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Posts by Caracc
Caracc's Profile - Posts by Caracc
Pages: « 1 2 3 441 42 »
Yeah sorry S.N.N.

I'm back now and I guess the request no longer has to be red. Thanks for remembering me.

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I made a standalone game once, look for Seabug Stampede on Google Play.
I'm have a bit of trouble with the palette and the overall transfer with one of the backgrounds I'm trying to rip so I'm going to see if any of you guys could help me.

I'm not picky but I'm try to get a mechanical and/or space style background from the game "On the Ball" for the SNES. I hope this isn't too much of a request.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Well, I've recently tried applying custom blocks to my hack. I had about 50% sucess by following the tutoril. I think my screenshot will describe this a bit better.


Now i followed the BT tutorial best i could. Everything it said to do I did. But I only seemed to get a grey turn block look with no real block at 0x200.

Help please?

Edit: I figured this would be advanced since it uses hex and custom blocks.



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I made a standalone game once, look for Seabug Stampede on Google Play.
Yup, it was the pasting. It still registers as a cement block but i'll fix that myself. Apology time.

Apology 1: Sorry for posting this in the advanced board, it probably should have went in N00B. I'll be more attentive next time.

Apology 2: sorry for wasting your time when it was such a simle solution.

Thanks for the help.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Well, I've decided to work on the demo video for the title screen on my hack but a minor problem has arisen. I followed the instructions in the FAQ and when I reached step five i went to play the level and i couldn't get to it because mario died in the title video. Thusly now i can't access the level and the title screen can't be edited.

So I have a backup of the ROM but is there any other way to fix this?

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I made a standalone game once, look for Seabug Stampede on Google Play.
Ah, so I'm supposed to have the ROM open BEFORE I change C7, then change it, then record it. Thanks.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Well with a bit of experimentation I finally recorded everything corrdctly however there are two minor problems i haven't figured out how to fix.

A: I'm not getting any music for the title video
B: The video won't loop. It just ends.

Any solutions

Also forgive my double post but I figuredc this thread could use the would NEW next to it.

EDIT: Also it seems that it won't open the game either. just a black screen.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Alright. I've been toying with Lunar Magic for 2 years now and I figure it's about time I got some people to test this. It's the second hack i've been working on and it may be too hard. I based it off of the original and added a music patch from the documents section.

First some Screenshots.


This is a level on the hard path called "Express Tunnel". Basically it's an auto-scroll level where you have to think fast.


This is the first world. I don't really have names for the worlds since each level has it's own name. As you can see the start point is renamed "Southern Outpost". i figured that would be appropriate for this hack.


Pretty simple platforming part if you know how a spin jump works.


I finally found a use for the football bouncing in place. this is pretty hard but with some patience you can do it.


Even though the palette is different it's still the same level. Trust me, this is less complicated than is looks.


Floating skulls on a river of lava with bullet bills. Judgement is the key here.


Firing Grounds since I don't have a screenshot of it already. (Note this was the first level I actually made for this hack and it's my absolute favourite).


Sky Land Gauntlet. Figured I should make use of those turblocks and the BG scroll. Also the ? Blocks have been removed from the background.


This is the new level I've made for the easy path called "Hip Hip Heights". I may change the background but I doubt it.


This is a tricky little jump/dodge but not all that hard.


Yup, the level ends with a ? sphere. I couldv'e ended it with a goal point but I've been looking for an excuse to use the ? sphere.


This is a part of the level "Underground Spring" (which I've changed the name to "Double Splash Cave"). This part is very tricky if you lose yoshi.

VIDEOS:

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4BLZU_SO1Do"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4BLZU_SO1Do" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
This is a level called "Tunneling In" I may change the name but I'm pretty happy with the level itself.

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/8-pTKpn_TBU"> </param> <embed src="http://www.youtube.com/v/8-pTKpn_TBU" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

This level is called Sombre and it's alot harder than most of the levels I've made. Also alot more fun.


Now I haven't used any ExGFX but I have used a couple blocks from Blocktool to add a bit of creativity.

Now, I need BETA testers. I've tried it with a few people but they whined and complained that it was too hard with a keyboard. I figure people here might be able to handle a bit harder hack.

Enjoy the screens and remember Pandemonium means chaos.

Also: feel free to ask any questions about my future plans for this because I now I haven't given too much info.

EDIT: Here is the GAME

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I made a standalone game once, look for Seabug Stampede on Google Play.
Oh well music is not much problem at this point. I have that custom music patch and that'll hold me over for a bit.

Now as for ExGFX that's a bit lower on my to do list than other things. I wanna make a new title video (ast time I tried that i failed horribly) and I'd like to get more familiar with YY-CHR (YY-CH-R, I dunno how you spell it).

As for difficulty it's interesting. I try and make what makes the game difficult vary (sometimes alot of enemies, sometimes careful jumping, etc.) I actually made one level with most of the traps fear based. Scariest level you'll ever play on a SMW hack. my point is the difficulty varies on what you're good at. Mostly though you just need practice.

