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Posts by MariosHub

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Hey guys. It's MCMania332 and I just wanna tell you my major hack I'm currently working. I'm trying to hack SM64 in an extraordinary and intense way. I'm currently working on a project called Super Mario 64 - The Legend of the Stars.

EDIT: I'm deciding if I should change the storyline or not... Please be patient.


Features:
-> The game will have over 130 stars
-> Over 15 emphasized levels
-> Enhanced Mario color
-> Harder Bowser
-> Over 20 music hacks originally made
-> Includes ASM and hex modifications such as:
* New HUD (from ShyGuyHex)
* Modified camera (from Skelux)

Download Link (v0.1): https://www.mediafire.com/?onu9act8v62szoq

PREVIEWS:
Whomp's Floating Habitat

SCREENSHOTS:
Learn to scroll down!


For discussions, please reply to this thread. Thank you.

Facebook Info: https://www.facebook.com/notes/mcmania332/super-mario-64-legend-of-the-stars/436516356450542
My Facebook: https://www.facebook.com/MCMania332.PH
My Twitter: https://www.twitter.com/OfficialMCMania

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Official site of SM64 - Legend of the Stars




SM64 - Legend of the Stars currently in progress.
(restricted)

Originally posted by Smasherx74
You should have levels with interesting environments and in game puzzles and problem solving to do things that may at first seem impossible. Like perhaps hitting an invisible block on a jump that knocks you down to your death (Smw style). Or something like that.

For Smasherx74, that was one nice idea of yours! I'm-a put that on my hack. I'm still progressing in the level "Whomp's Floating Habitat" for the items, and I have a problem about this kind of warp pointers.
By the way, for someone who requests screenshots, here's four.


If you're wondering why the HUD is gone, (thanks to Skelux for the concept) just press and hold R.

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SM64 - Legend of the Stars currently in progress.

Originally posted by Kazeshin
Originally posted by MariosHub


use UV mapping. should solve such problems

also, for the tree shadows, it's easier to add the shadow to the geo layout. i'll give out a patch later.

Sorry, I'm not used to mapping and codes. What is UV mapping? And when will the patch be released?

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SM64 - Legend of the Stars currently in progress.

Hey there! Just quoting Megaman511again's thread.
Originally posted by Megaman511again
Hello everyone! My name is Megaman511again, and I love hacking Super Mario 64, and there is usually stuff I would love seeing be on that game, just for fun.

1. One idea I have is someone ripping the models of stages from the DS version of SM64 and putting it on the original 64 version.

2. I think someone's already doing this but I would also love to see someone port almost all stages from Super Mario Sunshine into Super Mario 64.

3. It would be cool to see more character hacks, we already have Kirby, it would be nice to see Sonic, Link, Samus, Wario, Waluigi, or other characters in Super Mario 64.

4. I don't know if this may be impossible currently, but custom cutscenes could be cool.

Any other ideas would be awesome. Those are ideas I think can happen, I sadly don't have the knowledge of being able to do this myself, but hey, I have dreams, haha.

Yeah, nice ideas you have, but I selected two of your ideas for my upcoming hacks later on, like Super Sonic 64 and my main piece, Super Mario 64 - Legend of the Stars. Let me take one after another.
Originally posted by Megaman511again
It would be cool to see more character hacks, we already have Kirby, it would be nice to see Sonic, Link, Samus, Wario, Waluigi, or other characters in Super Mario 64.

Bro, in your idea, I chose Sonic as the replacement of Mario in my hack "Super Sonic 64." It would also be nice if there is the Gameshark code "Mario's Speed" from Meltfire. Yeah, I have the code. Here it is:
812653B6 BF00
812653CE 44FF

Originally posted by Megaman511again
I don't know if this may be impossible currently, but custom cutscenes could be cool.

Yeah, I am thinking of the custom cutscenes for my hack "Super Mario 64 - Legend of the Stars." It would be nice if there are more complex animations for these cutscenes, like the intro, when Mario catches the star, and the ending.

By the way, I have more IDEAS for my hack and your hacks:
1. I have this idea about VS Mode. It has the gameplay of fighting PvC (Player vs. Computer), PvP, CvC (Computer vs. Computer) and event matches like from Super Smash Bros.
2. I have another idea of having TWO STORY MODES. One of which is "Legend of the Stars" where Mario kills Bowser the first time. Another mode is "Bowser's Next Plan" which goes into the story from the original Super Mario 64.

These are my ideas I have. I hope you understand these.
By: MCMania332

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SM64 - Legend of the Stars currently in progress.

