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Posts by Blakeoramo
Blakeoramo's Profile - Posts by Blakeoramo
Pages: « 1 2 3 417 18 »
Have You just wish Kazio Mario 64 had more features.
Now it does. In the christmas of 2012, i realesed a Multiplayer version of Kazio Mario 64 in honer of this hack.spoiler, i realesed this multiplayer hack before Skelux made a 2-player version of star road.
RELEASE VIDEO:http://www.youtube.com/watch?v=1OcDqblmXsE
THIS HACK INCREASES THE DIFFICULTY OF KM64 TIMES 2

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I promise to never cancel my hacks
Nice c# codeing tutorial, now i have advantages on hacking sm64
GREATEST GAME EVER


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I promise to never cancel my hacks
Hey frauber, is this a fire mario asm code, because i cant turn it into a gs code, and i got this code from your missing stars source files:


; Behavior (modified 0x13001184 behavior)


; pointer = 0x130001f4

00 04 00 00
11 01 00 01
2F 00 00 00 00 04 00 00
0E 15 00 1E
2B 00 00 00 00 32 00 19 00 19 00 00
30 00 00 00 00 1E FE 30 FF 9A 03 E8 03 E8 00 C8 00 00 00 00
21 00 00 00
32 00 00 98
08 00 00 00
0C 00 00 00 80 2A F4 48
0F 1A 00 01
09 00 00 00



; Mario fireball (modified 0x802af448 function)

.ORG 0x80406B00

ADDIU SP, SP, 0xFFD8
SW RA, 0x001C (SP)
SW S0, 0x0018 (SP)
LUI T6, 0x8036
LW T6, 0x1160 (T6)
LH T7, 0x0074 (T6)
ORI T8, T7, 0x0400
SH T8, 0x0074 (T6)
JAL 0x802A2320
ADDIU R0, R0, 0x0000
LUI T9, 0x8036
LW T9, 0x1160 (T9)
LW S0, 0x014C (T9)
BEQ S0, R0, JumpF498
ADDIU R0, R0, 0x0000
ADDIU AT, R0, 0x0001
BEQ S0, AT, JumpF524
ADDIU R0, R0, 0x0000
BEQ R0, R0, JumpF5A4
ADDIU R0, R0, 0x0000

JumpF498:
LUI T0, 0x8036
LW T0, 0x1160 (T0)
LW T1, 0x0154 (T0)
BNEZ T1, JumpF4F0
ADDIU R0, R0, 0x0000
JAL 0x80383CB4
ADDIU R0, R0, 0x0000
LUI AT, 0x4120
MTC1 AT, F4
LUI T4, 0x8036
LW T4, 0x1160 (T4)
MUL.S F6, F0, F4
TRUNC.W.S F8, F6
MFC1 T3, F8
ADDIU R0, R0, 0x0000
SW T3, 0x00F0 (T4)
LUI AT, 0x3F80 ; modified
LUI T5, 0x8036
LW T5, 0x1160 (T5)
MTC1 AT, F10
ADDIU R0, R0, 0x0000
SWC1 F10, 0x00B0 (T5)

JumpF4F0:
LUI T7, 0x8036
LW T7, 0x1160 (T7)
LW T8, 0x00EC (T7)
ANDI T6, T8, 0x0001
BEQ T6, R0, JumpF5A4
ADDIU R0, R0, 0x0000
LUI T9, 0x8036
LW T9, 0x1160 (T9)
LW T0, 0x014C (T9)
ADDIU T1, T0, 0x0001
SW T1, 0x014C (T9)
BEQ R0, R0, JumpF5A4
ADDIU R0, R0, 0x0000

JumpF524:
LUI T2, 0x8036
LW T2, 0x1160 (T2)
LW T3, 0x0154 (T2)
BNEZ T3, JumpF568
ADDIU R0, R0, 0x0000
LUI AT, 0x4248
LUI T4, 0x8036
LW T4, 0x1160 (T4)
MTC1 AT, F16
ADDIU R0, R0, 0x0000
SWC1 F16, 0x00B0 (T4)
LUI AT, 0x41F0
LUI T5, 0x8036
LW T5, 0x1160 (T5)
MTC1 AT, F18
ADDIU R0, R0, 0x0000
SWC1 F18, 0x00B8 (T5)

JumpF568:
LUI T7, 0x8036
LW T7, 0x1160 (T7)
LW T8, 0x00EC (T7)
ANDI T6, T8, 0x0052
BEQ T6, R0, JumpF5A4
ADDIU R0, R0, 0x0000
LW T0, 0x0154 (T7)
SLTI AT, T0, 0x0065
BNEZ AT, JumpF5A4
ADDIU R0, R0, 0x0000
LUI A0, 0x8036
JAL 0x802A0568
LW A0, 0x1160 (A0)
BEQ R0, R0, JumpF5A4
ADDIU R0, R0, 0x0000

