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Posts by Giga

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Swap to White Mage, remove Barehanded, and equip the MP Drain.

: "Hey, Chewy, do you mind if I punch you four times before we move on? I'd like to get my MP back. Promise it won't actually hurt."

If he agrees, do so. Then swap back to Dark Knight and Chakra my health back.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Well, I likely can't get any kills at this point, so hit the Penpen Maker with four Screw Crushers.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.


(I fixed it)

"...Looks like we'll have to try each hole out."

If this is the room I'm thinking of, take the southeastern hole. Otherwise, hole 6. Try to get par.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
- Sell Triple Blade, as it is officially useless to me. This will raise me to 140 bolts.
- Since I don't have enough explosives, apparently, buy the Nitro Blast.

+HP, +SubPower.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Darkwave. Let's try for poison again.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Due to Lightvayne's complaints and Lui's prolonged absence, I've decided to kick Lui from Time Loop. However, since this takes away the options of Rally Wink and the rest of a Goomba's moveset, I feel it would be unfair to remove him from the fight, so I'm opening his character up for anyone to control. First come, first served.
Also, I forgot to remove the Shadow Queen's DEF buff when she let her attack go.

Battle 22

Samario goes first, since nobody objected to him doing so. He spends 4 SP to cast Raise! Prizm and BMM gain 10 HP! Once again, since Prizm's negative HP was mainly a joke, it is ignored.
Lightvayne spends 1.5 SP on Sweet Treat! All living players gains 7 HP!
BMM is not too dead to spend 4 FP on Mega Bomb anymore! He does so, and the Shadow Queen takes 24 damage! Bowser is still invincible, however.
TRS' stop status wears off!
Prizm is not too dead to spend 6 FP on Mega Bomb! Since his Fertilizer boost doesn't apply, because he died, the Shadow Queen takes 77 damage!

LHB's Stop status wears off!
PKStarship spends 0 SP on Peach Beam! Bowser's invincibility wears off!
You're welcome, Impetus. And before you get on my case about sarcasm, I'm fully aware of it. I think it's more fun to play along.
Falconpunch spends 2.5 SP on Supernova! Bowser and the Shadow Queen take 20 damage!
Lui was not able to post in time!

Bowser powers up with the Star Rod! This does not take up a turn.
Bowser spends his only point of ammo, and heals 540 HP!
The Shadow Queen uses Power Lift, and gains 3 ATK and DEF!

LHB gains 6 Happy FP!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Falconpunch regains Fertilizer!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM gains 2 Happy FP!

Party's total FP: 96/105

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack 1 turn remaining

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
LHB's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Jammin' Jelly. Gives a player 50 FP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Doesn't look like anyone's going to combo with Omega, so I'll pop a Bubble Lead.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
(Perfect. Now to go back to sleep.)

Mike proceeds to lay down and not eat his vegetables.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
That's fine. Swap White Magic Lv. 2 for Chakra, wonder how I have BP stacks when I haven't defaulted in this fight (not complaining, but still) and use Chakra.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Fire a Rainbow Beam through everything, and detonate it at the second Changkey Maker.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Battle 22

Prizm spends 6 FP on Mega Bomb! The Shadow Queen takes 74 damage!
BMM spends 4 FP on Mega Bomb! The Shadow Queen takes 21 damage!
Falconpunch spends 4 FP on Fertilizer! Prizm gains 10 temporary ATK!
LHB spends 8 FP on Piercing Blow Multi-Egg! Since he did not specify a target, the RNG will do so for him. The Shadow Queen takes 8 damage!
The Goomba spends 4 FP to use Rally Wink on Prizm!
Prizm spends 6 FP on Mega Bomb! The Shadow Queen takes 99 damage!

Lightvayne spends 1 SP on Clock Out! Bowser ignores it, due to being Wish Boosted! The Shadow Queen is immune to Stop!
TRS spends 2 FP on Piercing Blow Hammer Toss! He gets three hits, for 21 damage!
PKStarship spends 12 FP on Mega Attack Shell Slam! The Shadow Queen takes 30 damage! Bowser takes 0 damage, since he's still invincible.
Samario uses Deep Focus, and gains 2 SP!
Impetus' stop status wears off!

Bowser calls down a horde of lightning strikes! LHB takes 8 damage! PKStarship takes 4 damage! Falconpunch takes 6 damage! Lightvayne takes 11 damage! Samario takes 9 damage! The Goomba takes 5 damage! Impetus dodges the attack! Prizm takes 33 damage! TRS dodges! BMM takes 12 damage!
The Shadow Queen charges an attack!

LHB gains 6 Happy FP!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Falconpunch regains Fertilizer!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM gains 2 Happy FP!

Party's total FP: 116/140

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack 1 turn remaining

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
LHB's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Jammin' Jelly. Gives a player 50 FP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
: "Shooooow oooooooooff~"

I have no reason to stray from the group.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Mike continues sleeping. This is what he came here to do, and he's gonna friggin' do it.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
: "Go ahead. I'd just like to know what'll happen before I actually spend the money to do this."

If possible, see what'll happen when I fuse the Red Metal with my Broadsword, and what'll happen when I fuse the Red Cap with the Leather Helmet. If not, just let Chara do the thing.

Also, where are Chara's tings being stored?

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
: "Looks like I'll be lighting myself on fire, then."

: "Can we just combine the ORBs, and not put them on the staff?"

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
It looks like I'm a little low on air. Fire a Drain Cutter at the Changkey Dragon.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
: "..."

: "So, that's 300 tings total, for the Elemental ORB and the Flaming Cap. Am I wrong?"

: "Also, I want the ORB. Is that- ah, thanks."

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Equip the Elemental Orb, give the Magic Orb 3 to Chara, and choose >Implore.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
>Implore More

When everyone else leaves, follow 'em.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Obviously the correct choice is ̧̡̧͢͡ţ͢͠o͘ ̷͏>͘͜͜͠I҉̧̕͡m̷̨̧p̨͠l̶̡̕͝o҉̶͟r̵͏̷̡̨e̡͘ ̶̶̕͟m̛o̧̢͠r͢e̢͞.͘͝͠͠͏

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
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