Hey, it's MCMania332 for the bug problems about music hacking.
I was creating my own music closely-related to Super Mario series. I have imported the "Toad message" music. Since I ran the ROM, I guess you have the same problems I have, because the sound effects turned down! (I mean there are no sound effects when I went in the castle.) I do not know what to do, so could you please help me?

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SM64 - Legend of the Stars currently in progress.

Okay, Skelux. Thanks for your help. By the way, thanks for the ASM codes. I used these as camera modifications (hide_hud.txt and multiplayer_v1.2.txt) and the exit level while moving code (multiplayer_v1.2.txt). I'll give credit.

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SM64 - Legend of the Stars currently in progress.
(restricted)

THIS IS MCMANIA332 FOR THE UPDATE!
I'm finished on the Whomp's Floating Habitat level and thanks to Kazeshin for the tree shadows patch. I also modified and changed the hue of the HUD. I'm also finished on my Main Hub (only model, not objects) so I am currently progressing on my first level called "Goomba Plains". Sorry I don't have some screenshots. I want to know, can someone do the 3d coins for me? It's okay for either Kazeshin or Skelux, I'll give my model of my coin and my hacked ROM if you do 3d beta testing. I'll give credit.

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SM64 - Legend of the Stars currently in progress.

THIS IS MCMANIA332 FOR THE UPDATE!
Here are the previews for the Whomp's Floating Habitat. I hope you like the level, though I used over and super (so-ver) many polygons. Because of the number of polygons, pausing the game while you have low performance PC will slow down the game. By the way, here:

The screenshots
The gameplay

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SM64 - Legend of the Stars currently in progress.

THIS IS MCMANIA332 FOR THE UPDATE!
The making of my Main Hub was failed, because of the error "Property not found: #texture" error in TT64. So I created a so-ver basic stage for the Main Hub... Sorry. By the way, It is possible that the demo will release on Christmas! So...

You better watch out, you better not cry
You better not pout, I'm telling you why
Legend of the Stars is coming to town!

Excited? You'd better be!

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SM64 - Legend of the Stars currently in progress.

Originally posted by Kinopio
To avoid that error in TT64, try to import the level checking the "ignore material file" box, then, when you have finished using TT64, you can reimport in the usual way. ;)

A nice advice, but it's only a demo, so I'll go over a basic Hub having 2 courses only. I'll test that in future. By the way, do you know about 3d coins? If so, can you do it?

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SM64 - Legend of the Stars currently in progress.

These are my desktops. They're changing like a slideshow, I promise, cross my heart.

MINING DAY
MOTHER FATHER GENTLEMAN!
MCMANIA332 VS. MAN OF STEEL

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SM64 - Legend of the Stars currently in progress.

I'm afraid to say this, but you have to start over, using Level Importer 1.8S. Much better if there are shadings.

EDIT: Never mind.

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SM64 - Legend of the Stars currently in progress.

SM64 - LEGEND OF THE STARS Hiring Staff!

Are you interested in level and music hacking? If so, this is the right place for you! Because I'm hiring staff as my assistant for level and music hacking. I'll give credit for those who help me. Here is the format:

Name (username): MCMania332
Skill: blah blah blah...



After that, you'll enter the second stage which is to create your own LEVEL. If you're done, send me the level in .zip file (containing .obj and .mtl files, and a folder containing textures used). The one who has an accurate level will enter the third stage which is to create your own MUSIC! I have my own Main Theme which is used in Whomp's Floating Habitat. The one who has a catchy music will surely enter my STAFF! You are welcome! #smw{^_^}

BTW, your sent level will be used in my hack.

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SM64 - Legend of the Stars currently in progress.

I have found this:

BG for Castle Grounds and Bob-omb Battlefield (32x2048): B35715

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SM64 - Legend of the Stars currently in progress.

Originally posted by kUROBix
Unfortunately... If you look mainly at the forth screenshot, you should be able to see some messed up textures. Can someone tell me how to fix that?

There's a thread which corrects stretched textures, making your level more beautiful, however, this still has a limitation of polygons and texture names.

EDIT: Never mind, there's a same post with that thread.

Originally posted by kUROBix
But I went to the sketchup website and it wanted me to buy it for 600 bucks! Where did you get this sketchup pro?

Download a SketchUp Pro trial, then download the cracked evaluation license file of the program on the torrent sites or somewhere that has that file. or somewhere that has the file. I somehow tried it before, and it worked. A MUST TRY!

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SM64 - Legend of the Stars currently in progress.

Without playing it, I must say this to you:
very nice hack of yours! I was just amazed of many objects, making levels more difficult.
I have one suggestion: can I make this hack major? I'll make it more difficult.

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SM64 - Legend of the Stars currently in progress.