Language…
14 users online: CalHal, Daniel30sp, Green, Green Jerry, h.carrell, Hamilton64, HammerBrother, Hooded Edge, Hot Sauce, LindseyFelony, Lumy, Natsuz2, signature_steve, TheMorganah - Guests: 91 - Bots: 192
Users: 69,706 (2,535 active)
Latest user: Daniel30sp

Posts by Giga

Giga's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
Code
Keira defaults!
Naoi defaults!
Bernie defaults!

The Warrior defaults!
The Green Mage braves twice and casts Sleep! Naoi falls asleep! Keira falls asleep! Bernie falls asleep!

The DQ11 Box uses Examine! The Green Mage's stats will be posted to the sheet.

Boss Battle
FrontBack







Nothing out of the ordinary.

Unable to act. Will wake up when hurt.

Unable to act. Will wake up when hurt.

Unable to act. Will wake up when hurt.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
The Warrior braves once and uses Cross Cut! The Dragon Quest box takes 88 damage total from four hits!
The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 Box braves twice and attacks! Bernie takes 1 damage and wakes up! Naoi takes 1 damage and wakes up! Keira takes 6 damage and wakes up!
Keira braves twice and attacks! The Green Mage takes 68 + 68 + 68 damage!
Naoi braves thrice and attacks! The Green Mage takes 54 + 54 + 54 + 54 damage!
Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage!

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
The Warrior defaults!

Keira is unable to act due to a lack of BP. Keira gains 1 BP.
Naoi is unable to act due to a lack of BP. Naoi gains 1 BP.
Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage!

The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP.

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
For future reference, if the images are ever broken like that, ping me on discord, and I'll do what I can about it.
Code
Keira defaults!
Naoi defaults!

The Warrior braves once and uses Cross Cut! The Dragon Quest 11 box takes 22+22+22+22 damage!

Bernie is unable to act due to a lack of BP. Bernie gains 1 BP.

The Green Mage braves thrice and casts Poison and Leap! The DQ11 box, Naoi, and Keira are poisoned! The Warrior jumps into the sky!

The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP. The DQ11 box is now able to act!

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Fixing the Green Mage's BP...
Retroactively fixing the Warrior's BP...

The DQ11 box defaults!

Keira braves once and attacks! The Green Mage takes 68+68 damage!
Naoi braves once and attacks! The Green Mage takes 54+54 damage!

The Warrior lands on the DQ 11 box! The box takes 94 damage!

Bernie is unable to act due to a lack of BP. Bernie gains 1 BP.

The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Since the Warrior was unable to choose an action on this turn, he gains 1 BP.

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Keira attacks! The Green Mage takes 68 damage!
Naoi attacks! The Green Mage takes 54 damage!

The Warrior defaults!

Bernie is unable to act due to a lack of BP. Bernie gains 1 BP.

The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 box uses a Potion! It gains 250 HP!

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Naoi defaults!
Bernie defaults!
The DQ11 box defaults!

Keira braves twice and attacks! The Green Mage takes 68+68+68 damage!

The Warrior braves once and uses Cross Cut! The Dragon Quest 11 box take 1+1+1+1 damage!
The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Naoi defaults!
Bernie defaults!
The DQ11 box defaults!

Keira is unable to act due to a lack of BP. Keira gains 1 BP.

The Warrior defaults!
The Green Mage braves once and casts Leap! The Green Mage and Warrior jump out of sight!

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Bernie defaults!
The DQ11 box defaults!

Keira is unable to act due to a lack of BP. Keira gains 1 BP.
Naoi yeets a Potion at the Box! The Box gains 250 HP! Three potions remain.

The Warrior lands on Naoi! Naoi takes 111 damage!
The Green Mage lands on Naoi! Naoi takes 79 damage!

The box takes 41 poison damage! The box is cured of poison!
Naoi takes 36 poison damage! Naoi is cured of poison!
Keira takes 33 poison damage! Keira is cured of poison!

The Warrior looks frustrated!

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Keira attacks! The Warrior takes 68 damage!
Naoi braves thrice and attacks! The Green Mage takes 54+54+54+54 damage, totaling 216 damage! The Green Mage has 28 HP remaining!
Bernie braves thrice and attacks! The Warrior takes *104*+42+42+42 damage!

The Warrior braves thrice and uses Cross Cut! Naoi takes 39*8 = 312 damage! Naoi is dead!
The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 box tries to use a Potion on Naoi, but she's dead! The potion gets redirected randomly to Bernadetta. Bernie gains 250 HP! Two potions remain.

