Party's current FP: 108/140
Party's total FP: 67/145 |

 Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Three badge grabs remaining.
Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK
Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison
Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any
|

 Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP
10 badge grabs remaining.
Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground
Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF
Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
One skill grab remaining. |

 Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
6 badge grabs remaining.
Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All
Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack
Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats. |
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 Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.
1 badge grab remaining.
Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive
Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns
Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP. |

 Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
6 badge grabs remaining.
Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground
Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense
Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any
|

 HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP
Five badge grabs remaining.
Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left
Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense
Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack
|

 Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
1 badge grab remaining.
Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.
Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack
One skill grab remaining.
|

 P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire
Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire
Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack
|

 HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP
4 badge grabs remaining.
Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%
Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground
Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn
|

 FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
13 badge grabs remaining.
Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire
Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire
Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay
|