Now as for custom stuff... well here's something. I'm pushing around the preset paletes and sprite headers a bit. I've got one part where three shells come flying at you and it's usually just enough to slow the gameplay down (to give a slo-mo feel). I feel such things aren't tried very often.

Anyway I'd like to know the policy on submitting demos for testing if anyone can enlighten me on that.



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I made a standalone game once, look for Seabug Stampede on Google Play.
Okay, I just want through a round of bug fixing. I'd really like to know what to do with the patch. I suppose I could e-mail to you guys since there's no attachement option that I see.

So whoever is okay with me e-mailing the first version say "aye" or if anyone can tell me a better way plese do tell.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Of course, file hosting. Me so dumb. I've got an account at HDDweb so i'll use that. Here's some screenshots first though.


This is a level on the hard path called "Express Tunnel". Basically it's an auto-scroll level where you have to think fast.


This is the first world. I don't really have names for the worlds since each level has it's own name. As you can see the start point is renamed "Southern Outpost". i figured that would be appropriate for this hack.

As for the demo. Seem HDDweb is running slow so i'll have it up later tonight or some time tomorrow.

EDIT: So HDDWeb doesn't like .zip files. Oh well. signed up to snap drive. a bit unhappy about all the information I had to give. anyway here is the Demo.

http://www.snapdrive.net/files/530916/Pandemonium_Fortress_Demo_V1.1.zip


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I made a standalone game once, look for Seabug Stampede on Google Play.
Okay. i'm dealing with a bit of a problem that's pretty much halting developement of Pandemonium Fortress.

Okay, i open the ROM in LM, edit the levels i've already made. I save the levels. I play the ROm and the changes are not there!

The friggin' changes have not been made.

So I open LM again and open the ROM. I check the levels and the changes are there.

In short: LM can see the changes but Zsnes cannot.

I've tried erasing my file and trying again. Didn't work.
I've tried deleting the save states I made when trying to make a title screen. Didn't work
I've tried reloading the level in the overworld. Didn't work.

So, can anyone help me? This is really slowing me down.



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I made a standalone game once, look for Seabug Stampede on Google Play.
Well the SRAM didn't make a difference but I went on a deleting spree and deleted a recording of the game(.zmv), the first IPS patch I made and the another save state I found and now it works. Thanks for your help though.

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I made a standalone game once, look for Seabug Stampede on Google Play.
This is partly for a bump and mostly for an update.

I've changed a few things in this version. The level "Firing Range" has had quite a palette change and the level "Russian Museum" now has a good background. You can get it HERE or in a similar link in the first post.

Enjoy the update.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Well, i'd rather not have a triple post in the thread for my hack so here are some screens from it.


Pretty simple platforming part if you know how a spin jump works.


I finally found a use for the football bouncing in place. this is pretty hard but with some patience you can do it.


Even though the palette is different it's still the same level. Trust me, this is less complicated than is looks.


Floating skulls on a river of lava with bullet bills. Judgement is the key here.

I won't spoil the last part of the level though. There is a link to the main thread with more screenshots in my signature.

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I made a standalone game once, look for Seabug Stampede on Google Play.
208. Brown lava and murky water look very similar, try not to put them in the same level.

209. Turn blocks can and will kill you if you're standing in a gourp that stops turning. try to be careful on that while editing.

210. Note blocks are tempting but try and control yourself while using them.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Okay, I've played most of the demo and here are my impressions.

The good: Nice and simple. Fun to play. You didn't go overboard with ExGFX which is nice. Levels are designed pretty well and have a few tricks to them.

The bad: The learning curve doesn't exist. Pretzel Bridge 2 is a good example. you really oughta put a feather at the start of that level. Try and make the levels slowly get harder.

The odd: Alot of the block layouts are from previous mario games. Many seem copied.

Overall i like it but before you make any new levels I'd suggest tweaking the ones you already have. It's very nice and fun to play.



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I made a standalone game once, look for Seabug Stampede on Google Play.
Ah, well i've notice that but I figureed the difficulty would balance that out. But don't worry. I just made 2 levels that are fairly long and put them in. Once I fix a bug i'm having with the overworld I'll put it up.

In other news does anyone know how to make one of thos title screens that are just a picture? i'd like to implement that rather than a demo video.

EDIT: Aha, Beautiful. A new update with two new levels. One especially made to be a long level and one that's a good size. I also tweaked a few other things. Enjoy. HERE

This will also be the version in the first post.

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I made a standalone game once, look for Seabug Stampede on Google Play.
I'd like to request foregrounds and bsckground from the SNES game On the Ball. anything will do, i think they'll be great for castle levels.

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I made a standalone game once, look for Seabug Stampede on Google Play.
ASM-free boss battle contests. Simply use that sprite that creates objects when all the enemies are gone then make a clever boss battle using existing sprites.

Or maybe a maze level challenge, how much of a maze can you make in 2D?

just throwing these out there.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Pages: « 1 2 3 441 42 »
Caracc's Profile - Posts by Caracc

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