The Warrior looks as though he made a decision.

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

This player is dead. They will still gain the spoils of battle, but they will not gain BP over time, nor will they be able to act or be targeted.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Fixing the Warrior's health... (accidentally took damage from Keira and Bernie as though he was the Green mage.)

Keira braves once and attacks! The Warrior takes 52+52 damage!
Naoi is dead.
Bernie braves thrice and attacks! The Warrior takes 26+26+26+26 damage!

The Warrior is unable to act due to a lack of BP. The Warrior gains 1 BP.
The Green Mage casts Leap! The Warrior leaps into the sky!

The DQ11 box braves thrice and attacks! The Green Mage takes 26+26 damage! The Green Mage is dead!
The rest of the box's actions are retargeted randomly. The Warrior takes 10+10 damage!

You hear a magic spell being cast...
>echo warrior.txt

Originally posted by warrior.txt
"Looks like you've done my employer in, huh? You must be after these crystals. They are how we were tracking you, after all."

The Warrior catches the Dragon Quest 11 box's... punches? Bernie throwing the box at him? Attacks, with his bare hands.

"...Since she's not available to pay me, I don't have a reason to stand here and lock swords with you all. So, here."

The Warrior just hands his Job Crystal, as well as the Green Mage crystal, over to the box.

"I don't need it, and if I keep it as payment, I'll probably just get tracked down like you four were. Of course, none of you have any obligation to pay me, either - I'll extract my dues from my employer's boss, and we'll probably never see each other again. Or, at least, you should hope that happens. If we do meet again under similar circumstances, you won't be so lucky."

He walks off with a wave over his shoulder, and disappears around a corner. Keira, whose batlike ears could hear what was happening, noticed the telltale chime of a Teleport Crystal being consumed. Who knows where he went?

Code
>Battle over! The party gains 1500 GP, 1000 EXP, and 60 JP each!
>The party levels up twice!
>The party collectively reaches Job Level 2 in Freelancer! The party gains Treat!
>The party gains the Warrior job!
>The party gains the Green Mage job!

>echo jobchange.txt

Originally posted by jobchange.txt
Now that you have more than one job, you may change your jobs at any time outside of battle. You have two job slots - your main job, and your subjob. Currently, both slots are filled with the Freelancer job. You may use all the active skills of either of your two equipped jobs, but only your main job will grow from gaining job points. Every player has access to every job at the same time - there's no need to fight over who gets to be which job.

I would recommend keeping Freelancer as one of your equipped jobs for the time being. Not only is Treat overpowered in its own right, it's a good idea to have as many options available to you as possible.

Code
>run dsel.exe

>Dungeons will be available at the bottom of the post.

Boss Battle
FrontBack




Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.




There's new shit in the shop, too, in case you're interested in spending all that cash.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Fixing loot drops...

The party finds a Malboro Wand by the defeated Green Mage. They take it for themselves!

Bernie and the Box set Green Mage as their main job!
Keira and Naoi set Warrior as their main job!
Skill lists will be updated accordingly.

Naoi, Keira and the box decided to split the cost of a trip to the Inn on Discord. Each of them spends 30 GP.
The box buys two tents, one teleport crystal and eight potions. The total cost comes to 1040 GP. The box has 437 GP remaining.

As for what's available in the shops, everything you can see listed as "2nd Dng" in the location column on the Equipment tab of the spreadsheet is now available for purchase.

Three people have queued up for the sewers. Starting a battle chain there.

Battle 1
FrontBack



















Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.



This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Bernie wins the SPD race, and attacks! Gigantoad 2 takes 42 damage!
Keira attacks! Gigantoad 2 takes 112 damage!

Gigantoad 1 uses Leg Break! Keira takes 1 damage and is Immobilized! While Immobilized, Keira is unable to use their legs! At the moment, this just means Keira cannot run away.
Gigantoad 2 uses Whip Tongue! The box takes 75 damage!

Naoi spends 18 MP to use Cross Cut! Brownie 1 takes 226 damage, and is dead! The second hit of Cross Cut was already factored in, so it doesn't get redirected. 
The box uses Examine! The Gigantoad's stats will be listed on the spreadsheet.

Brownie 2 kicks the box for 1 damage!
Slime 1 uses Hydro Acid! The box takes 1 damage!
Slime 2 uses Hydro Acid! Keira takes 1 damage!

Battle 1
FrontBack



















Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Mine was about star/pipe tile settings waaay back in 2007, nearly 14 years ago to the day. I haven't quite got to my 6969th post yet, but I'll get there eventually.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
The box defaults!

