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Posts by pieordie1
pieordie1's Profile - Posts by pieordie1
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Update!
Piranha Plant Gardens is almost 100% complete! I have a few enemies and coins to place, but modeling and texturing is finished. Thanks to Kazeshin for the idea of using cgtextures! Screenshots and a video will come in a few days. Next levels to refine are Chomp Fields and Icefire Caverns. Also, does anyone know of a way to make rain in SM64?

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Kazeshin
Originally posted by pieordie1
Update!
Piranha Plant Gardens is almost 100% complete! I have a few enemies and coins to place, but modeling and texturing is finished. Thanks to Kazeshin for the idea of using cgtextures! Screenshots and a video will come in a few days. Next levels to refine are Chomp Fields and Icefire Caverns. Also, does anyone know of a way to make rain in SM64?


only way, i would know, is to retuxture snow and change it's behavior to fall faster in just one specific level... but i can't find the snowball texture; if anyone has it, i'd write the code.

Originally posted by Vinnyboiler
I did try to make it rain in the past, the unused blizzard environment effect in the Level Importer is a good start (I can't remember if it whites the screen though, I'll probably might recheck it out), I couldn't for the life of me though find the snow texture if it exists inside TT64, it's ether not in there (so you would probably have to find the texture the hard way) or it somehow vertex coloured itself white? (which wouldn't make sense because white is a shade, not a colour).

Maybe there might be a way to locate the texture with a texture ripper emulator plugin like the rice plugin and use that to find the snow texture?

Alright, I'll look through the textures to see where I can find it,thanks! Also, is there a tutorial on how to do painting warps and invisible warps (like if mario falls into a hole)?

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Hi everyone! If you've played Pikmin 2, then you will recognize this song. It is Perplexing Pool and I made it using the M64 soundfont from DamiHack (works well!=D). Once I get it to .m64, I will post it in the music section. Here it is! Tell me if anything could be changed or is missing.
P.S. Good level design and idea Kinopio :)
MID

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Preview 3 of Shining Stars! It is course 2. Also, screenshots of Icefire Caverns and a new Shine City are shown below. Finally, no crappy video recording! (used fraps)
Preview 3

Screenshots:
IceFire Caverns

New Shine City (only about 40% finished)

Originally posted by Kazeshin
Originally posted by pieordie1
Alright, I'll look through the textures to see where I can find it,thanks! Also, is there a tutorial on how to do painting warps and invisible warps (like if mario falls into a hole)?


use the object "warp hole";
it's invisible, you can set it's collision sphere through bparam.
to recreate painting warps exactly (with the sound and different water levels or smth) is way harder and needs some intense hacking. I haven't done research on them yet, so i can't tell, how to do. Just use the warp hole...

Thanks!

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Looks kinda like Kaizo Mario 64.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
TT64 works horribly on windows 8 on my computer(slow, crashes occasionally, won't open Castle Grounds after level imported into it), and level importer messes up and does not show my preview. Maybe I just exported wrong because I've been using sketchup 2013. Anyways, how do the scrolling textures work. I could not understand how to do it.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Ultimaximus
Originally posted by UGotBalls
Originally posted by pieordie1
TT64 works horribly on windows 8 on my computer(slow, crashes occasionally, won't open Castle Grounds after level imported into it), and level importer messes up and does not show my preview. Maybe I just exported wrong because I've been using sketchup 2013. Anyways, how do the scrolling textures work. I could not understand how to do it.


What idiot would need Windows 8? It's the biggest crap, that ever existed. Even "BIG" business magazines are saying, that Windows 8 was a total fail.

Depends. No need to insult other users, you don't know the circumstances in which pieordie1 is using Win8. Perhaps their parents purchased it and they had no choice in the matter, or something of that sort.

Thank you, Ultimaximus. Thai is exactly what happened. I'l just have to deal with it. Anyways, so how do you do the scrolling textures?

EDIT: Nevermind, it was my music sequence causing all kinds of problems with TT64 and Level Importer.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by pieordie1
Originally posted by Kazeshin
Originally posted by pieordie1
Update!
Piranha Plant Gardens is almost 100% complete! I have a few enemies and coins to place, but modeling and texturing is finished. Thanks to Kazeshin for the idea of using cgtextures! Screenshots and a video will come in a few days. Next levels to refine are Chomp Fields and Icefire Caverns. Also, does anyone know of a way to make rain in SM64?


only way, i would know, is to retuxture snow and change it's behavior to fall faster in just one specific level... but i can't find the snowball texture; if anyone has it, i'd write the code.

Originally posted by Vinnyboiler
I did try to make it rain in the past, the unused blizzard environment effect in the Level Importer is a good start (I can't remember if it whites the screen though, I'll probably might recheck it out), I couldn't for the life of me though find the snow texture if it exists inside TT64, it's ether not in there (so you would probably have to find the texture the hard way) or it somehow vertex coloured itself white? (which wouldn't make sense because white is a shade, not a colour).

Maybe there might be a way to locate the texture with a texture ripper emulator plugin like the rice plugin and use that to find the snow texture?

Alright, I'll look through the textures to see where I can find it! Thanks!


I think it could be texture 447 in TT64. It is named snow particle. I haven't had the chance to change it yet.

Shining Stars demo release should be coming shortly. TT64 in windows 8 is so slow.:D

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
I still can't get the scrolling textures to work. So I choose my texture and I enable scrolling textures. Then I choose the x axis scroll and the speed, but it still doesn't scroll. Can someone tell me how to do it?

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Main piece of advice is to take time on design and textures. idk if he would do it, but Kazeshin is good with multilpe things like warps.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Like that 3rd lava level looks really good!

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Kinopio
Originally posted by pieordie1
I still can't get the scrolling textures to work. So I choose my texture and I enable scrolling textures. Then I choose the x axis scroll and the speed, but it still doesn't scroll. Can someone tell me how to do it?

Try to increase the number of polygons

Alright it worked but only a portion of it scrolls. I put it on max polygons (127) and it scrolled a part of the texture

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by Kinopio
It seems that sometimes it doesn't scroll all the polygons if they are not connected each other. If you are using sketchup, try to select all the polygons you want to scroll, do right click on one of them and then make group. I have found that sometimes it helps.

Thanks it worked!

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Looks good once it has the "classic" mario feel (enemies and music and such) it will probably be a pretty good hack

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
that would be freaking amazing if you could pull that off! already looking good on the other levels as well

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Small progress update!
Still on demo courses cause OMG Toads tool 64 is slow in Windows 8. New Preview coming probably within about a week showing Icefire Caverns and maybe even Mt LavaLava. Special bonus if 6000 views are reached!
~Pieordie1 :)

Piranha Plant Gardens COMPLETE!
Chomp Fields some objects left
Icefire caverns, sky world and lavalava still working on

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
New Preview! I wanted it to be the demo, but i'm still adding items. Don't worry about texturing, i'll definitely retexture.
Preview 4

~Pieordie1

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Cool level design! :DYou probably need to either resize textures or divide faces or else in game textures will be a pain. Also its kinda flat, but it will probably not be noticeable if you don't have death floor enabled.

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
New music! I inserted Escape from Mt. Lavalava for Course 5(Mt. LavaLava obviously :D) Here's the link!

Mt. Lavalava

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Does N64Rip actually screw up your computer (just to be safe)?

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My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Pages: « 1 2 3 4 516 17 »
pieordie1's Profile - Posts by pieordie1