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Posts by andres

andres's Profile → Posts

Ok, I'm back now. Sorry if I didn't registered before, I'm way too busy.
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Wow, that song is sweet FPI O_O. I must check for some DKL songs!
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Oh, so it was impossible :-/. Well, it's on my hands now...
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Hey people, I need some help >_>. Something strange happened to me today with the music inserter. I was making music as I usually do when I got this error:

Error: The data is too large
Insert FAILED

I don't know why this is appearing <_<. None of my songs are bigger than 6000 bytes. I first tought that it was the ROM, but after doing all the process again with another one, the same message appears D:.
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Ok. Take in mind that I've not even edited this TXT since I cannot listen to it:

EDIT: Oh damnit. There's a way to disable HTML in my post <_<?

EDIT2: Just...hold a second.

EDIT3: Here: 8(? Oh well, here:

http://www.freewebs.com/andres_smw/27.txt

Tag (a) was not closed.
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More songs!

Song 2 - Mario Paint: TXT - SPC
I feel so happy for making this one :). I ever loved this song.

Flooded Ruins - DKL: TXT (Sorry guys, this song is private :( ) - SPC (almost finished. Need to fix somethings)
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Oh, apparently it seems to be the song of Mario Paint that I posted in the other thread <_<. Strange, it was inserted without problems before. Now this program is acting weird...
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Another one. I'm feeling on a musical moody today...:

Mumbo's Hut - Banjo Kazooie: TXT - SPC
A simple but funny song :).
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What the...No, this cannot be happening >_>.
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Today I've been working on my DK64 song Crystal Caverns. I've fixed a lot of errors, so hopefully this will be the final version :P. It's 1:50 long!

Donkey Kong 64: Crystal Caverns: TXT - SPC
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Note to eveyone: Try to not use the last four channels, since they are all used by SFX. If any SFX appears, a song channel will be cut :-/.
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Oops, I did a mistake. Channel 5 is used when an enemy is being stomped, channel 6 is usable, channel 7 is being used by enemies, and channel 8 is being used by Mario. So, you can't (or shouln't) use these three channels.
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@PandemoniuM: No, si no sabes como hacer sprites personalizados (y lenguage ASM) no vas a poder :-/.

@fabian: Para eso tenés que personalizar tu paleta para que sea propia de un nivel. Para eso vas al nivel, después a Level>Enable Custom Palette. Una vez que edites tu paleta guardas el nivel y listo!
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Well, thank you ^^;. I probably release it sometime...
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Ugh. If you guys request something, at least post the midi here. Another release:

Super Mario 64: Bowser's Valley: TXT - SPC

We really need a music section on this site -.-
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Yeah, I had a similar problem when inserting the Aquatic Ambience, but it's just an octave error. Do what DL said and done.
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I have the Song 3 of Mario Paint finally working, but it sounds like crap since SMW cannot handle notes that change too fast :-/. Oh well, at least listen to it: Link.
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Originally posted by Boingboingsplat
Just change it to #0, #1, ect as long as it isn't higher than 8. D:

Also, this should be in the music hacking thread. <_<

It isn't until 7? I mean: channel 0 1 2 3 4 5 6 7. That would be eight channels, but Addmusic uses hexadecimal numbers for the channels, it doesn't?
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