12 users online:  Anorakun, DasFueller,  DeppySlide, E-man38, erpster2, h.carrell, MarioTeam, MorrieTheMagpie, OffByWon,  quietmason, Soul,  Tahixham - Guests: 84 - Bots: 195 Users: 55,611 (2,436 active)
Latest user: EEEEEEE
Not logged in.
Posts by Sniggerb0bble
Sniggerb0bble's Profile - Posts by Sniggerb0bble
Pages: « 1 2 3 428 29 »
Basically I've downloaded the FuSoYa's Pipe Patch in the hacks section, and built my hack upon it. I didn't try to start using these pipes until level 19, but my pipes won't let me go anywhere, I just walk into them and nothing happens. Also I have made the pipe patch itself the name of my hack, but still no luck. Does anyone know what I've done wrong?

--------------------

Not blue.
The exit and end tiles do connect to the end of the pipes correctly.

--------------------

Not blue.
So far SC looks great Beuli, the video makes it look very fun, but somewhere down the line it needs a completely redesigned overworld, since the one at the moment is the same as the original, just with new ExGFX.

Good work, keep it up!

--------------------

Not blue.
Well you could have some practice on some blank, un-edited hacks first, and then when you know what to do and feel ready you can create the OW for Seasons Chaos.

--------------------

Not blue.
I'll Let's Play this too because cuz I strangely like massochistic challenges. (Massochism + ME = Insanity = Good) Don't ask why.

--------------------

Not blue.
Originally posted by GSantaG

SniggerbObble (After Sniggers, Noggers and Mars, the new sensation from Africa: Nickers :D [/racism] Sorry, I had to pull this off)


How could I see that joke on my name coming? Heh, I don't mind, I get that stuff all the time.

Also I wonder what kind of release this'll end up getting. By the looks of things it'll end up being a Christmas Present of deadly proportions.

--------------------

Not blue.
I'm also liking the idea of this "Ultimate Level" as one final kick for the player, but if people don't want to make it, or think it'll take way too long then I don't mind.

An idea if you do it, you could make it accessible only if they play every level (this is debatable saying that not every level needs to be done at the moment for those that just want to move on) and it wouldn't matter too much about people that didn't play every level, cuz if they thought all the other levels were brain-explodingly difficult, then if you end up making the most diabloical compilation level ever, I don't think people are really going to be TOO bothered.

But these are just my opinions, depends what everyone else thinks, though.

--------------------

Not blue.
Oh wow THAT level. Well if you wanted a Mega Ultimate Super Powered Ultra Kaizo Level Supreme... You certainly achieved that. You may hasve to wait a couple of days to ask him though cause he's on this cruise type thing.

And since Moltov's on the LP list, if we put this in (and he doesn't TAS it) we'll give him a taste of his own medicine.

I'll still LP this, but wow.

Also would it be possible to use Map16 to make fake Moons for Moltov's sake. (If you've seen his video's you'll understand) Just as a bit of entertainment for when he LP's it.

--------------------

Not blue.
Originally posted by A Very Merry Jerk
I don't think no one else should be involved with the collab thing, level, what ever it is b/c a person who made the level could most possibly use most of thier own stuff, then it would not be balanced.


Well that aside, I just wonder if this would satisy for a room in the final level. I know it's huge, but it's the final level so...

Note: The doors in screens 18-1B are all fakes and should lead to an instant death trap (Cuz I'm just THAT nice :D) and the door in screen one would lead to the next room of the collab level. I also believe that this level shouldn't be edited cause the nature of it is to be really glitchy and icky and ugh with sprite limits and stuffs, so removing any of the level could cause problems, so... Whatever you just (if you wanna) test it and see what you think.

And if you accept the music should be Culex or something epic like that, I really don't mind. Any problems then just scream at me and I'll fix it.

EDIT: Here's some screenies.

(The Pallet Problems are just me fiddling with pallets)

Invisible Floors...



Crazy Jumps and Cloud Mazes



Invisible Sprite traps



It continues on like this for a bit with the usual kaizo traps an you have to keep Yoshi till the end.

--------------------

Not blue.
How about we put a koopa kid boss between between each collab level room, that is if you know how to transport yourself to the next room after. You could (If some of the people here still have patience) also edit the bosses slightly to make them have actually harder. I would suggest putting wendy and lemmy last as they can be edited to a very difficult extent.

--------------------

Not blue.
Originally posted by jesus
i'm pretty sure that you need to beat every level to access the final one. i may be wrong though - dots may have decided that wasn't doable.


You can create a long pathway where one piece can be made from each level completed. It'll just screw up when anyone walks on it and it's half done.

--------------------

Not blue.
Originally posted by Jesus' PM
harder


O_O

Originally posted by Jesus' PM
than


O_o

Originally posted by Jesus' PM
pit of despair


*Dies*


Whoa... That's going to be pure... mentallity...
I'll still LP this, but it should be optional if it's going to be included, cause I'd hate to give up so close to the end...
Whoa...

--------------------

Not blue.
Originally posted by Ultimaximus
And a different MAP16 page.


Maybe it' be better just to compile ideas of custom blocks and create a rom to send to out to the designers, so that there wouldn't be extra work getting all of the custom blocks.

--------------------

Not blue.
Personally I think the top left style is great, and the other is a bit too dark IMO. And I agree the trees don't look great and are hard to see, but it's better than how it started that's for sure.

EDIT: Would it be possible to have the "hardest level before the final one" to be over the gate to the bridge there, and to have the epic "going into Bowsers Valley Event Theme" (or something else) just as a way to say, "Well done for doing that level, here's the path to a harder one."

--------------------

Not blue.
Originally posted by Raocow
Am I the only one that prefered the 'sunshine happyness' palette?

I liked it a lot more by a lot, and I loved how it clashed with the content. I loved how ironic it was.


I liked the OW too but I don't think it would really fit the theme. (However, what I'd do for evil IMO would probably be to make land like an evil color like red or purple or something. Like in your face evilness.)

But I guess we could have super happiness palette delxue as the finish special world palette that could appear after the final level.
(The level before Jesus' Suicidal one)


--------------------

Not blue.
I have to say I do love the new palette, but if more of you guys want ultra happy palette then go ahead, they both look okay to me.

--------------------

Not blue.
Whoa! Excitement all over the place :D (Let's hope we don't jinx it...)

--------------------

Not blue.
I'll beta test if you want.

--------------------

Not blue.



I think this is a gfx problem, I'm not sure how it happened, and I don't know how to fix it, or what gfx file it is, but any help would be appreciated.



--------------------

Not blue.
No, I tried that and the whole of the border disappeared.

--------------------

Not blue.
Pages: « 1 2 3 428 29 »
Sniggerb0bble's Profile - Posts by Sniggerb0bble