I don't interact with the community very much anymore for the wrongdoing I've done in the past myself, so I don't really have the right to have an opinion, but here are my two cents. What Nameless did was wrong, and she acknowledges what she did. But it was between her and Ladida and I know how terrible she must feel for revealing something like this (it sort of seems things have been sorted out between them?), as mentioned before, this takes a lot of courage to confess.
But also, let's be real: not every staff member is going to like you no matter how good you are or how you're friends with x person. I also wondered if staff had a bone to pick with me as well for my behavior and I don't personally believe it's wrong to know (to a certain extent) if people talk shit about you, it's human curiosity wanting to know what others think of you/what version of you exists in somebody else's mind.
Do I condone this? No, of course not, but it's human to admit and forgive. Live and let die.
Name: Key Hold State Block Type: Block Description: Ever played Mighty SMW Yeah! (?), this block emulates the holding key state by touching the block and will disappear in a puff of smoke and make a sound effect after it touches a certain block, to be more precise, this block.
Hi there, I would like a little bit of help on this:
I am using Lui's Status Bar Remover, but the only thing I do not want to remove is the item box. I've looked in the file for the ROM addresses, but I really don't want to edit any further because I really don't want to mess with what I don't know.
Also, now that I'm here, I'd also like to take the chance to know what I'm doing wrong with this sprite. I've inserted it (the homing lotus version) with both SA-1 and without SA-1 and it doesn't throw anything - it just charges and that's it. I'm sorry if I sound like a boomer, but I'm not exactly sure if it's the version of LM I'm using (3.10) or if it's just the defines that I'm just not getting.
The sprite uses 3 extra bytes for various timers, leaving those at 0 will probably result in the sprite never shooting. Did you set those correctly (in the LM extension field)? To have the vanilla behavior, use "80 40 40".
My God I'm such an idiot, I didn't even see the behavior. Thanks you, guys.
Kind of a stupid question, but here are my two cents.
Since this will going live for Twitch, is the use of savestates encouraged for level-testing purposes, or can they be used throughout the entirety of the level?