Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
I will try to do the request but i will need some time, it is not my priority and it is a big request, if someone else wanna do the request i will submit a dyz file with all the frames, interaction, etc... later.
I am preparing big surprises for the next demo. Including 3 bosses, enemies of others videogames and 3 levels, also i fixed a ton of bugs and i improved the player a lot.
Hey guys i need people who knows how to use 3d models for animations to include some characters or enemies from modern videogames, if someone wanna participate on this project, just send me a pm or reply this thread, i need:
-people with knowledge about 3d animations.
-someone who can do remix of songs in dkc style.
Yeah, great stuff, although I don't know what to feel about the video using the SMW final boss theme instead of well, y'know, the actual song for this phase of the fight, though since there's no port of the song in the section (AFAIK) it makes sense as to why you wouldn't use it, but still, please fix that lmao
Otherwise, yeah, liking to see more complex bosses being made for hacks nowadays; maybe for once Brutal Mario doesn't need to be the only example of a SMW hack with "impressive custom bosses" on most people's minds, or at least I hope
The music is a placeholder, also the boss still doesn't have sound effects, we didn't have enough time to finish all the details.
Is the Brutal Mario resurgence coming back? What year is it?
Jokes aside, this is actually a really cool boss! I might even try to fight him, but I probably won't win since it's Kaizo (it looks doable tho). Well done!
Tbh in this current configuration, i dont know if can be called kaizo, i am not a kaizo player and i was able to beat it after some tryes. I think is more "very hard" now the final version will be fully kaizo.
Also i need people who can help me with rips of BGs and FGs, also rips of enemies, if someone wanna to participate helping with that, is welcome. DKC Graphics are hard to rip and also hard to do a good Map 16.
This is absolutely amazing. Is the title a reference to Super Mario 4 Rambo?
Thanks . No, it is just a reference to Rambo.
Originally posted by HodgerMccodger
I was hoping to do something similar for a level (though not too similar, and I probably won't be able to manage it). I wondered if you were able to do the transition from day to night/evening (like Jungle Hijinx and Pirate Panic)?
This is really impressive and looking forward to playing it
Yeah i will add the transition to night. I hope to have a new DEMO on the next C3.