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Posts by RainbowShell
RainbowShell's Profile - Posts by RainbowShell
Pages: « 1 2 3 4 5 6 7 8 9 »
I'm making a boss fight, and it will attack fine, but how would I make it do a different attack when you hit it with Jump?

EDIT: Never mind, don't really need it. However, whenever I defeat the boss, the game just stops, and I don't know what to do.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
This is a boss battle I made. See the battle and stuff in this video.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Are the Ameboid enemy's attacks hardcoded? I try to change its script and it just does random stuff.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
I know I keep asking lots of stuff, but how do I make it so when you do Preview Battle, you have items too? Would be good for testing difficult bosses (the preview battle doesn't appear to allow items)

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Could you add a feature that allows you to set your items in Preview Battle? It would be great for bosses with high HP in which you would run out of FP long before it's dead. Right now you cannot use any items in Preview Battle.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Basically I'm just making it do Viro Plasm, then if it's alone it does Hurricane (Sand Storm) and Psycho Plasm. Instead it seems to attack like the original. I've also had this problem with other enemies.

EDIT: What are the event numbers to add characters to the party?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Nah, what I mean is that it's doing random attacks that seem to be the original's.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
(restricted)
Well I kinda got it working. :D

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Okay, so in my hack, I have an archaeologist. After the final boss you earn an item that you must take to him to examine, but how do I make it so he does one set of commands when you have the item (just that item, not any old item), and another set of commands when you don't?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
So I was playing around with some animation scripts. I've done a few new attacks, but when I was changing the script for Drain Beam, I got an error message, and now I can't open that animation. What can I do to get that working again?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Yup, a new hack! Here's what this hack will bring:

New areas
New enemies
One new ally (Waluigi)
New story
Some new attacks
New equipment

Screenshots:



Fighting two Snarlys (blue) and two Pinky Plants (pink) in the forest.



One of the hardest non-boss fights in the forest: Stats will be increased a lot in this hack though (I am at level 2 right now). Also, a shy guy on the right.



The second boss fight of the hack, the Bad Rats! They have 210 HP each. Also...

...WALUIGI!! He's a healer and can boost stats, but also has some regular spells, like Thunderbolt.

That's all I have to show right now, please give feedback!

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was outside the bounds of the array.
at LAZYSHELL.ScriptsEditor.Commands.Interpreter.InterpretCommand(AnimationCommand asc)
at LAZYSHELL.ScriptsEditor.Commands.AnimationCommand.ToString()
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.AddNode(AnimationCommand command, TreeNode node)
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.AddNode(AnimationCommand command, TreeNode node)
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.AddNode(AnimationCommand command, TreeNode node)
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.AddNode(AnimationCommand command, TreeNode node)
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.AddCommand(AnimationCommand command)
at LAZYSHELL.ScriptsEditor.A_TreeViewWrapper.Populate(Boolean update)
at LAZYSHELL.AnimationScripts.animationNum_ValueChanged(Object sender, EventArgs e)
at LAZYSHELL.ToolStripNumericUpDown.OnValueChanged(Object sender, EventArgs e)
at LAZYSHELL.ToolStripNumericUpDown.set_Value(Decimal value)
at LAZYSHELL.AnimationScripts.animationName_SelectedIndexChanged(Object sender, EventArgs e)
at LAZYSHELL.ToolStripComboBox.OnSelectedIndexChanged(Object sender, EventArgs e)

**************Recent Event History**************
"animationCategory" | SelectedIndex = 1 | Form "AnimationScripts" | Element = {00} Drain
"animationName" | SelectedIndex = 0 | Form "AnimationScripts" | Element = {00} Drain
"animationNum" | Value = 0 | Form "AnimationScripts" | Element = {00} @Jump
"animationName" | SelectedIndex = 0 | Form "AnimationScripts" | Element = {00} @Jump
"commandTree" | "[35CA2C] Jump to subroutine ..." | Form "AnimationScripts" | Element = {13} @Confuse Gas
"commandTree" | "[35CA2C] Jump to subroutine ..." | Form "AnimationScripts" | Element = {13} @Confuse Gas
"openAnimations" | Form "Editor"
OPENED FORM "AnimationScripts"
"helpTips" | Form "Monsters" | Element = {005} THE THIEF
"helpTips" | Form "Monsters" | Element = {005} THE THIEF

I don't think this really says much about the spell though...

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Originally posted by niamek
Just posting here since Giangurgolo didn't.

He posted this in the ACMLM2 board:
Originally posted by Giangurgolo
Thanks to everyone for the bug reports and feedback. The new web page designs were part of an attempt to modernize/standardize the appearance and code. I had v4.0 of LS about 75% done earlier in the year, but got caught up in other things. I haven't had time to work on it or fix bugs lately, but maybe I'll release it by the end of the year. It will include a new design and a lot less clutter, plus dockable windows.


The topic


Actually, I don't know if that will happen since it's already December. (or it hasn't been released here in SMWC)

In other words, could you make it possible to export and import spell/attack animations?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
I agree, it looks a little pink. Will change that.

Anyway, does anyone know the data values for the five dummy spells that can be used by allies? There's one that looks like Drain, but it hits the user by default. I want to change this to hit the target so that I can have an ally use Drain.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Really? All I'm seeing is "Dump Animation Text", which I don't know what does.

If it really is possible, could you tell me how? Sorry if it's just really simple.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Those Pengsta graphics look nice #w{=)}

Also, good timing with the making of the ice world.

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
These look awesome, but how did you get more than two messages in the same level?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Well, what I really meant to say was how to export/import individual animations, I guess I just worded it wrong.

On a side note, how do you export/import individual animations?

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
This looks really cool!!

Although, if there is a scarecrow character, what happens if they are turned into a scarecrow? *loophole*

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Pages: « 1 2 3 4 5 6 7 8 9 »
RainbowShell's Profile - Posts by RainbowShell

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