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Posts by pieordie1
pieordie1's Profile - Posts by pieordie1
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Preview!!!!!!
The first preview of shining stars! Ignore the boxes in random places on the walls, those are course numbers i will fix later.!
Shine City (HUB)

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
So, i've been using level importer 1.7 and a couple of problems have came up. I made a new rom and replaced the castle grounds, but when i go to warp, it sends me back to the hub. Also, i tried to edit the starting place in TT64, but it did not go where I wanted it. I tried using level select to get to a course, but , like i said, it sent me back to the hub. So i reverted my level to normal, then i imported a level over bob omb battlefield. I went into SM64 and went into bob omb battlefield and got to the act selector. I chose a random act and the screen turned white and froze. Can anyone help with this? I'm not sure whether its my rom or the level importer.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by dustyporcbean
Originally posted by pieordie1
So, i've been using level importer 1.7 and a couple of problems have came up. I made a new rom and replaced the castle grounds, but when i go to warp, it sends me back to the hub. Also, i tried to edit the starting place in TT64, but it did not go where I wanted it. I tried using level select to get to a course, but , like i said, it sent me back to the hub. So i reverted my level to normal, then i imported a level over bob omb battlefield. I went into SM64 and went into bob omb battlefield and got to the act selector. I chose a random act and the screen turned white and froze. Can anyone help with this? I'm not sure whether its my rom or the level importer.


the castle grounds has hard coded start positions so you have to set
Mario's starting position in the object importer(go to level settings
>set Mario's initial position). as far as the white screen. I don't
know what is the cause of it, but if you click disable sequence size
restriction ie (for inserting music) it should work or at least it
worked for me so try to keep the M64 midis you insert under 14 KB.

K thanks i was unaware of the start position and i will check to see if the sequence size restriction is on disable

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Hi everyone, pieordie1 here with my random SM64 videos on youtube check out my playlist! Season 2 coming soon! Also, i have custom music and other randomness! My mario videos show Super Mario Star Road by Skelux. Videos 1 and 2 kinda suck as i was only 11when i made my first one, but my video editing is improved and videos 5-7 are the best! So, watch these videos, like, subscribe and definitely share them! Enjoy!
http://www.youtube.com/playlist?list=PL55A9322B34C8923E

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
I have another problem. I imported a level over bowser's first course, but when i enter it in sm64 the screen is black and nothinhg happens.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
The actual course

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
No, its completely black and nothing happens.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
I havent put any in yet, i just imported ot and it didn't load

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Hi everyone! I found a Paper Mario TTYD text hack today. I dont think the makers of this program have a demo out.

http://www.youtube.com/#/watch?v=Sz2v62pzWrU&desktop_uri=%2Fwatch%3Fv%3DSz2v62pzWrU http://www.youtube.com/#/watch?v=Sz2v62pzWrU&desktop_uri=%2Fwatch%3Fv%3DSz2v62pzWrU

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Hi everyone! Here is preview 2/10 of shining stars! The level does not have all enemies yet and the music is changed. the video is choppy due to camstudio, so sorry ofr that.

Preview 2

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
A small update on progress!
Currently, i am doing about 1 level design per week. I am working on 3 more courses and changing a few things in my previewed levels. Near the end of April or early May, i will post a new preview of either Icefire Caverns or Mt. Lavalava and screenshots. Just ask which one to make a video on! Also, i have scheduled a demo release for late May. It will include 5 courses, cap levels, a new secret slide, a redesigned Shine City, and the first bowser level.

Progress!
Course 1 Chomp Fields design finished, working on textures, collision, etc.
Course 2 Piranha Plant Gardens Completely redesigning, more detailing....
Course 3 Sky World design about finished, few minor details
Course 4 Icefire Caverns design finished!!!!!!!!!!! Maybe preview coming.....
Course 5 Mt. Lavalava redesigning due to size of level and more detail
Bowser and Shine City, more detail, almost finished
Secret Slide is 0% complete, it will be a difficult, lava related slide because I havent seen a hack with a lava slide!

Post what levels you would like to see whe the next preview comes next week!
:D

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Quote


advice for good level designs, use the free hand tool in Google Sketchup. That is how i made some of the parts of my first level shown
in the forums, btw, good progress :)

I used free hand in Icefire and put a custom object in it. It is the most detailed level so far. Also, Piranha Plant Gardens design was finished today. It is similar to MarioGame2222's overworld 1.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
I've seen hacks have moving platforms like in Bob omb islands on Star Roasd. How do you make those? Is it asm or something else?

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Flame8765
Originally posted by pieordie1
I've seen hacks have moving platforms like in Bob omb islands on Star Roasd. How do you make those? Is it asm or something else?


It mainly involves replacing the model geometry, and hex editing the behavior you want for it. Skilllux made a tutorial video on YouTube once, but he removed it #w{x(}

Don't worry, though. I'll make some hacking tutorials myself eventually...

Alright, when the tutorial is made please tell me, ok.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Kazeshin
Originally posted by pieordie1
Originally posted by Flame8765
Originally posted by pieordie1
I've seen hacks have moving platforms like in Bob omb islands on Star Roasd. How do you make those? Is it asm or something else?


It mainly involves replacing the model geometry, and hex editing the behavior you want for it. Skilllux made a tutorial video on YouTube once, but he removed it #w{x(}

Don't worry, though. I'll make some hacking tutorials myself eventually...

Alright, when the tutorial is made please tell me, ok.



http://www.youtube.com/watch?v=hgeapWiBh18

This should do it.

K thanks

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
(restricted)
There is a whole SMG2 hack being created right now . They have tools on their website. It is called Super Mario Galaxy 2.5.
Here is the site.
kuribo64.net

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Shining Stars is back on track with a change in story and courses!! (See first post for all of the new info)
I've been working on some levels and I have pictures of Piranha Plant Gardens, almost finished with a little bit of modeling and texturing left!
Here are 4 screenshots!




Finally got images to work!
No objects yet, i'm slow.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
You should be able to change it on the startup menu. Go under change template and change it into feet and inches.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Looks good! For names of course 2, I would suggest using synonyms of hot or cold and pairing it with a landmark (for example in my hack I have Icefire Caverns (course 5 ) and Shiversear Cave (Metal Cap-spioilers!:D)). Maybe a name like Meltfrost Mountain. Course one sounds pretty good with the name and looks good. If you need help on names or level ideas, I can help.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Pages: « 1 2 3 416 17 »
pieordie1's Profile - Posts by pieordie1