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Posts by RonaldCoLtd
RonaldCoLtd's Profile - Posts by RonaldCoLtd
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First level of a hack I'm making.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
~BS187

Sure.







Game Progress = %4.5 Complete 4 Levels Created.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Video: http://www.youtube.com/watch?v=yFjDSqEGVkE

( May 10, 2013 )After 4 months of hard work, I'm almost finished with the demo! You will expect the demo sometime this month!

Storyline:

Super Mario World: Deluxe Edition is the new sequal to Super Mario World with amazing gameplay, 72 custom levels, great music, new abilities, and more! What's this? The princess has been kidnapped again? Let's not just stand here, let's go! Bowser has kidnapped Peach and taken her to a mysterious island called Clear Water Island. Luigi is on vacation with Daisy, so Mario is on the new quest to save Peach!

Developer: RonaldCoLtd
Release Date: Spring 2014
Platform: SNES
Play Type: On SNES, or Emulator

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
(restricted)
Originally posted by camoslash
Hey, welcome to the forums!

Anyway, the OW there has a few errors. Take a look:



The bottom corner should match the top corner of the hills here (red circles), as in the bottom tile corresponding to the top, should be diagonal as well (matching).

The bottom right corner (also red circle), should also match the cliff at the top.

The yellow areas on the image are just suggestions for adding more decorations in these spots.

Not much to say on the levels, I do not see any errors. Except maybe that the Gradient in the second level pic looks like it should be smoother, making the color of the bars closer together. Palettes and design are decent, keep it up =D



Thanks. How about this?



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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Thanks for the suggestions. :)

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
When I patched level.asm with xkas into my ROM hack, I get a blank screen on the introduction screen. So, then I deleted my copy, copied my backup, pasted, went on CMD, typed in "xkas levelcode.asm t.smc" Loaded ROM in emulator, then nothing. . When I insert Levelcode.asm, the whole game is blank. How do I fix this?

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
I expanded the ROM to 2MB.

I found it here: http://ersanio.blogspot.com/2010/06/asm-dump-11-levelasm-v14.html

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
That's what I did at first.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
*Screenshots updated as of 12/12/12.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
LDA $7E0DBF
CMP #$32 ;Compares the value. 50 = 32 in hexadecimal.
BEQ equal
RTS
equal:
LDA #$08
STA $7E0071
LDA $7E0DBF
CMP #$32
BEQ reset
RTS
reset: ;If he has 50 coins, set back to zero.
LDA #$00
STA $7E0DBF

:T If Mario has 50 coins, he'll fly to a bonus level. Just wanted to share.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Originally posted by Lui37
@Storm Kyleis: I were actually going to assume you wanted to check when both A and B are pressed.
Not sure if you want that, but if my assumptions are right, maybe this could fit your case:

Code
LDA $17		;\ Check if A
AND $16		; | and B are pressed (toghether)
BPL nopress	;/ if not, branch
*code*		; else, do stuff
nopress:


Originally posted by Dakress
Anyway, how can I make a sprite use a diferent tilemap when it's facing a certain direction?

Most sprites keep track of their direction using $157C,x (#$00 = Right; #$01 = Left), so you can probably take advantage from that one in your GFX routine.
If you're looking for an X-flip instead, you just need to use $157C,x to index a YXPPCCCT properties table containing two values, one of which has the X flip bit set (6th), depending on which direction needs horizontal flipping.

@RonaldCoLtd: this is not exactly the correct place for that, next time you can try
here.
That code could also use a lot of optimization, such as loading from RAM mirrors for $7E0071 ($71) and $7E0DBF ($0DBF), instead of pointing directly to the WRAM bank. See how much smaller it can be
Code
LDA $0DBF		;\ If coins == 50
CMP #50			; |
BNE return		;/ branch away
LDA #$08		;\ Else send the player to the yoshi bonus game thing
STA $71			;/
STZ $0DBF		; And get away the coins
return:			;
RTS			;


I hope you can learn something from this, I didn't feel like overanalizing >_>



Haha, thanks. I'm trying to figure out all the RAM addresses and some opcodes.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
I honestly don't remember. . I've played my first hack in 2007 and the only thing I remember from the hack was a bonus level with the Ice Climbers theme.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
(restricted)
I'm 16 and I'm 6'1 tall. No joke.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Can someone help me on doing this? Ex: If Mario is in this type of water, he'll slowly drown to the bottom of the screen. He can tap A to try to get out. Thanks.

~RonaldCo.,Ltd

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
(restricted)
Got bored, so I ported music from this game:
Tales of Symphonia - Deepest Woods

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
*Updated as of 12/17/12

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Thanks, guys. The demo will possibly be finished in 2013.

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Currently Playing: Kirby's Dream Land 3 (SNES) Just Beaten: Super Mario Sunshine
Find me on other sites! SMW Central - Nintendo Age - Colors! 3D - Miiverse - DeviantART
Pages: « 1 2 »
RonaldCoLtd's Profile - Posts by RonaldCoLtd

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