JumpF5A4:
LUI T1, 0x8036
LW T1, 0x1160 (T1)
LW T9, 0x0154 (T1)
SLTI AT, T9, 0x012D
BNEZ AT, JumpF5C8
ADDIU R0, R0, 0x0000
LUI A0, 0x8036
JAL 0x802A0568
LW A0, 0x1160 (A0)

JumpF5C8:
JAL 0x802A2348
ADDIU A0, R0, 0x004E
LUI T2, 0x8036
LW T2, 0x1160 (T2)
SW R0, 0x0134 (T2)
BEQ R0, R0, End
ADDIU R0, R0, 0x0000

End:
LW RA, 0x001C (SP)
LW S0, 0x0018 (SP)
ADDIU SP, SP, 0x0028
JR RA
ADDIU R0, R0, 0x0000

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I promise to never cancel my hacks
just download and extend another clean rom, and apply the patches.
and i have a problem. in star road deluxe, some levels i enter it freezes. and only my rom hacks seem to work perfectly.
it frezzes when i goto the first level in monochrome mario 64.
anybody have an idea why it does this?
i set the pj 64 settings to 8mb

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I promise to never cancel my hacks
I used the same kind of controller...
Until it malfuntioned and broke.
cheap $20 xbox 360 controllers. this is why emulators should be on the xbox 360

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I promise to never cancel my hacks
hey, can anyone help me on this. i typed the hex address for the hud,
and all i get is random pixels. were is the hud
what i mean by the hud is star icon and mario face

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I promise to never cancel my hacks
then u should just play pre-patched roms, so u dont have 2 deal with the hassle.
tell me if u want me to give u and extended,expanded,and has all of the nessesary patches on it, rom
no patches needed
except for credits patch

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I promise to never cancel my hacks
the textures work fine, but is there a way to add alpha to the texture so it doesnt have a white or black box surrounding it

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I promise to never cancel my hacks
Mario is back, and better than ever in The Mushroom Kingdom?
This time Around, the level design is based off of newer Mario games, and their level designs. The Gameplay Has a greater twist with brand new moves and color pallete.
This Will Be my greatest hack yet, if only Mario could shoot fireballs like in the missing stars...
There will be fire Mario in this Hack


Updates on "Things That are set in Stone":
The Starting World will be a destroyed Peach's Castle and the HUB world will be "One of the islands in the background".
Mt Bom-Omb IS ACTUALLY an ordinary mountain, and the level "Climb to the Top of the Mountain", will be THE ACTUAL remains of Bom-Omb Battlefield.

Levels (Confirmed So Far):

Mt. Bom-Omb (MBO)
Cool, Cool, Cavern (CCC)
Jolly Isles (JI)
Whomp's Floating Isles (KIG)
Climb to the Top of the Mountain (RTTOM)
Cheep, Cheep Waters (JIO)
Boo's Space Place (HHS)
Tall, Tall Volcano (TTMV, Bowser Course 2?)
Arid Jungle/Tropical Oasis?
Starry Road
Coin Heaven
Custom Bowser Course 1, (Koopa Isle Grassland?)
Final HUB World

Unused Levels/Alpha Levels, (Which will be put in a Mini Hack of Some Sort)

Mt. Bom-Omb, (Original)
Unused HUB World #3
Whomp's New Evil Mirrored Disco Fortress, (Final Version, Unused)
Koopa Isle Grasslands, (WFIG Original Version)
SMB World 1-1 (The One Seen in LIRE previews)
*More Potential Levels may be Added to this list for an Alpha Version Mini-Hack*

Screenshots "Will be updated every now and then"

Mt. Bom-Omb:




Information about the game will also be updated every now and then.

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I promise to never cancel my hacks
thanks ^^

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I promise to never cancel my hacks
I mean the level designs are based off certain nsmb levels
this level is based off
world-star-7 "i think it is"
from New Super Mario Bros 2
Im Going for NSMB2 Levels 1st
Then NSMBWII levels and so on

and yes, the one point stredegy

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I promise to never cancel my hacks
It looks even better with hq mario clothes from my custom made
New Super Mario Bros. U color code i made for my sm64 hack #smw{:D}
and can you make some more textures for toadstool
and any texture that supports n64 rip

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I promise to never cancel my hacks
WHAT type of windows r u using? Visa?
these hacks work best on window7's
i tryed that game on the Windows XP And got the same errors

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I promise to never cancel my hacks
i made a custom color code
mario's colors were not edited in toadstool
nor was the custom hud

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I promise to never cancel my hacks
i had my way with the textures and made marios face look
like his Wii-U Look

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I promise to never cancel my hacks
My color code?
as long as you credit me!
Because I made this color code From Scratch
or at least Yoshielectron's color code maker program.

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I promise to never cancel my hacks
Originally posted by Donaldthescotishtwin
Looks promising.

working on the 3rd level right now.#w{=D}

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I promise to never cancel my hacks
Use N64Rip or Tile Molester

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I promise to never cancel my hacks
I can replace Mario's Face with text
That is all i can do for you

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I promise to never cancel my hacks
(restricted)
Pages: « 1 2 3 417 18 »
Blakeoramo's Profile - Posts by Blakeoramo

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