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The Questionable Level Design Contest ends in…
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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Posts by kyrinthekid
kyrinthekid's Profile - Posts by kyrinthekid
Pages: « 1 »
im having that problem to

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hey cpu hack do you use fast 3d display to change mario's model
or is it done with the model replacer to do it because i don't
know how to fast 3d display hack. oh and another question dose the
game experiences lag with the updated mario model how many polygons
dose it have so far any way.and one last question can you please teach
me how to do some of the more advanced stuff like vertex shading and
fast 3d or mabey make a tutorial about it im trying to import a charter i made over mario using model replacer but it gets really messy is
it because it's made in blender
http://www.youtube.com/watch?v=kK5QW8s1Aoc

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https://www.youtube.com/watch?v=oYUjAOi95P4

Just a model import i did a while ago, felt like posting and the textures are a little screwy because I tried to map more than two textures on the head I could fix it but not sure if I want to get back into hacking, I just love the stuff you guys do, kind of putting me back in the mood OVO

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Well check this out

https://www.youtube.com/watch?v=Jf1SbcnS7a8&feature=youtu.be&a=



added my character using skulex's importer it was
a little glitchy with blender's objs, it seemed to cause half of the polygons to not show up but that was probably because
he made his importer with sketch ups obj in mind,
so I had to import it into sketch up

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The fist level looks so expansive

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Pages: « 1 »
kyrinthekid's Profile - Posts by kyrinthekid

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