Language…
10 users online: ArgyleDPT, CourtlyHades296, GrenudoGames, MiracleWater, MorrieTheMagpie, NewPointless, spr0ches, thatwaterblockrk, TheSpreee333, Ziz - Guests: 117 - Bots: 173
Users: 70,178 (2,559 active)
Latest user: ArgyleDPT

Posts by LadiesMan217

LadiesMan217's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 79
  • 80
  • 81
Fanatical like a Demon
I'm using Kipernal's MML Editing Tool and every time I try use the label loop, I get an error saying: An error has occurred. System may be busy or melting into slag. Or you forgot to close a loop; that would also do it.

I've never had problem with this until now, it's a simple highlight of a line and it says there's 2, ctrl+l, boom error.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by Blittle McNilsen
I have a suggestion. Maybe you could insert SMAS's echo command into the songs that use them (such as SMB1 Underground, SMB2 Wart, etc. etc.). I think someone said that that was possible.

If you're talking about SFX, AMK disables echo on SFX by default (readme says why). But you can easily get that effect back by using uberASM and put:
Code
	LDA #$06
	STA $1DFA

on the levels you want or put it as the nmi-code.
Originally posted by S.C.O.R.P.I.O.N.
I actually think the reason why such echo wasn't emulated might be because of the possibility said song might not work on accurate emulators post addition of said N-SPC/GAIN command. SMAS used a different musical format/tool if I'm correct which allowed the developers to achieve the effect; said effect might not be possible with today's hacker-music tools, though I could be mistaken.

AMK seems to do it well, even on accurate emulators #tb{:DD}.
Originally posted by Torchkas
There's no difference in the echo system between different engines, that's all done using DSP. I've noticed you're not always getting the fake echo channels' delay right though, like in your underground theme port.

I've been trying to get your help on this. How do I do this? Any conversion formula?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by SuperSkarmory2

I used xkas because I just got into hacking again, and downloaded everything from before. Also, it would out put a message when it finished, "I knew you would patch this."

Assuming you patched it correctly, you still need an EXGFX to display the vine correctly. The patch fixes some vram bug, change's the stem's palette from red to green, and makes the piranha plant and its upside down variant use SP1 together. You will need to do what Ladida said and copy the stem tile and paste it over the cheep cheep's tile in GFX01 and then edit a copy of GFX04. This can be done with YY-CHR (Tools Section).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
This or this may be what you seek.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
I am 99.99% certain that the problem that you're not declaring the octave in your labeled loops. For instance, instead of:

(100)[< blah blah blah]

have something like:

(100)[o3 blah blah blah]

I think that's where your problem is bc if your loop happens to come after a section that had an octave of 6, then the loop's octave will change depending whether it's > or <. So big tip: When labeling and looping, DECLARE THE OCTAVE IN THE LOOP. That's just my tip from personal experience.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
For Kirby's Dream Land 3 Invincible 2 port, I would slow the tempo down and maybe increase the global volume a bit. Other than that, maybe some little thing like in channel 1. Now if you're aiming for accuracy on this, then you might want to listen a little closer to the drum beat pattern there because it's off. Slow down the speed on the SPC700 player for a better listen if you can't catch it. Other then that, everything is spot on to me in terms of pitch, I don't know if you can make sample 22's pitch a little higher to make it from 02c4 to 02c8 (first two note's pitches on channel 2 for reference) with the $ee command but this is great! I'm sure if you rise the global volume more and slow down that tempo, the echo should be fixed as well. Nice work #tb{^V^}.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
For the opening, one thing is all the panning are backwards so those will be an easy switch. Just don't mess up and the numbers there when reversing them. Also the bass drum and snare in channel 1 are too low. I'd suggest rising their pitch one time with the $f3 command then close it in with the $ee. Did you get the flute's pitch as close as you can with the $ee command because its a SUPER little tiny bit flat (unnoticeable to the ear but it helps for accuracy). For reference, look at channel 3's first note's pitch. In yours it reads a8f, while the original's is aa5. Use the $ee to rise it as close as you can. Sometimes you can get it spot on, sometimes you can only get it close enough and be off by 1 or 2. Now with sample 27 it's almost impossible to tell so trust your ears there. Your port is also a little bit silent, now if your volume is already w255, don't use #louder because they're loud enough for gameplay as it is. I'll be watching, good luck!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
@Opening: Sounds so much better, all that's left is to fix the pitch of the drum and snare at channel 1.

