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Posts by Giga

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Toss a Black Hole Bomb just to troll the Nitron.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Go for a 5, and move right on my second space. If I've got the mechanics right, entering the space with items on it is gonna reduce my roll, so if going straight would end me on the space that'll get hit by the pokey, move left instead.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
predict 2, move right, up, and up from there. Throw my shell at that BMM person, whoever they are, after moving to the right one.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Alright, we've waited long enough.

Battle 22

PKStarship spends 0 SP on Star Beam! Bowser (I assume that's his target) loses his buffs!
Falconpunch uses Focus! He gets 1.25 SP!
Impetus spends 4 SP on Raise! LHB, BMM and Prizm are all revived with up to 10 HP!
BMM spends 4 FP on Mega Bomb! Bowser takes 23 damage! The Shadow Queen takes 24 damage! 57 FP remains!
Prizm spends 6 FP on Mega Bomb! Bowser takes 76 damage! The Shadow Queen takes 77 damage! 51 FP remains!

Lightvayne spends 1.5 SP on Sweet Treat! Everyone gains 7 HP!
TRS spends 1.5 SP on Sweet Treat! Everyone gains 7 HP!
Samario uses Deep Focus! He gains 2 SP!

The Goomba and LHB do nothing! LHB's consciousness is kicked out of The Yoshi, and so is he from the game!

Bowser regains his Wish Boost!

Bowser calls down a horde of lightning strikes! The Yoshi takes 8 damage! PKStarship takes 4 damage! Falconpunch takes 6 damage! Lightvayne dodges! Samario takes 9 damage! The Goomba takes 5 damage! Impetus takes 0 damage! Prizm takes 33 damage, and is defeated! TRS dodges! BMM takes 12 damage!
The Shadow Queen teleports to Impetus, and uses Dangerous Breath! Impetus dodges!

LHB gains 6 Happy FP!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM gains 2 Happy FP!

: "...What? Where'd that come from?"

Party's current FP: 108/140
Party's total FP: 67/145

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
LHB's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Super Nut. Gives all living players in your party 10 HP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
predict 2, move left once, up the rest of the time

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
predict 1, [lu] uuuuu

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
+1 Health, +1 Sub Power.

Flame Sword sounds badass, but it's based on Weapon Power. I can't use it. :(

For now, I'm gonna take Toad Spell. Gravity Hold is tempting, but situational. It can wait. BMM, you can take my last ten bolts, unless someone else is generous enough to spot them for me.

EDIT: That someone is FlamingRok. He's got 80 bolts left, after I get Gravity Hold. If someone else wants to use those bolts, though, feel free to overrule my decision, and leave Rok with 150 bolts. I'm perfectly fine with not getting Gravity Hold right now.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
ur - uuuu - ul

guess 4

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Predict a 5. Move u, ul, uuuu

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Battle 22

PKStarship spends 0 SP on Star Beam! Bowser (I assume again that's his target) loses his buffs!
Samario spends 4 SP on Raise! Prizm is revived with full HP!
BMM spends 4 FP on Mega Bomb! Bowser takes 23 damage! The Shadow Queen takes 24 damage! 63 FP remains!
Impetus uses Focus, and gains 3.25 SP, now having 5.05 SP total!

Prizm spends 6 FP on Mega Bomb! Bowser takes 76 damage! The Shadow Queen takes 77 damage! 57 FP remains!
Falconpunch uses Focus! He gains 1.25 SP!
TRS spends 4 FP on Super Attack Hammer Toss! The Shadow Queen takes two hits, totaling 14 damage! Also, since nobody else said anything about it, he gets LHB's items.
Lightvayne uses Focus! He gains 2.75 SP!

The Goomba and Yoshi do nothing!

Bowser regains his Wish Boost!

Bowser calls down a horde of lightning strikes! The Yoshi takes 8 damage! PKStarship takes 4 damage! Falconpunch takes 6 damage! Lightvayne takes 11 damage! Samario takes 9 damage! The Goomba takes 5 damage! Impetus takes 0 damage! Prizm takes 33 damage, and is defeated! TRS takes 6 damage! BMM takes 12 damage, and is defeated!
The Shadow Queen uses Power Lift! She gains 3 ATK and 3 DEF!

Chill Out wears off!

LHB gains 6 Happy FP!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Lightvayne's Fertilizer runs out!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM would gain 2 Happy FP, but he's dead!

Party's current FP: 93/105
Party's total FP: 53/145

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Super Nut. Gives all living players in your party 10 HP.
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Predict a 2. u ur uuu ur uuuuuuuu

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
pictured: why this game is not one of skill

predict a 1,

Originally posted by Giga
u ur uu ur uuuuuuuu

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Predict a 1. Move u, use my item immediately, then u for the rest of the roll

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Fire a Rainbow Beam across the ground row, and detonate it under the Moby. We're in for a long one this time.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
predict 4, ul ul uu ur u

predict 2 and 4, go straight u

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
predict a 2, go ul uu ur u ul

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
provided I can actually move, use that star immediately, predict a 1 and a 2, ul ul uuuuuuuuuuuuu

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Looks like Dive is weak to Elec, paralleling the arcade games. To that end I'd like to perform a Thunderstorm combo with someone. I'll provide the Elec Beam, targeting the bottom row. Looks like Imp is doing that, so I'll just use a Drain Cutter so that Imp isn't quite so close to death. My target will be the Bubble.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
roll a 1 u

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I'll throw a Hyper Bomb at the first Shell'n, either right now or after all Fire attacks have happened. We need to take out something, and it has the least HP.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
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