Originally posted by Mariocrash
This is interesting.
One thing that baffles me is why the hack is made with Level Importer v1.6 after 3 years since the newer version came out. And having glitches and bugs with the 100 coin stars compared in Planet Stardust's Rampage were now uncommon.
True, but let me put it that way... I have delayed too much what is supposedly a short hack... It took me only 1 month to resume from where I stopped a year and a half ago... So I thought I don't want to delay no more...
For the 100 coins, I wanted to have less than 100 coins but as in planet stardust's rampage, some levels will become ultimately empty if I remove coins to have less than 100.
Now the thing is... The features that matter to me in the new importers are those:
Scale and number of faces extensions...
These factors are not that much of need for a hack with each course having 2 stars because I won't extend the space too much...
However, warp zone 2 will be the last you will see of v1.6 usage by me.
Sorry 'bout that.
How did the game turn out otherwise?