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Posts by anonimzwx
anonimzwx's Profile - Posts by anonimzwx
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i made this custom sprite:

video

=).
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i am working on a hack with a lot of custom sprites and bosses.

each level has its own gimmick and most of the levels have their own boss.

each level represents 1 or more classic games.

Some lvls are minigames.

some ideas:

1 lvl of megaman X with the Buster and wall jump and a lot of megaman X sprites. (boss : Megaman X) (some sprites: Gun Volt , Uncomplete Bee Blader )

1 lvl of contra with a gun similar to the jungle.

1 lvl of doom with a weapon of wolfestein. ( Gimmick )

1 lvl of puppy love and pacman ( Video )

1 lvl of donkey kong with barrels and a minecart (Boss: King K Roll)

Who is interested? (i need people who knows ASM)
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pues si clickeas la pagina que esta en mi firma, ahi puedes encontrar varios tutoriales de asm en español. quizas te sirvan aunque tendrias que hacerte una cuenta mmm.

ahora podrias leer tutoriales de asm aca en la central, estan en ingles pero se entienden bien.

para crear sprites un buen tutorial es este: http://www.smwcentral.net/?p=viewthread&t=24824

bueno suerte.
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how can i display the white star when mario does a spin jump on a spiked enemy?

i tried with $01AB6F but doesn't work because always display the white star in the same place.

Video
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i made a new sprite

Video

(i share the sprite only for PM)
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Originally posted by dahnamics
Originally posted by anonimzwx
i made a new sprite

Video

(i share the sprite only for PM)

This is an awesome sprite. Do the arrows home in in Mario? If so good job because the routine is so much better than Magikoopa's. That is the one I usually use


Thanks n.n .yes, they do
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Okz =p
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i made the next sprite:

Video

Mole Borer from megaman X.
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i have the next error with my next sprite:

Video

i am using the next code :

Code
DestroyX: db $00,$0E,$00,$0E
DestroyY: db $00,$00,$0E,$0E
	
romper:

	LDA $13
	AND #$03
	STA $157C,x
	
	LDA $157C,x
	TAY 
	
	LDA $E4,x 		;\
	CLC
	ADC DestroyX,y
	BCS conIncR
	AND #$F0 	;| Update the position
	STA $9A 		;| of the block
	LDA $14E0,x 		;| so it doesn't shatter
	STA $9B 		;| where the players at
	JMP sRomper:
conIncR:
	AND #$F0 	;| Update the position
	STA $9A 		;| of the block
	LDA $14E0,x 		;| so it doesn't shatter
	INC A
	STA $9B 		;| where the players at
sRomper:
	LDA $D8,x 		;|
	CLC
	SBC DestroyY,y
	AND #$F0 	;|
	STA $98 		;|
	LDA $14D4,x 		;|
	STA $99 		;/
	
	LDA #$01                ;
	STA $9C
	LDY #$00
	JSL $00BEB0
	
	LDA $1588,x
	BEQ finRomper
	PHB
	LDA #$02
	PHA
	PLB
	LDA #$00 	;set to 0 for normal explosion, 1 for rainbow (throw blocks)
	JSL $028663 	;breaking effect
	PLB
	
finRomper:
	RTS
RTS


how can i fix this?
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i tried this.
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fixed
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if you divide your codes in sub routines is easier fix the bugs. But always there are bugs that are hard to fix.

i found the bug in the graphic routine, for some reason the RAM 192C provokes the bug. I replace this ram and works.
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i finished some things of a megaman X level of my hack.

here is the video:

Video

Met will be release in the next C3.
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Quote
1) This is a normal or dynamic Sprite?


Normal sprite but the bullets are extended sprite

Quote
2) Can Mario stomp the Metool Sprite? (Without the megaman suit)


for the momment no.
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buenas gente queria mostrar algunas cosas que he hecho en asm.

Aca dejo videos:

GunVolt

Mole Borer

Megaman Suit and Met

Wolfestein Gatling

Koopa Troll

y aca dejo un par de ports que hice xD (solo SPC):

Contra - Waterfall

Bonkers - Lightning Sky


primera vez que posteo en este tema, no lo habia visto lol siempre posteaba esas cosas de asm en el tema de asm.
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no vamos a pasar ni la primera ronda xD
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i made other megaman X sprite. Batton Bone

here the video: Video

It will be realese in the next C3.
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Quote
the Batton Bone is normal or dynamic sprite?


normal sprite, but the smoke is a cluster.

Quote
what's your next Sprite (possibly Megaman X) that you'll make?


megaman X is the boss of this level on my hack, for now i only have the graphic routine and some attacks but first i will do others sprite for start the level. The next sprite is Jamminger.
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Quote
@Anonomi - I have to say, your asm skills are very impressive! Not only are you making sprites, you've coded a different kind of health meter (maybe with expansions sitting around???) everything ASM wise is extremely well polished. Very amazing work, man.


Thanks, i work every day in my hack xD, I want to finish at least one level for the C3.

Quote
Originally posted by Roberto Zampari
First Met and now this. You need to add the stomp routine to your sprites.

I believe a .cfg editor can handle this problem, but if not, then my bad.


The version of Met that I will release on C3 can be jumped on with a spin jump and you will be able to decide if it shoots bullets or not (bullets are extended sprites). If you choose the version that shoots bullets you will have to insert the bullets with the custom extended sprite patch.

The version of batton bone that I will release on C3 will be able to be killed by being stomped on and you can also choose wether/if it throws smoke or not (the smoke is a cluster sprite). If you decide that it throws smoke then you will have to insert the smoke with the Cluster Sprite Tool

The version of both sprites that will be released on C3 are different from the version of my hack, because the sprite I used are adapted for my hack.
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I know that with the ram directions $98, $99, $9A and $9C I can destroy a block but I would like to idenfity the Act Like setting of that block to tell if it's solid. How can I know this in ASM? Which ram adresses should I use to know this? What I need is that a sprite I'm making only breaks blocks that are solid (act like 130). Thanks in advance.
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anonimzwx's Profile - Posts by anonimzwx

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