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Posts by Sanji02
Sanji02's Profile - Posts by Sanji02
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For the next obj import, why not incorporated the sm64 level replacer?

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Hey Crash !

Good presentation of Temple Quest !

I make in this moment, the Wild Temple 8D

Meltfire : Thanks for suggestion ^^

The mist is arranged :






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Originally posted by RIT123
I want to be a member of the team hack assistance. I would do the level designs.



We'll think about it with the group if you need someone else ^ ^

PS : I had to work on the wild temple, but I had some impediments :/

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Hi! ^^

I have a little problem for Super Mario Temple Quest

I want to replace one star by the temple's medaillon of Ocarina of time.

But, when I change the model ID with toad tool, in Super Mario 64, the model ID of the star is the same :/

I hope you know a way to solved this problem, and thank you ^^

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Ow :v

Thanks :v

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Hi everyone! I have a little problem.

My hack (Super Mario New Star) is soon release and I make the texts.

I have dialogs for Peach, Boo and Maskass but I can't have a nice model.

How I can replace properly the model id ?


And, I also want to know how to operate the big bully that appears after killing three small bully

It is rather urgent :/


Well, thanks!!! :)

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Thanks :D , for Maskass and Boo, it's work!

For Peach, I don't understand, but it's okay I found a solution in return :)

There remains only the bully :/

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Yes, why?

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I have (yet ehehe) a problem, I have patched the Skillux's Credit Patch (this patch removed the credit part and it's replaced by a warp)

but when I beats Bowser and the great star appears, when I jump in the star, the rom freeze

Sorry for my bad english, I'm French and... yes...I...I use google translate ><"

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I did a new warp,and I write this :

Warp ID : 0
Destination Area : 1
Destination Warp ID : 10
Destination Level : Castle Grounds

But, it changes nothing

Edit : It work! (I forgot to change the behavior xD)

Thanks Kinopio!

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Originally posted by BS187
So that border is unavoidable... Great.
I also have a second question:
Do I need to extend/expand the rom before importing courses? Or can I just use a clean one.


This is the only way to make it compatible with the importer :)

I need help! My hack is finish, but I have a big problem, my world 10 have a custom background, but this background is...corrupt...

The best way for me is to replace the custom background by the "none" background but I do not want to reimport, currently there a way to put the none background through the hex codes?


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"pikachu101 :I mean use that code and replace an object scripts and change the bully's behavior to that one. " (Homemade quote xD)


Sorry I had not seen your message :v

Hum, in fact on the big bully that appears after killing the 3 little ones, I have nothing changed, I put 3 little bully and the big bully, but it doesn't work, I think there is a way but I don't know how

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Originally posted by cackletta
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.



The size is 248x248, and I don't reimport because I lost the scalling, and toad tool's objects are offset

For the big bully, In SM64, there just has the big bully height, nothing else on the platform

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Originally posted by cackletta
Originally posted by Sanji02
Originally posted by cackletta
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.



The size is 248x248, and I don't reimport because I lost the scalling, and toad tool's objects are offset

For the big bully, In SM64, there just has the big bully height, nothing else on the platform

-What format is the background? Use only .png(s)

-Alright, less change some parameters

Select the big bully
Obj combo 383

Model Id h57

B. Param 1 h01

B. Param 2 h00

This should do the trick.



- I used png ^^

- it does not work :/

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- Ok thanks

- Screen

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Originally posted by cackletta
Hmmmm, that's unusual, have you tried placing three small bullies?



Yes, but it doesn't work too

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I have one question : What's the utility for 4 Areas in any worlds?

It's possible to import a model in the area 2, 3 or 4 ? Oo"

If I can do it, I do not know how x)

by the way, It's a very GREAT Update :D Good work!

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Originally posted by Skelux
As for areas, you can only import them manually until I update the SM64 Level Importer.


Ok thanks ^^ Good luck!

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Thanks for your proposition ^^ I will fix this.

Well, I have 3 photos of my second temple.

Water Temple (made by me)





A long and easy temple.

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:)

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Hello everyone!

I want to know how to create star replica that appear after a certain number of stars like in Star Road

Because I prepare an update of my Major Hack ^^

Thank you! : D

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Sanji02's Profile - Posts by Sanji02

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