Bernie braves once and casts Memory Loss, then attacks! Gigantoad 1 is forgetful for five turns! Bernie misses the attack!
Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! The box takes 1 damage!
Gigantoad 2 uses Leg Break! Bernie takes 1 damage and is immmobilized!

Naoi spends 18 MP to use Cross Cut! Gigantoad 2 takes 180 damage!

Brownie 2 punches Keira for 1 damage!
Slime 1 uses Stab! The box takes 1 damage!
Slime 2 uses Stab! Naoi takes 1 damage!

Battle 1
FrontBack

The afflicted is unable to use physical skills other than Attack.


















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
The box defaults!

Bernie attacks! Gigantoad 1 takes 42 damage!
Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! Naoi takes 1 damage!
Gigantoad 2 uses Leg Break! Keira takes 1 damage and is immmobilized!

Naoi spends 18 MP to use Cross Cut! Gigantoad 2 takes 180 damage, and is defeated!

Brownie 2 kicks Keira for 1 damage!
Slime 1 uses Stab! Bernie takes 1 damage!
Slime 2 uses Stab! It barely misses the box!

Battle 1
FrontBack

The afflicted is unable to use physical skills other than Attack.


















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Code
Bernie defaults!

Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! Naoi takes 1 damage!

Naoi attacks! Gigantoad 1 takes 90 damage, and is defeated!
The box exchanges one of its shields for the Malboro Wand, braves thrice, and attacks! Brownie 2 takes 73 damage! Slimes 1 and 2 take 72 damage! All three are defeated!

Battle over! Continue the chain?
Y/N
>_

Battle 1
FrontBack




Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Alright. Just remember that progress is in the next dungeon, it hasn't been statted out yet, and I'll probably make it fit around level 6-7ish to begin.

Code
>Y

The battle chain continues.

Battle 2
FrontBack



















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
My own accent comes entirely from my parents. It's a boring answer, but a correct one.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Hey. I don't normally leave Forum Games, and haven't been on this site for a few years now, but I figure I should potentially inundate the discord community of the thing I've been doing most often with more people. So. Archipelago Multiworld. What is it?

In short, it's a Python framework for getting different randomizers to play nicely together in a multiworld setting. Those are a bunch of words that might not be instantly recognizable. What's a randomizer?

A randomizer is something that changes parts of an existing game in a random way, most often level order or item locations. The Super Mario World implementation in Archipelago restricts a bunch of Mario's actions and powerups, and you have to find them throughout the game(s) to be able to do those things like normal. To be specific, you're not allowed to climb, carry things, make Yoshi eat things, create adult Yoshis in the first place, use P-Balloons, use P-Switches, use Mushrooms, Fire Flowers, or Capes, use Stars, gain altitude while swimming, or even run at full speed. You will gain those abilities as you play through the game by clearing levels or obtaining the 1-up from dragon coins in a level, if the dragon coin option has been enabled.

A multiworld is when two different "worlds" (also known as "seeds", with the "seed" being the input given to the randomizer - if you play Minecraft, you might be familiar with the term already) can interact with each other. Say I'm playing Super Mario World, and a second person is playing A Link to the Past. I clear Yoshi's Island 1, sending an item over, and it happens to be the other player's hookshot - that is multiworlds in a nutshell.

The next question that would arise is thus: What games does Archipelago support? That link has the specifics, but at the time of writing, there are 55 games in Archipelago. Some of them were made specifically for AP, some of them aren't even proper games (for example, Clique is literally just a button you click to win your game, and Sudoku and ChecksFinder (a Minesweeper clone) only exist to give people more hint opportunities) but all of them can be part of the same multiworld, at the same time. So how do you start playing?

I've already linked the website earlier in this post, but archipelago.gg is where you want to go to get everything set up. They've got a Github which you can download an installer from, and they have a Discord server which you can bring all your gripes and questions to. It's a fun time.

One more thing regarding Super Mario World in AP. They've implemented a hijack into the level headers to force every level to allow vertical scrolling all the time. I got massively fed up with that, and asked for help with reversing it in our very own Discord server, which Donut made a patch to fix. I can't thank them enough for it. I compiled it, the Wacky World palettes, and the per-level MSU-1 patch into my own IPS patch, and patch that on top of the randomized file. Works like a charm.

Anyways, I just want more eyes on this. I've got nothing to do with the development or administration team, personally. Feel free to hit me up on Discord if you want to try this out, but don't have anyone to ask to join you, or you just want help setting everything up. I'm on both the SMWC server and the AP one, and I don't mind getting pinged.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263