Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Thank you for reviewing my ROM hack. I appreciate the effort.
You don't approve of it because the sprite placement is lazy, the first stages are too hard (which is the point of the whole ROM hack, by the way), the level design is boring, and the object placement is sloppy and annoying. Please specify where these problems are in the ROM hack and how you think I should fix them. Please provide pictures if you can.
There's my entry, adequately named Dipalon's AutoMario.
There's a weird visual glitch at one point in the level. I don't know what it is, but it won't show up in Lunar Magic for some reason.
NOTE: To access the level, you need to copy the URL above and paste it into the address bar to go to the AutoMario file. I don't know how to do the link like everybody else does...
A price of 1000$ would still be much less than buying all the systems seperately, so the price is actually quite reasonable if you account for that fact.
In it, I've replaced most of the munchers with a more tolerable block
(black used block that hurts you if you touch it)
Annoying object placement? Fixed.
Boring level design? I worked on that, but the problem may still remain.
Extreme difficulty in the first stages.
...
Seriously?
Lazy sprite placement...
It's not that I can't think of anything better than "spam Thwomps";
it's that each level has a gimmick. You have to use that gimmick in order to beat the level, and that gimmick usually involves sprites.
The level names are puns giving a hint as to the gimmick in the level.
Oh, and as for the "What Not to Do" video? Could you tell me what I shouldn't have in my hack? I would rather read it than watch it.
Well... I played your hack and I wonder why this doesn't count as a Kaizo Hack. Unfair tricks like:
- Trapped by invisible Note Blocks so you have to wait until the timer runs out
- Mid-air springboard jumps (Copy pasted a lot)
It's supposed to be extremely hard, so I guess it IS a Kaizo Hack...
What makes you think it does not count as one?
My levels are going to be pretty hard (as I am currently working on Mario's Deadly Adventure and therefore am inclined to make hard levels), so I would recommend you put them in World 8 or 9.
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