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Posts by Blizzard Buffalo
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Heres my gallery for support things!
It's too dangeours to go alone... take this!
M.U.G.E.N. Spritings
Super Mario World Styled Spritings
Other Misc. Spritings
It's too dangeours to go alone... take this!
M.U.G.E.N. Spritings
Super Mario World Styled Spritings
Other Misc. Spritings
Have a frost day~
Thanks all... buds...
Ado's Full Set is now complete!
Ado's Full Set is now complete!
Have a frost day~
Oh no! I'm back?!
Have a frost day~
Hello everybody... I'm recently porting one ROM with custom music...
...but the next issue comes in:
Error: The identifier for this Rom, " ", could not be identified. It should be "@AMK". This either means that some other program has modified this area of your ROM, or your ROM is corrupted. Continue? (Y or N)
If i use Y, the convertion progresses, but still has the original music.
...but if i don't expand the ROM, the aplication tells me to extend it and it closes.
Any fix?
...but the next issue comes in:
Error: The identifier for this Rom, " ", could not be identified. It should be "@AMK". This either means that some other program has modified this area of your ROM, or your ROM is corrupted. Continue? (Y or N)
If i use Y, the convertion progresses, but still has the original music.
...but if i don't expand the ROM, the aplication tells me to extend it and it closes.
Any fix?
Have a frost day~
Originally posted by MercuryPenny
For some reason AMK doesn't seem to like it if you try to use it on a ROM that's been edited enough.
Porting to a new ROM seems to fix it if you use it early on in the process...but you say you're already porting to a new ROM so I imagine you don't want to go through all the trouble again.
Porting to a new ROM seems to fix it if you use it early on in the process...but you say you're already porting to a new ROM so I imagine you don't want to go through all the trouble again.
Porting a new ROM... how i can do it with a SNES ROM like SMW?
Odd enough is before it worked like nothing, just normally.
Have a frost day~
Have a frost day~
Question: Do I have to create the thread first without needing to submission in the sends thread?
Have a frost day~
Well, here goes my bamboo themed level, I'm still working in it...
Feedback welcomed, any suggestions?
Have a frost day~
The main concept was trying to create a bamboo bg instead of the generic forest, but I don't know how to do it.
Also I was planning to make the bamboo fg obscure the vision, but all the result I had was just behind Mario...
Also I was planning to make the bamboo fg obscure the vision, but all the result I had was just behind Mario...
Have a frost day~
I made something...
(Tileset merging is something I don't know yet, please teach me.)
Have a frost day~
Alright, I need to slowly learn step by step...
First of all, how to merge and transparent tilesets.
I also want to add Montys, but the sprite limits doesn't let me.
Have a frost day~
I was meaning that I need to learn how to merge tiles to make the mountains in the background, and also how to make transparent sprites to fix the bamboo leaves.
...and yes, I could get to work the fog in it...
...and yes, I could get to work the fog in it...
Have a frost day~
Originally posted by Falconpunch
Yeah, Gbreeze summarized it up for me. Also, I'd darken up the smaller bamboo in the background so it's farther away, or brighten it if you're going to make the back area color a lighter color.
I see, but I have to use more palettes, which is something I have to be limited unfortunately...
Have a frost day~
I corrected all the transparency... Yay...
To do:
-Place the Monty Mole graphics
-Progress the next warp pipes (Secret Exit and Second Part)
-Try to place the tiles overlaping each other, as currently they overwrite the other tile.
Second Section:
-Place the mountains behind the bamboos in the background.
Have a frost day~
Originally posted by Falconpunch
Looking good. I will say: Think you can change the color of the bamboo, in the context of it not looking like a Background Palette Set 7?
Now, if you're doing an asian theme, I have a few other sprite suggestions you can base on, or use. You can also use the Sumo Bro, though do note that the Sumo Bro will conflict with the Ninji, so you cannot use both in the same area. Pitchin' Chucks also work, though replacing the baseballs with a shuriken can work well, too.
I hope you can find a good gimmick for the level!
Looking good. I will say: Think you can change the color of the bamboo, in the context of it not looking like a Background Palette Set 7?
Now, if you're doing an asian theme, I have a few other sprite suggestions you can base on, or use. You can also use the Sumo Bro, though do note that the Sumo Bro will conflict with the Ninji, so you cannot use both in the same area. Pitchin' Chucks also work, though replacing the baseballs with a shuriken can work well, too.
I hope you can find a good gimmick for the level!
Hmmm, what was the GFX that located the Pitchin' Charlies in the data? What tile could make a perfect star, the scoreboard one?
Also yes, I call the Chucks Charlies due to the Talkhaus.
Have a frost day~
Have a frost day~
Originally posted by Falconpunch
...What? This ghost house looks a little out of place for your level...I mean, I get it's supposed to be a pagoda/dojo, but why not make it look more like one? The spirits may make sense since there was those mythologies, but why not try making some sprites look like those spirits of Asian Mythologies, or similar?
These are my suggestions.
These are my suggestions.
Hmmmmmm, I get it... however, the triangle in the head is the tile I am searching...
I'm trying to do something like this, if you get what I mean:
Have a frost day~
There we go
It's basically almost done, but first I need to polish the details and receive feedback from testing.
It's basically almost done, but first I need to polish the details and receive feedback from testing.
Have a frost day~