was a infinite amount of Empty Objects.When I change one of the Empty Objects to a Goomba and saved it to the Rom it did not appear in the Game. How do I add things to the Custom Level? this is my first time hacking Super Mario 64.
Select the object you have changed (click it then hold Ctrl), then click on the star act bar -- all 6 -- to make it appear in-game.
I have made a level with custom textures (from SNES Mario 3) once in a while. And when I've imported the level in the game for testing purposes, the textures went pitch black.
Is it due from the textures because I've sort them with MSPaint with high and low size than 32x32. Even though I've resized completely to 32x32, will they go black again?
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