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Posts by Baphomet Junior
Baphomet Junior's Profile - Posts by Baphomet Junior
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Why does my Xkas not inserting the DSX.asm and OAM.asm?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Amazing, A-M-A-Z-I-N-G! I remember of that level in the first time that I played it. I really, really can't wait to play this!
Also, will it have custon musics from Crash 2? Because I want to hear again the music from "Hang Eight" and "Snow Go" Levels.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


I corrected the DSX and OAM problem, and I found the error with the sprites. In the end of the asm file of the sprites, for example, there´s this:

Code
SPRITEGFX
INCBIN sprites\fatgoonie.bin	;included graphics file


The asm file says the you must place the BIN file in the sprites directory, but the SpriteTool is not accepting this. Is this correctable?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


How can I insert the dynamic sprites, if all then comes with this string:

Code
SPRITEGFX
INCBIN sprites\fatgoonie.bin	;included graphics file




That string is not accept by the spritetool. How can I insert them?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Sometimes, many YI sprites changes of pallete and loses all their effects in the game. The grunt for example, sometimes gets a new pallete, don't walks, don't hurts Mario, and don't react with any other sprite. The same happens with taptaps, gusties, BigBoos, and ghost guys. What is wrong there?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Hmm, that is good. I was wanting to make my own sprites, not generators...

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Looks very good. I'll check it out when I download it at home.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


I'm currently speaking about them ¬¬
I'll check how they work, and make my own custom sprites.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


(restricted)
My inserted sprites got crazy since I begun to use Spritetool 1.35.
Sometimes, they changes of pallete/graphics, and does lose ALL reaction of the game. The fang, for example, gets yellow, don'y fly, or hurt Mario. The Chomp Rock gets red, doesn't roll, or react with anything, even with the gravity. Also, if there's a taptap in the screen, ALL next custom sprites loses their reactions. What the hell is happening here?!?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


You are a genius! This hack is nearly perfect, just abiut a few graphic glitches and some sprites that are disappearing.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Hmm, very interesting. I wonder how to disassemble those functions...

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


I was wondering why I can't make the program to work. The offsets that I insert are really plenty of 00s, and it´s not working, even with expansion. It says it´s currently being used by the ROM...

I've tested with an unused and expanded ROM, and that works. It´s fun change the Piano Music with the "Earthworm Jim saying "Groovy!"" sample :)

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Right, I'll check it out.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Alright, I ask. How I do to my custom sprite to have graphics and reaction with the game? I'm tired of sprites that only changes the RAM Data...

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


A strange glitch happened to my PC. Sometimes, it makes logoff instantly, and some .EXE archives can't be deleted after it execution. I've scanned for virus, result: "Win32 DunDun Trojan". It´s currently in the virus vault, but the problems aren´t solving. How can I fix something that a virus have done?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Hello. I'm trying to make my custom Layer 2 Scroller. But I'm having many problems. I'm using the two RAM Addresses for make an vertical scroll, but it moves really fast (a kind of "warp"), and it´s just one frame-movement. How can I make an smooth scroll with back and forth?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Code
              dcb "MAIN"  
	STA $0020
	INC
	STA $0021
	INC
	BEQ RETURN
RETURN	RTL


I tryied to use this to make the Layer 2 scroll up, but it just makes one move, and it´s about one frame. How I make an up-down move, just like the original one?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


I got here more screenshots of the progress of my hack: SMW - Cruel.


The Cave of Weirdness
In this level there´s many EggPlants, Wild Ptooie Plants, and some Chomp Rocks, with a "Poison" pallete theme, Purple with Gray.


Endless Brawl Tower
This level is lots of floors with enemies. You have to kill then to continue. This is the 1st floor, 3 Pelican Brothers.


Stickerbrush Attack
I love all hacks that does have the DKC2 Bramvle FG and BG, so I made this one.


The Lofty Castle
This is only the entrance. The main level is vertical, haves all goonie species, and haves at least 13 screens of lenght.


Doppelganger's Cave
A level where all sprites haves a pure black pallete, and haves Mario/Yoshi forms.


Zero Vision Zone
This level is under effect of the sprite "Dark Glass Mode" (my first custom sprite), making the vision harder. You must guide by the Layer 2 over the Layer 1 that scrolls up and down.


Blue Night's Music
The level haves Medium Level Scroll, and it´s all made of Note Blocks with a blue skin.


Forked Up
This level is inspirated in the secret level "Forked" from Earthworm Jim 2. Many of the forks moves up and down, like in the original level. I'm currently working in the original ExGFx from the EWJ2.


Corrupt Dimension (Version 2.0)
Used custom ExGFx in ALL possible places, even the sprites. Used Dark Glass Mode, to make it even more corrupt.

So, what do you guess?

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


The demo will come soon, when I end some levels.

TIP: If you aren't seeing anything in Corrupt Dimension, use ZNESW's Remove Layer 2 Function, the vision will be much more cleaner.

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Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


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Baphomet Junior's Profile - Posts by Baphomet Junior