@File Select: On channel 1, sample 20's (snare?) is too high, lower is SLIGHTLY (again $ee is your friend). Would you like me to keep an eye on those pitches because NintSPC doesn't tune the songs well at all. Look for all VCMD_TUNING's and comment them out. You're going to have to tune every sample manually. Compare tuning values to the original with SPC700 Player:



Most of the time you can't get the exact values no matter how hard you try, but you can at least get them close within a difference of 2 in the value. (It's in hex, by the way.) I always use the first note of every sample for reference, because once you got those done, 99.99% of the time the rest of the notes will be fine as well (as longs as you deleted all VCMD_TUNING's).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Yesterday I officially finished fixing the last of all YI Songs (The End) and the Soundtrack is now in its final stages of preparation (organization). Here are all the updates, I'm going to leave the original SPCs up there so ya'll can compare and see the progression. Some only had little changes and some had a good bunch. I await to release the YI Soundtrack VERY soon! I decided it will only be for AddmusicK. If you have anymore tips or somethings needs tinkering, now would be the time to tell me.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by MercuryPenny
The Bowser Battle them is definitely looped wrong. You may have added that short section twice on accident, but listen to where it loops in your SPC and compare it to an SPC from the original game or a youtube video of it.

How did I miss that #tb{¬_¬}
Originally posted by HackerOfTheLegend

This is really, really awesome to hear! I've been waiting for this soundtrack since September and it's finally close to release! Addmusic K only is good, too. It should encourage more people to use AMK. I honestly have no idea why anyone would use any other Addmusic by now.

I'm happy you're eager!

Here is another update, fixes just involve Bowser theme fixed loop, and a few echo value changes and some decreased insert size.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Your overworld is crashing with messed up GFX because of overworld data being touched by two conflicting things. Its VERY similar to what AMK and Layer3ExGFX happen to do. Are you using those two? I'm 99.9999999% certain your overworld is crashing because of that and not some sprite or HDMA effect, it's really AMK conflicting with something that also hijacks the overworld data, which Layer3ExGFX is the only thing I know that does that. If so, here's Ice Man's fix for it.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by MercuryPenny
Anyway, I'll see if something's not working right with the AMK/L3ExGFX fix, since apparently it didn't work since it was made in the beta days of AMK.

Originally posted by Ice Man
Every time you insert music you will have to repatch layer3exgfx.asm

Did you make sure to do that, you have to keep doing it. AMK goes first THEN you apply the Layer3ExGFX patch. It works for me.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by Trollope
That didn't help me. Fortunately, it's compatible with HudSPC. Thanks anyways!

I don't think that was meant to help you like to have your song ported but more so as something you might want to know. NintSPC will ONLY convert songs that use the N-SPC engine, so you might want to research your game a bit before you randomly stick an spc into it. It was a just a friendly tip to remember in the future. #tb{;)} Just like you found hudspc, there are different other converters depending on the game like rarspc etc.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
A feature that would be useful I think would be to carry over ertain overworld data to another rom. LIke instead of porting everything, maybe there could be like a checklist to pick what you want exported? I don't know, but I say this because I had an overworld and then something caused it to keep freezing in submaps, so I tried porting it to a clean rom just so I could get the level names and messages but it also ports that weird problem as well, so now I have to restart writing everything. What do you guys think?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by FuSoYa
Originally posted by LadiesMan_217
I don't know, but I say this because I had an overworld and then something caused it to keep freezing in submaps, so I tried porting it to a clean rom just so I could get the level names and messages but it also ports that weird problem as well, so now I have to restart writing everything.


Do you still have a copy of that ROM around? It might be interesting to take a look at, in case there's data that LM should be more strict about checking.

