I'm not sure if you're interested in hearing a defense, but in case you are, here it is.
I understand your aversion to allow this hack to be hosted here. I figured it was at least worth a shot, though.
The hack was made entirely for the sake of practicing particular levels that SMW speedrunners tend to get snagged on, but with hidden exits inserted into stages, in the event that the player is interested in playing the two custom stages. The blatant rips of particular levels were there so that players could practice those particular segments of those levels. It'd be kind of ineffective to train a player to do something like a Yoshi clip in a stage that isn't found in the original SMW, you know?
The custom stages take all the tricks the hack is meant to train you in, and ramp up the difficulty, while still being entirely doable in a single segment, as shown by the walkthrough video in the readme. (There's also a video linked in the readme that demonstrates how to perform these tricks. I don't simply expect someone to pick up the hack and blindy charge in.)
Personally, I see nothing kaizoish about the hack at all, given the ample reset doors in the custom stages. Nevertheless, I won't complain if - in spite of my explanation - you still deem my hack unworthy.
- As for the unchanged TEST levels, those are unenterable, just given names and numbers for overworld purposes.
- Level 10 in OW: Yes, block duping is required. A skilled speedrunner would be able to dupe a platform to gain a running start in well under a minute. If I may: A link to a demonstration of the start of that room.
- The butts thing is just an easter egg.
I appreciate the time you spent evaluating my hack, and I apologize if you feel that the aforementioned time was wasted.
I understand your aversion to allow this hack to be hosted here. I figured it was at least worth a shot, though.
The hack was made entirely for the sake of practicing particular levels that SMW speedrunners tend to get snagged on, but with hidden exits inserted into stages, in the event that the player is interested in playing the two custom stages. The blatant rips of particular levels were there so that players could practice those particular segments of those levels. It'd be kind of ineffective to train a player to do something like a Yoshi clip in a stage that isn't found in the original SMW, you know?
The custom stages take all the tricks the hack is meant to train you in, and ramp up the difficulty, while still being entirely doable in a single segment, as shown by the walkthrough video in the readme. (There's also a video linked in the readme that demonstrates how to perform these tricks. I don't simply expect someone to pick up the hack and blindy charge in.)
Personally, I see nothing kaizoish about the hack at all, given the ample reset doors in the custom stages. Nevertheless, I won't complain if - in spite of my explanation - you still deem my hack unworthy.
- As for the unchanged TEST levels, those are unenterable, just given names and numbers for overworld purposes.
- Level 10 in OW: Yes, block duping is required. A skilled speedrunner would be able to dupe a platform to gain a running start in well under a minute. If I may: A link to a demonstration of the start of that room.
- The butts thing is just an easter egg.
I appreciate the time you spent evaluating my hack, and I apologize if you feel that the aforementioned time was wasted.