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Posts by anonimzwx

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I fix the link lol i change the name for [C3] Dynamic Z V 2.0 and the link dies xD i fix it

I want to make a patch that makes all easier for make awesome things with shorts codes with few knowledge about asm and allows to make things that for now are very hard. Thanks to all for the replies :).


Originally posted by Vitor Vilela
Good to see this getting released. This will be very useful in future when the userbase absorb the potential that this patch has. I'm studying a bit how this patch works and I hope I can use it on my projects.

I hope you get a english tutorial soon, if anything just ask any spanish user and I'm pretty sure they will translate for you.


I will upload the tutorial today or tomorrow, i want to do a SA-1 version soon, this patch + SA-1 is an excellent combination.

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i was reading the regs.txt and you can assing a "name" to a group of VRAM adress to use the graphic routine. On the original smw 1 name is SP1/SP2 and the other name is SP3/SP4.

How can i change the original names of smw for have more graphics for sprites? (i suppose that for this i need change the register 2101 to change the size of the sprites tiles).

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yes but if you change the size of the sprite each tile can be of 16X16 and on this case you can have the double of graphics for sprites on a level.


Originally posted by "anomie regs.txt"


2101 wb++?- OBSEL - Object Size and Chr Address
sssnnbbb

sss = Object size:
000 = 8x8 and 16x16 sprites
001 = 8x8 and 32x32 sprites
010 = 8x8 and 64x64 sprites
011 = 16x16 and 32x32 sprites
100 = 16x16 and 64x64 sprites
101 = 32x32 and 64x64 sprites
110 = 16x32 and 32x64 sprites ('undocumented')
111 = 16x32 and 32x32 sprites ('undocumented')

nn = Name Select
bbb = Name Base Select (Addr>>14)
See the section "SPRITES" below for details.


Reg 2101 = 011nnbbb

small sprite tile = 16X16
big sprite tile = 32X32

the original game use

000nnbbb -> small tile = 8X8 and big tile = 16X16

Edit: On the format YXPPCCCT

T = 0 -> first Name

T = 1 -> second Name

you can have 2 names.

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Finally i could Upload the Tutorial in English of Dynamic Z.

Thanks to MaxodeX for help me.

Enjoy the patch.

The Patch has a lot of Freerams for this please be carefull if you use other patch that use the sames Freerams. Please read the tutorial or the FAQ for any question and if you have problems please send me a PM.

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Originally posted by Vitor Vilela

Well, I didn't really found any problem with graphics consistency. Could you give me a example on how we can improve this aspect?


Sure.

min 0:30 - bg with this FG looks weird

min 1:20 or 1:35 - the graphics style are to different to the graphic style showed in the others levels of the hack like min 2:00, 0:10

after 2:10 - they are a lot differents graphics styles and a lot of those are totally different. Each level have its own graphic style and it is not good for this type of hack.

i wish you luck with the project, is only my opinion i can be wrong. And again congratulation this have awesome things.

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