I'll send you a PM.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Mario90 posted this useful code to help someone spawn sprites using levelASM:
Code
;Normal Sprite

LDA $19	;Ram of your choice here.
CMP #$02  ;Best to clear it immediately once it spawns, else it could keep spawning sprites
BEQ Spawn
RTS
Spawn:
	LDA $186C,x
	BNE EndSpawn
	JSL $02A9DE
	BMI EndSpawn
	LDA #$01
	STA $14C8,y
	LDA #$0F	;Sprite Number
	STA $009E,y	;Note: Add 10 for the equivalent of a block's length in any direction
	LDA $94		;Mario's X pos high
	CLC		;CLC and ADC for Right
	ADC #$10	;SEC and SBC for Left
	STA $00E4,y	;Sprite X high
	LDA $95		;Mario's X pos low
	ADC #$00	;Change to SEC if using it for X pos above
	STA $14E0,y	;Sprite X low
	LDA $96		;Mario's Y pos high
	CLC			;CLC and ADC for Down
	ADC #$10		;SEC and SBC for Up
	STA $00D8,y	;Sprite Y high
	LDA $97		;Mario's Y pos low
	ADC #$00		;Change to SEC if using it for Y pos above
	STA $14D4,y	;Sprite Y low
	PHX
	TYX
	JSL $07F7D2
	PLX
EndSpawn:
RTS


;Custom Sprite

LDA $19	;Ram of your choice here.
CMP #$02  ;Best to clear it immediately once it spawns, else it could keep spawning sprites
BEQ Spawn
RTS
Spawn:
LDA $186C,x
	BNE EndSpawn
	JSL $02A9DE
	BMI EndSpawn
	LDA #$01				; Sprite state ($14C8,x).
	STA $14C8,y
	PHX
	TYX
	LDA #$01	; This the sprite number to spawn.
	STA $7FAB9E,x
	PLX
	LDA $94		;Mario's X pos high
	CLC		;CLC and ADC for Right
	ADC #$10	;SEC and SBC for Left
	STA $00E4,y	;Sprite X high
	LDA $95		;Mario's X pos low
	ADC #$00	;Change to SEC if using it for X pos above
	STA $14E0,y	;Sprite X low
	LDA $96		;Mario's Y pos high
	CLC			;CLC and ADC for Down
	ADC #$10		;SEC and SBC for Up
	STA $00D8,y	;Sprite Y high
	LDA $97		;Mario's Y pos low
	ADC #$00		;Change to SEC if using it for Y pos above
	STA $14D4,y	;Sprite Y low
	PHX
	TYX
	JSL $07F7D2
	JSL $0187A7
	LDA #$08
	STA $7FAB10,x
	PLX
EndSpawn:
	RTS

Only proble is I've tried it though with uberASM and nothing's is spawning. I have no idea how use the coordinates relative to Mario. If anything, all I want to do is spawn a custom sprite (10) on the top left corner of the first screen (0,0).
Fanatical like a Demon
Thanks Ladida, it works! Well sort of. It spawns but the custom sprite I''m trying to spawn is actually a disassembly of the Bowser Sprite (A0). So what happens is weird. I set up all the proper level and sprite headers and enter the level but stuff goes crazy from there. Like the lightning flashes super fast, Bowser is slow, and Mario is invisible. Do you think that multiple Bowsers could be spawning at once? That seems to be an issue every time I want to spawn a sprite is that a cagillion spawn. I'll post a video later if you guys need to see what I mean. What other proper code is needed to spawn a mode 7 boss?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Worked like a charm! Few things left , right after its says Mario Start!, the screen glitches for about a full second, after that, Mario turns invisible and stays invisible, even when sprite header is set to 10. #tb{>:(}
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
No patches other than the asar uberasm patch on a clean rom.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by HackerOfTheLegend
I just finished Iceberg Map, my personal favorite map theme in the game. It has that "final world" feeling that I can't get enough of!

The tempo sounds a bit fast, lower it by one. All 3 samples in channels 1 are out of tune, raise them up A LITTLE. The bass's pitch in channel 2 should be raised as well just a little. The trumpets are off by 4, what happens if you lowered the $ee by one value? Would it bring it closer or would it be more off? All the pans are flipped too. It should also be noted that the echo is not as strong but that may be due to the fact that your ports are coming out a little quiet. Do you have the global volume set to as high as you can (255)? If not, try that, and if the echo still isn't as strong, you might have to set your own echo values and do trial and error. If you still can't get it as loud, maybe you can try #amk 2, volume is not too bad if you set it right and the sound also comes out better because you can here differences with the q command, sometimes it comes out quite nice.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 79
  • 80
  • 81