Originally posted by Blittle McNilsenI have a suggestion. Maybe you could insert SMAS's echo command into the songs that use them (such as SMB1 Underground, SMB2 Wart, etc. etc.). I think someone said that that was possible.
If you're talking about SFX, AMK disables echo on SFX by default (readme says why). But you can easily get that effect back by using uberASM and put:
on the levels you want or put it as the nmi-code.
Originally posted by S.C.O.R.P.I.O.N.I actually think the reason why such echo wasn't emulated might be because of the possibility said song might not work on accurate emulators post addition of said N-SPC/GAIN command. SMAS used a different musical format/tool if I'm correct which allowed the developers to achieve the effect; said effect might not be possible with today's hacker-music tools, though I could be mistaken.
AMK seems to do it well, even on accurate emulators

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Originally posted by TorchkasThere's no difference in the echo system between different engines, that's all done using DSP. I've noticed you're not always getting the fake echo channels' delay right though, like in your underground theme port.
I've been trying to get your help on this. How do I do this? Any conversion formula?