Hey, I do have some screens of my upcoming hack, "Super Mario World - Cruel" (Beta Title, I Will Change It).
Corrupt Dimension
"Guess why this is it's name! Guess! Guess! =D"
Disney Stairway
"This level is inspired in the 4th level of the "Mickey Mouse 3: Magical Quest. The level scrolls instantly for down, just like that game."
Obstacle Course
"An little stage filled of obstacles"
Cave of Darkness
"A big level, with really hard and tricky things"
Eight Deadly Doors
"This is outside the 8th door, the "Pure Darkness", the hardest one."
The Pure Darkness
"This is INSIDE that door. This is hardest level of the hack, because everything is dark, and the unique way to guide yourself, is the 2 frame white flash BG. I guess no one can beat this door. Just beat one of the 7 other doors an you will beat the level."
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
Great Guide, Schwa! I've made my first sprite using your guide. But, I'm needing of help. My 2nd sprite is a custom Layer 2 Scroller. How I do to make it to move using the RAM data? The command INC just increases 1 value, but it doesn't repeats to make the movement. What is wrong?
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
INC #01
STA $001E
INC #01
STA $001F
BEQ RETURN
RETURN RTL
But, they makes a huge movement, so big that I can see scrambled graphics as the Layer 2. I want something more slower, just like the original scrollers, I just want to know how to change the speed and the time to change of direction.
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
Great Work with the Overworld! But I have a doubt, does Yoshi throw eggs just like SMW2 in your hack? Because if you did the Flowers thing, that Yoshi cartoon from message box, the Egg Throw would be easy to do...
Also, when will we have a demo? I really can't wait to play it.
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
I'm having problems with that inserter. When I open it, it tells that must be an 4mb hack, when I expand it, it corrupts =.=
Also, when I use other hack, and opens correctly, the music doesnt edits, when I check the inserter, ANY change wasn't saved (even pressing the "Save" button). What is wrong?!?
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
I was wondering if there´s a way to insert only the samples used by the current used SPC... For example, the DKC2 Bramble Blast SPC, I want to add one of the instruments used by the music, but you can see a HUGE list of samples no used by the level, such as the splash from water levels.
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
I guess a few people of this forum knows a dumped game for SNES called "Pocket Monsters". It´s normally just an vertical scrolling Ash that never, never does stop. But, for play the game, you must use an crack ips patch file to unlock the game. The game does use Bonkers' Music.
I'm having a problem, I got the IPS Patch a few days ago, and it´s not making diferences, even patching it. What is wrong here?
Look a video of the game:
http://www.youtube.com/watch?v=5yy5ry_mcKM
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
I'm having troubles. Everytime that I try insert the DSX and OAM, it give errors, and I'm following ALL steps. Also, DSX was made by smwdan, right? I guess the problem is the asm file, because any of his sprites aren't inserting right by the spritetool, it comes with the same error: it´s not disassembled right. How can I fix that?
-------------------- Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
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